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06-28-2008, 09:17 AM
(This post was last modified: 07-05-2008, 08:17 AM by Black Dragon.)
AC Name: Gigadeath
HEAD : CR-H06SR2 (0/0/3/3/4) changed to (0/0/6/4/0)
CORE : CR-C90U3 (0/3/0/7/0)
ARMS : CR-A72F (0/0/0/6/4)
LEGS : CR-LH96FA (0/5/0/5/0)
BOOSTER : B03-VULTURE2 (0/5/0/5)
GENERATOR : CR-G91 (0/10/0)
RADIATOR : ANANDA (0/0/10)
FCS : MONJU
INSIDE : NONE
EXTENSION : FUNI
BACK UNIT RIGHT : NONE
BACK UNIT LEFT : CR-YWB05MV2
ARM UNIT RIGHT : CR-WR81G
ARM UNIT LEFT : CR-WH05BP
HANGER UNIT RIGHT : WH05M-SYLPH
HANGER UNIT LEFT : NONE
OPTIONAL PARTS
O01-AMINO
CR-O69ES
CR-O69SS
CR-O75LA
CR-O79L+
O03-CODON
O08-RIBOSE
MARISHI
The main use of this AC is to destroy enemies using stun weapons. Any suggestions/comments are welcome.
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Well everything here looks dandy enough. I like how you can inflict lotsa stun but can't really be stunned yourself.
Are the tunes for ECM and aim accuracy really necessary though?
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Hmm not sure, I'll just alter them (though I kinda knew tuning the ECM is useless )
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Oh and do you have any particular reason for equipping the SR2 head other than to be unique? Personally, I can't stand its ridiculous drain and weight. Awesome defense though. I'd tune SR2 to 6 or more points on weight.
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07-05-2008, 08:14 AM
(This post was last modified: 07-05-2008, 08:17 AM by Black Dragon.)
NiX Wrote:Oh and do you have any particular reason for equipping the SR2 head other than to be unique? Personally, I can't stand its ridiculous drain and weight. Awesome defense though. I'd tune SR2 to 6 or more points on weight.
Yep, it's for defense, this AC is for "getting in your face"
edited the tuning, thanks NiX!
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Battle.net: Grim#16773
I'm not really sure about this one, it lacks some measure of mobility. If you were to face a pretty good flyer or a person with good range control you'll run into some problems with your tactic of getting in their face, because they'll mostly just evade/fly away from you.
I'd suggest changing the MV2 to the MV (verts still), and choosing either the 81G or the BP as your main gun, and have a handgun in the other hand instead. Both still got enough firepower to down an AC anyways (but the 81G takes more patience because of the lesser ammo).
Oh and Gar > Funi.
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09-16-2008, 10:48 AM
(This post was last modified: 09-16-2008, 10:54 AM by Black Dragon.)
Grim Wrote:I'm not really sure about this one, it lacks some measure of mobility. If you were to face a pretty good flyer or a person with good range control you'll run into some problems with your tactic of getting in their face, because they'll mostly just evade/fly away from you.
I'd suggest changing the MV2 to the MV (verts still), and choosing either the 81G or the BP as your main gun, and have a handgun in the other hand instead. Both still got enough firepower to down an AC anyways (but the 81G takes more patience because of the lesser ammo).
Oh and Gar > Funi.
I'm trying to avoid dual BPs for my setup in my heavier ACs, since it's a bit of a no-brainer (IMO). For the handgun, you do have a good point there, but this makes this AC chance to stun lower. I'm thinking of replacing the right or the left weapon though.
MV for MV2 is not a bad suggestion, it's lighter and still packs a punch. The accuracy (which needed to keep faster ACs from going into their own pace) is lower than MV2 though, but it's worth giving it a spin.
GAR... Yeah, maybe I'll change it to GAR. My controller's busted for now though, so I can't test these suggestions. X_x
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Uhh if you want stun ---> Double HP? Or BP-HP?
And I dunno about MV2 being more accurate than MV. MV just has a consistent arc while MV2 is a bit more unpredictable. But considering that MV is lighter, has more attack power, and even has more ammo, I can never bring myself to use MV2.
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NiX Wrote:Uhh if you want stun ---> Double HP? Or BP-HP?
And I dunno about MV2 being more accurate than MV. MV just has a consistent arc while MV2 is a bit more unpredictable. But considering that MV is lighter, has more attack power, and even has more ammo, I can never bring myself to use MV2.
hmm, does HP stun on heavier ACs? sorry, I haven't notice the stun on them.
I'm gonna try MV though, to see which one's better when it comes hitting those annoying lightweights
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09-17-2008, 09:55 AM
(This post was last modified: 09-17-2008, 09:56 AM by NiX.)
Really, in terms of accuracy, I'd say the MV and MV2 are pretty much the same. It's all in the flight path.
As for HP, yeah it's one of the best stunners in the game. Another reason why it's borderline broken. I think it'll slow down ACs with up to 7000 stability.
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IIRC the HP stuns if your stability is under 4K. I remember Ubertreffen getting stunned by an HP just by switching heads with a total of under 4K stability.
BD Have you tried 93RL + BP for stun and damage as a weapon combo?
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now that's top tier! fa too
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09-18-2008, 10:17 AM
(This post was last modified: 09-18-2008, 10:21 AM by Black Dragon.)
Lord_Leperman Wrote:IIRC the HP stuns if your stability is under 4K. I remember Ubertreffen getting stunned by an HP just by switching heads with a total of under 4K stability.
BD Have you tried 93RL + BP for stun and damage as a weapon combo?
Hmm, no wonder I didn't notice the HP stun on other heavier and more stabilized ACs...
About that 93RL + BP, I already had it on one of my older designs (not posted here) Powerful combo IMO, but I'm trying something with a little more "impact". (figuratively and literally speaking)
I'm planning to make this AC underweight and incorporate all your suggestions. Well, that is until I get another controller
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how fast can this ac go? also, the arm mounts are fairly inaccurate at long range. a lightweight sniper would just slowly pick you off with RS slugs and Harpies and dodge your shots while it's at it. you need something to close the gap quickly to bring your ordnance right where you needed - your opponent's face.
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wanzerfreak Wrote:how fast can this ac go? also, the arm mounts are fairly inaccurate at long range. a lightweight sniper would just slowly pick you off with RS slugs and Harpies and dodge your shots while it's at it. you need something to close the gap quickly to bring your ordnance right where you needed - your opponent's face.
Yeah, I'm planning to have it underweight or at least incorporate OB core in the design. I'm also trying to make it up with the back weapon (to stun or distract the enemy while it closes in). Though about those Harpies, it can evade just fine, the only problem is those long range designs with high powered sniper weps.
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