Unit 2: Thanatos
Head: CR-H98XS-EYE2 (0,0,4,6,0)
Core: CR-C90U3 (0,0,4,6,0)
Arms: CR-A94FL (0,0,4,6,0)
Legs: CR-LH89F (0,2,4,4,0)
Booster: B05-GULL (0,2,2,6)
FCS: CR-F73H
Generator: G01-LOTUS (0,10,0)
Radiator: ANANDA (0,0,10)
Inside: 105D-MEDUSA
Extension: E02RM-GAR
Back Unit R: WB06M-SPARTOI
Back Unit L: WB27O-HARPY2
Arm Unit R: CR-WR73RS
Arm Unit L: CR-WH01HP
Hanger Unit R: CR-WH69-H
Hanger Unit L: CR-WH69-H
Optional parts: AMINO,ES,SS,KISSYOH,L+,CODON,MARISHI
Basic play: This almost exactly plays like my staple, but has less def and a bit more speed, hence needs to be played a bit more on keep away, unlike AA, which can be used to pressure more sinc it can take hits(but then again, these units can be played exactly the same, so this can play aggro too) Orbits can now be kept without being overweight, but the unit has less kick overall in mid range wit hthe lack of a rifle in the left arm. Use the sniper to pepper the opponent at it's optimal range, switching to the missiles to fish for hits. if the opponent gets too close, use the handguns. Orbits can be used to pressure from cover, but not advisable to spam them on bipeds, as they are to be used on tanks(but with caution)
Head: CR-H98XS-EYE2 (0,0,4,6,0)
Core: CR-C90U3 (0,0,4,6,0)
Arms: CR-A94FL (0,0,4,6,0)
Legs: CR-LH89F (0,2,4,4,0)
Booster: B05-GULL (0,2,2,6)
FCS: CR-F73H
Generator: G01-LOTUS (0,10,0)
Radiator: ANANDA (0,0,10)
Inside: 105D-MEDUSA
Extension: E02RM-GAR
Back Unit R: WB06M-SPARTOI
Back Unit L: WB27O-HARPY2
Arm Unit R: CR-WR73RS
Arm Unit L: CR-WH01HP
Hanger Unit R: CR-WH69-H
Hanger Unit L: CR-WH69-H
Optional parts: AMINO,ES,SS,KISSYOH,L+,CODON,MARISHI
Basic play: This almost exactly plays like my staple, but has less def and a bit more speed, hence needs to be played a bit more on keep away, unlike AA, which can be used to pressure more sinc it can take hits(but then again, these units can be played exactly the same, so this can play aggro too) Orbits can now be kept without being overweight, but the unit has less kick overall in mid range wit hthe lack of a rifle in the left arm. Use the sniper to pepper the opponent at it's optimal range, switching to the missiles to fish for hits. if the opponent gets too close, use the handguns. Orbits can be used to pressure from cover, but not advisable to spam them on bipeds, as they are to be used on tanks(but with caution)