01-25-2007, 01:44 AM
Delta Mk.III
H: S2 (4 Shell DEF, 6 Energy DEF)
C: URANUS (3 Shell DEF, 7 Energy DEF)
A: XS (4 Shell DEF, 6 Energy DEF)
L: DINGO2 (4 Shell DEF, 6 Energy DEF)
B: GULL (100% Boost Heat)
FCS: F73H
GEN: LOTUS (10 EN Output)
RAD: ANANDA (10 Cooling)
INS: -
EXT: -
BUR: HARPY2
BUL: RA
AUR: PIXIE3
AUL: DRAGON
OPs: AMINO, O69ES, O69SS, L+, CODON, GOLGI, HISTON, MARISHI.
-=-=-=-
After playing the original Delta as a 100% rushing design, I realized that it had lacked any sort of control over the combat field. This made the AC go running straight into opponents that would just backpedal and spam.
I recently learned my lesson from Delta Mk.II, and saw that although it had superior control of where the battle went by using the YASYA OCs, it wasn't able to keep the target pressured for more than 3 - 5 seconds at a time. This was by no means satisfactory to me in terms of overall potential.
And now with Delta Mk.III, I'm able to get both the speed (and radar, lol) from Delta, and a small grasp of control from Delta Mk.II as well. Behold the HARPY2!
Originally, I would have never even considered HARPY or HARPY2 due to being unaccustomed to using them. But given my recent practice wth the YASYA's weight and EN drain, I can definately come to appreciate what the HARPY2 is capable of.
Although the HARPY and HARPY2's OCs can literally be 'walked off' by an enemy AC, they're incredibly pressuring weapons when placed together with Delta Mk.III's rushing style of play. If the enemy is moving all around the HARPY2 OCs it will limit the places they'll go just like the YASYA OCs, though not quite as effective.
The (obvious) major upside to the HARPY2's OCs is that they follow their target, unlike the stationary (but still awesome) YASYA. The fact that Delta Mk.II now has the ability to keep even the fastest enemies pressured in the open is definately a welcome factor considering the difficulty it usually has being a CQ design at heart.
Isn't it neat how much of an AC's playing style is changed by a single weapon?
{{It also becomes the original Delta once the HARPY2 is dropped. So I guess that's a plus with the RR community, lol.}}
H: S2 (4 Shell DEF, 6 Energy DEF)
C: URANUS (3 Shell DEF, 7 Energy DEF)
A: XS (4 Shell DEF, 6 Energy DEF)
L: DINGO2 (4 Shell DEF, 6 Energy DEF)
B: GULL (100% Boost Heat)
FCS: F73H
GEN: LOTUS (10 EN Output)
RAD: ANANDA (10 Cooling)
INS: -
EXT: -
BUR: HARPY2
BUL: RA
AUR: PIXIE3
AUL: DRAGON
OPs: AMINO, O69ES, O69SS, L+, CODON, GOLGI, HISTON, MARISHI.
-=-=-=-
After playing the original Delta as a 100% rushing design, I realized that it had lacked any sort of control over the combat field. This made the AC go running straight into opponents that would just backpedal and spam.
I recently learned my lesson from Delta Mk.II, and saw that although it had superior control of where the battle went by using the YASYA OCs, it wasn't able to keep the target pressured for more than 3 - 5 seconds at a time. This was by no means satisfactory to me in terms of overall potential.
And now with Delta Mk.III, I'm able to get both the speed (and radar, lol) from Delta, and a small grasp of control from Delta Mk.II as well. Behold the HARPY2!
Originally, I would have never even considered HARPY or HARPY2 due to being unaccustomed to using them. But given my recent practice wth the YASYA's weight and EN drain, I can definately come to appreciate what the HARPY2 is capable of.
Although the HARPY and HARPY2's OCs can literally be 'walked off' by an enemy AC, they're incredibly pressuring weapons when placed together with Delta Mk.III's rushing style of play. If the enemy is moving all around the HARPY2 OCs it will limit the places they'll go just like the YASYA OCs, though not quite as effective.
The (obvious) major upside to the HARPY2's OCs is that they follow their target, unlike the stationary (but still awesome) YASYA. The fact that Delta Mk.II now has the ability to keep even the fastest enemies pressured in the open is definately a welcome factor considering the difficulty it usually has being a CQ design at heart.
Isn't it neat how much of an AC's playing style is changed by a single weapon?
{{It also becomes the original Delta once the HARPY2 is dropped. So I guess that's a plus with the RR community, lol.}}
My AC Garage: