08-14-2007, 11:39 PM
Well, not exactly a tournament. It's more of a game type.
Wacky Armored Core game show presents:
"SOS Earth: Godzilla attacks! Earth Defense Force (EDF) must respond!"
I just used "Godzilla" as a term to describe an ultra tuned AC basically.
Format: Battle Royal 10-15 minutes
Rules for Godzilla player:
*No design restrictions
*Can use ANY parts in the garage (I'm thinking of allowing ECMs for this game type, just for Godzilla)
*Can have access to ALL option parts
*CAN choose any starting level
*Cannot view EDF ACs
*Must play with earphones on in order not to hear the tactics of EDF players.
EDF player rules:
*Must have 3 players in the team (Now there's another use for that AC factions thingamajig)
*Players get to see Godzilla's AC and map of choice when the time starts.
*EDF players DO NOT have access to tuning parts.
*EDF players DO NOT have access to option parts.
*EDF players have access to a very limited part selection leaning towards the effectiveness of default ACs (Parts included still being decided on)
*EDF ACs must have the same color scheme (optional)
*EDF players must destroy Godzilla within 10-15 minutes. This includes the time spent on designing ACs, deliberating on tactics to be used against Godzilla, and the actual fight against the Godzilla AC unit.
*EDF players can coordinate with each other during combat, allowing for adjustment of tactics.
Winning conditions:
-If Godzilla's AP reaches "0" within the time limit then Godzilla is killed. EDF players win
-If Godzilla goes out of the map area, it is considered that the EDF have successfully driven Godzilla out of the city. EDF players win.
-If all EDF players' AP reaches "0", Godzilla wins.
-If EDF players fail to terminate Godzilla or bring him out of bounds within the time limit, the city is destroyed. Godzilla wins.
Scenario:
Godzilla looks for a city to destroy/look for food/build a nest/etc, while in the process destroying most of the city. The EDF sees the threat and scans Godzilla for any weak points. The EDF them must respond by eliminating the Godzilla threat, or drive him out of the city within 10 minutes, including the time it takes to equip the necessary weapons (can be arranged) in order to avert the total destruction of the metropolis. If the EDF can drive Godzilla out, or destroy him, they have successfully saved the city. If Godzilla can survive the 10 minutes or destroy all city defenders, it is assumed that Godzilla has destroyed the city.
The point of the game is to mimic a disaster response scenario, where EDF players must respond to an emergency situation within a limited amount of time and resources under their disposal. This will test a team's designing skills, to be able to construct effective ACs with limited parts within a limited amount of time. This will also test a team's coordination on the battlefield and further promote team building. EDF players must also be careful to avoid friendly fire and pick their shots aimed only at Godzilla.
On the other hand, the Godzilla player has the initiative of choosing a method of attack (AC design) and a city to destroy (map). However, he has no control over what the EDF forces are planning, therefore a Godzilla player must be able to adapt to anything that the EDF can throw upon him.
Basically these are rules I just thought up to formalize the Godzilla game, and to add a bit of flavor and a greater sense of working as a team in the game. I mean, I get in character as Godzilla whenever I play by shouting "Atomic Breath" whenever I'm about to fire the GERYON (C'mon guys, you saw me ). Going beyond, I'm thinking of having this as a side-tourney type of game like "Which team can save the city the fastest ".
Oh, and just to see what can happen, here's what the current Godzilla game type looks like: <a href='http://www.youtube.com/watch?v=SXi5dfdMLZU' target='_blank'>http://www.youtube.com/watch?v=SXi5dfdMLZU</a>
I'll work out a parts list for the EDF soon. Maybe you guys can start thinking of your Godzilla designs? EDF ACs won't really stray far from the default ACs IMO, (Though I'm thinking of allowing some back cannons on them, as they have to kneel in order to fire them anyway, making them very vulnerable)
Wacky Armored Core game show presents:
"SOS Earth: Godzilla attacks! Earth Defense Force (EDF) must respond!"
I just used "Godzilla" as a term to describe an ultra tuned AC basically.
Format: Battle Royal 10-15 minutes
Rules for Godzilla player:
*No design restrictions
*Can use ANY parts in the garage (I'm thinking of allowing ECMs for this game type, just for Godzilla)
*Can have access to ALL option parts
*CAN choose any starting level
*Cannot view EDF ACs
*Must play with earphones on in order not to hear the tactics of EDF players.
EDF player rules:
*Must have 3 players in the team (Now there's another use for that AC factions thingamajig)
*Players get to see Godzilla's AC and map of choice when the time starts.
*EDF players DO NOT have access to tuning parts.
*EDF players DO NOT have access to option parts.
*EDF players have access to a very limited part selection leaning towards the effectiveness of default ACs (Parts included still being decided on)
*EDF ACs must have the same color scheme (optional)
*EDF players must destroy Godzilla within 10-15 minutes. This includes the time spent on designing ACs, deliberating on tactics to be used against Godzilla, and the actual fight against the Godzilla AC unit.
*EDF players can coordinate with each other during combat, allowing for adjustment of tactics.
Winning conditions:
-If Godzilla's AP reaches "0" within the time limit then Godzilla is killed. EDF players win
-If Godzilla goes out of the map area, it is considered that the EDF have successfully driven Godzilla out of the city. EDF players win.
-If all EDF players' AP reaches "0", Godzilla wins.
-If EDF players fail to terminate Godzilla or bring him out of bounds within the time limit, the city is destroyed. Godzilla wins.
Scenario:
Godzilla looks for a city to destroy/look for food/build a nest/etc, while in the process destroying most of the city. The EDF sees the threat and scans Godzilla for any weak points. The EDF them must respond by eliminating the Godzilla threat, or drive him out of the city within 10 minutes, including the time it takes to equip the necessary weapons (can be arranged) in order to avert the total destruction of the metropolis. If the EDF can drive Godzilla out, or destroy him, they have successfully saved the city. If Godzilla can survive the 10 minutes or destroy all city defenders, it is assumed that Godzilla has destroyed the city.
The point of the game is to mimic a disaster response scenario, where EDF players must respond to an emergency situation within a limited amount of time and resources under their disposal. This will test a team's designing skills, to be able to construct effective ACs with limited parts within a limited amount of time. This will also test a team's coordination on the battlefield and further promote team building. EDF players must also be careful to avoid friendly fire and pick their shots aimed only at Godzilla.
On the other hand, the Godzilla player has the initiative of choosing a method of attack (AC design) and a city to destroy (map). However, he has no control over what the EDF forces are planning, therefore a Godzilla player must be able to adapt to anything that the EDF can throw upon him.
Basically these are rules I just thought up to formalize the Godzilla game, and to add a bit of flavor and a greater sense of working as a team in the game. I mean, I get in character as Godzilla whenever I play by shouting "Atomic Breath" whenever I'm about to fire the GERYON (C'mon guys, you saw me ). Going beyond, I'm thinking of having this as a side-tourney type of game like "Which team can save the city the fastest ".
Oh, and just to see what can happen, here's what the current Godzilla game type looks like: <a href='http://www.youtube.com/watch?v=SXi5dfdMLZU' target='_blank'>http://www.youtube.com/watch?v=SXi5dfdMLZU</a>
I'll work out a parts list for the EDF soon. Maybe you guys can start thinking of your Godzilla designs? EDF ACs won't really stray far from the default ACs IMO, (Though I'm thinking of allowing some back cannons on them, as they have to kneel in order to fire them anyway, making them very vulnerable)