09-12-2006, 02:41 PM
Well, I'll start off by saying that the Ettin is truly a monster in attack power, but meh against a real person who knows what they are doing. So without anymore distractions, let me show you what I've got:
<span style='font-size:10pt;line-height:100%'>Bellerophon</span>
Frame and Tuning:
S4 | U4 | XS | 90A2
0,0,0,10,0 | 0,0,0,10,0 | 0,0,0,10,0 | 0,0,0,10,0
Internals and Tuning:
Vulture2 | F73H | Kongoh | R92
0,10,0,0 | 0,0,10 | 0,0,10
Armaments and Countermeasures:
- | SS2 | Siren2 | Siren2 | Ettin | Nix | Wraith | -
Optional Enhancements:
Amino, ES, SS, EC, Kissyoh, Codon, Marishi
Paint Scheme:
General: Red Sample Color
Weapon Color:
General: Red
Alright, so basically it's a boost hopper. Not much else you can do on the Kongoh... Vulture2's there for some low charge drain while still keeping a bit of mobility. The 90A2 was chosen for it's low drain as well, while U4 was picked because of its awesome defense. Still, energy resistance gets left way behind in this... it's almost on the level of a light to midweight, which is always a bummer, and it gets even more pronounced with the side shields equipped (I already tried the Iwato, it just didn't work).
The dual Siren2s were put more for looks than anything else. It helps with the stability though, always nice to have that.
This AC has enough firepower to down most anything (including a tank, since most tanks are stacked heavy on shell and not energy def; however I am aware that some exceptions do apply though), so there's not really a need for extensive back weaponry. You just have to careful on the trigger, you really can't afford to miss and waste precious shots.
<span style='font-size:10pt;line-height:100%'>Bellerophon</span>
Frame and Tuning:
S4 | U4 | XS | 90A2
0,0,0,10,0 | 0,0,0,10,0 | 0,0,0,10,0 | 0,0,0,10,0
Internals and Tuning:
Vulture2 | F73H | Kongoh | R92
0,10,0,0 | 0,0,10 | 0,0,10
Armaments and Countermeasures:
- | SS2 | Siren2 | Siren2 | Ettin | Nix | Wraith | -
Optional Enhancements:
Amino, ES, SS, EC, Kissyoh, Codon, Marishi
Paint Scheme:
General: Red Sample Color
Weapon Color:
General: Red
Alright, so basically it's a boost hopper. Not much else you can do on the Kongoh... Vulture2's there for some low charge drain while still keeping a bit of mobility. The 90A2 was chosen for it's low drain as well, while U4 was picked because of its awesome defense. Still, energy resistance gets left way behind in this... it's almost on the level of a light to midweight, which is always a bummer, and it gets even more pronounced with the side shields equipped (I already tried the Iwato, it just didn't work).
The dual Siren2s were put more for looks than anything else. It helps with the stability though, always nice to have that.
This AC has enough firepower to down most anything (including a tank, since most tanks are stacked heavy on shell and not energy def; however I am aware that some exceptions do apply though), so there's not really a need for extensive back weaponry. You just have to careful on the trigger, you really can't afford to miss and waste precious shots.
"Let's fight... like gentlemen." - Dudley, SF3