... *rolls clonezero away*
Twin-Skies Wrote:1. Will save data carry over from Freedom 2? It took me over a month to get all my stuff back together (my old memstick fried), and it's going to be a royal pain if I have to start over again
In order to convert saved MHF2 data, you'll need to convert it first into MHP2 data. Someone can do it for you here,
http://skiesofcrimson.com/forum/topic/12747 -- or you can learn to do it yourself here,
http://skiesofcrimson.com/forum/topic/14833
Afterwards, you can start MHP2G and convert the MHP2 data into MHP2G data within the game itself. Patch the game into english first though.
Quote:2. How does one patch the game into English?
www.teamhgg.org
Quote:3. How are the translations?
It's about 95-98% done. The only things lacking are the quest descriptions which no one reads. Raffy said the newbie training quest translations have not yet been ported, but that's not so important if you've played the game already.
Let's just say you won't have any problems with the gameplay, and you won't need to ask for translations unless you want things like item descriptions.
Quote:http://pspupdates.qj.net/Capcom-to-bring...aid/116653
Perhaps I'm just being optimistic, but from the way I see it, the company's just very busy handling its other upcoming titles such as Resident Evil 5, Street Fighter 4, and Bionic Commando (the new game).
Like it or not, those games are far more well-known than Monster Hunter, and I'm willing to bet that the company's probably putting their resources into completing these projects before anything else. For all we know, this lack of info might be the calm before the storm.
I think that's too optimistic. Coming from marketing, one thing you don't want to do is shut out a portion of your customers. You keep them hoping by putting spin on anything that can give them hope for a new game in their favorite franchise.
In the Capcom forums, their NA business development VP recently threw a fit over MH fans who asked what the company thought of the english patch.
Something like, "you people are the reason we won't bring the game to the US!!" Adding that right now nothing is planned for the franchise and everything is just being studied, but that they shouldn't hope. Personally I think that guy just shot himself in the foot.
clonezero Wrote:anyway I need tips on capturing as I don't know how!!!! and what are the benifits of capturng?
Q: "How do I capture monsters?"
From:
http://www.gamefaqs.com/portable/psp/file/934395/50595
A: To capture a monster, you're going to need a trap and 2 Tranq Bombs. Then, you are going to have to weaken the monster to 25% of their health. If you can tell the monster is weak enough, lay down your trap, have them run into it, and then hit them with the 2 Tranq Bombs. If they fall asleep, you have successfully captured them.
---
Q: "How can I tell when the monster is weak enough?"
A: That depends on the monster. Here's a list of all identifiers.
Giadrome/Velocidrome/Gendrome/Iodrome/Bulldrome: They'll pause from battle, then start running for another area.
Kut-Ku: Ears will fold back on head. Also can limp.
Gypceros: Once he starts playing dead, slow down. He's not weak enough but you don't want to kill him. Once you see him limp, capture.
Garuga: He rarely limps. Wait for him to come out of rage mode if you think he is getting weak.
Cephadrome: He'll run to area 7. The only time he ever enters this area is to sleep, so capture him if you see him there. Will rarely limp. The top fin on his back also will fold down.
Plesioth: The fin on his back will fold down. Will rarely limp.
Congalala: Will retreat to a cave and sleep. He only enters caves when weak.
Blangoga/Rajang: Will limp when weak.
Hermitaur/Ceanataur: When mouth bubbles, they'll be a darker shade than normal.
Rathalos/Rathian/Basarios/Gravios/Monoblos/Diablos/Tigrex: Will limp when weak.
Khezu: When you are fighting him, he'll suddenly pause in battle for an excess of 5 seconds, without any animation. Then he'll immediately fly away. Alternatively, he can sometimes limp.
---
Q: "What monsters can be caught by what traps?"
A: Shock Traps can capture all of the listed monsters except Gypceros.
Pitfall Traps can capture the following: Kut-Ku, Gypceros, Garuga (cannot while in rage), Plesioth, Congalala, Blangona, *Rajang, Rathalos, Rathian, Khezu, Basarios, Gravios, and Tigrex.
Pitfall Traps cannot capture the following: Giadrome, Velocidrome, Gendrome, Iodrome, Bulldrome, Cephadrome, Daimyo Hermitaur, Shogun Ceanataur, Monoblos, Diablos.
*Rajang will not fall in a trap unless he is in rage, or paralyzed/sleeping.
---
Q: "Why should I capture monsters?"
A: You can do it to get better rewards. For example, when you capture a Silver Rathalos, instead of getting just the normal 5% carve of a ruby off of his tail, you have a 7% chance, x3 chances, of getting a ruby in the rewards. It's very useful in the end game for getting rare items.
Plus, if you capture every type of monster (including color variations), you can snag a nifty award for your guild card called "Ecology Report".
Carving FAQ:
http://www.gamefaqs.com/portable/psp/file/934395/50172
---
Q: "Can I capture monsters in quests I'm not hunting them in?"
A: Yes! The beautiful thing about capturing is it can be done in any quest. If you encounter a Velocidrome in a gather mushrooms quest, you can capture it! Any of the monsters I've listed as capturable, can be captured should you encounter them in any quest.
---
Q: "So what boss monsters cannot be captured?"
A: Kirin, Shen Gaoren, Lao-Shan Lung, Fatalis, Kushala Daora, Chameleos, Lunastra, Teostra, and Akantor.