Current time: 11-13-2024, 03:28 PM
This isn't working...
#1
Head: CR-H05XS-EYE3 (en def)
Core: CR-C98E2 (sh def)
Arms: YA10-LORIS (cooling)
Legs: LH05-COUGAR (wt/mx wt)
Booster: CR-B83TP (heat)
FCS: CR-F73H
Generator: CR-G91 (output)
Radiator: ANANDA (cooling)
Inside: NONE
Extension: FUNI
Back Unit R: CR-WB85RPX
Back Unit L: KINNARA
Arm Unit R: CR-WR93RL
Arm Unit L: YWL16LB-ELF3

Arm Unit R Hanger: NONE
Arm Unit L Hanger: NONE
O01-ANIMO, CR-O69ES, CR-O69SS, CR-O71EC, CR-O75LA, CR-O79L+,
O02-ORGANELLE, O03-CODON, O07-PRIMER, MARISHI


#1 This is for in-game use so the parts would be altered for human comp.

I thought it could be a defensive midweight with some kill power in the rockets but it's just not getting it done. any suggestions?
Why must everyone have to realize their own stupidity in hindsight?
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#2
Here's some suggestions.

-You equip too many high-drain parts. replace some of them with something cheaper.

-You are using 2 manual aimed weapons(blade+rocket)
try replacing at least one of them with something more useful.

I hope these help.
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#3
Head: CR-H05XS-EYE3 (en def) <---try sr2 or eye4 for blade tracking.
Core: CR-C98E2 (sh def) <---eo cores are useless now. you could drop the extra weight for the U2, U3, or the U4. alternatively, you could use an OB core. bladers need OB.
Arms: YA10-LORIS (cooling) <---well, it's a blader so i'll ignore this one.
Legs: LH05-COUGAR (wt/mx wt) <---try cougar2 or s2. bladers need to be quick.
Booster: CR-B83TP (heat) <---only gay people use this. try vulture2.
FCS: CR-F73H
Generator: CR-G91 (output)
Radiator: ANANDA (cooling)
Inside: NONE
Extension: FUNI <---usless.
Back Unit R: CR-WB85RPX <---switch to the sphinx if you insist on using rockets.
Back Unit L: KINNARA <---useless. some of the better direct-fire missle packs are: nymphe, satyros, spartoi, 69m (yes, starter missile pack is incredible accurate. use it with relations), and 75mt.
Arm Unit R: CR-WR93RL
Arm Unit L: YWL16LB-ELF3

FRONT MISSION FOR LIFE.<br><img src='http://tenmou.net/cgi/contribution/img/30.gif' border='0' alt='user posted image' /><br><i>RATATATATATATATATATATATA!!!</i>
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#4
I'm not much of a blade person, but I'd say that this is a fairly good design for missions that tries to balance an "all-range" and "all-purpose" AC.

<!--QuoteBegin-Boltaction57+April 26, 2007 11:52 pm--><div class='codebox_title'>QUOTE (Boltaction57 @ April 26, 2007 11:52 pm)</div><div class='codebox'><div id='QUOTE'><!--QuoteEBegin-->#1 This is for in-game use so the parts would be altered for human comp.[/quote:e8cf47cabe]

If you could, then please post the alternative build used for human competition? Big grin

I don't have any qualms on the frame except maybe the COUGAR because of it poor turn-rate compared to other mid-weight legs, which I think is a valuable stat for a blader design. Everything else I feel is appropriate for such a design (I dunno about the head tracking bit though, I never really tested the relationships between different heads and blade tracking in LR), although IMO the E2 core runs out of ammo too fast. If you're looking for endurance, then the GAEA core seems to be the best choice for this design, though pairing it up with the TP boosters will strain your EN gauge.

I'd argue that the KINNARA + FUNI can be a good combination when used properly. Although not as good as other missile systems Wanzerfreak has mentioned, I'd like to think of the KINNARA, and micro missiles in general (except maybe the MAGORAGA), as skill based missiles that reward high damage in exchange for a general decrease in missile speed and accuracy. The trick with them is to use them IMO, as I have mentioned before, at ranges under 200m and with your AC facing the opponent for maximum effectivenes. For missions however, you can use them at almost any range against any MT. However, I feel that the FUNI is a little too drainy for its own good, therefore other relation missiles look quite attractive as alternatives, particularly the GAR or RM3.

As much as I like the RPX for rockets because of the damage they deal, I feel that you can achieve the same effectiveness with a lighter rocket set. Even the basic RO rocket pack can generally serve the same purpose as all other rocket packs (stun target for blading, and extreme range spam) except for its low ammo count. The SPHINX is also a good alternative since its spread of 3 rockets will make sure of a higher hit ratio on your target. For purposes of missions, the RO2 would be a very decent alternative because of its high ammo count.

Well, I can't seem to think straight at the moment. I'll edit or post a new entry on it when I do have a concrete grasp on a good idea for this design.
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