Current time: 12-04-2024, 05:33 PM
MGT+RM3 v.s. 75MT+ground torp extensions
#1
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#2
i'd pick 75MT+gt because it lasts longer than MGT+RM3.
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#3
the gt extensions kinda have this wacky flight pattern, but rarely hit the ground as far as my brief experience goes.

the mgt, on the otherhand, has a pretty tight pattern but hits the ground more often.
FRONT MISSION FOR LIFE.<br><img src='http://tenmou.net/cgi/contribution/img/30.gif' border='0' alt='user posted image' /><br><i>RATATATATATATATATATATATA!!!</i>
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#4
Depends on what you want really. The RM3 is more of a "targetable" relation missile system, allowing the player to at least pre-determine its flight pattern. The chance of the opponent getting hit by all 4 missiles is much higher compared to getting hit by 4 missiles comming from the GT extensions in my experience.

The GT extensions are more of a spam-hit type of weapon where the player lets the weapon loose, and pray that the GTs missiles hit as much as possible. Its best used in wide open areas where the missiles have the space to make a second pass against the opponent in the event it does miss the first time, meaning that you should not worry if the GT pod overshoots the opponent because the missiles might actualy backstab them instead (same goes for the MGT).

As for the combinations, I usualy pair up the GT extensions with Micros, either the KARURA or KINNARA would work well. The MGT I usualy pair up with the GAR or GAR2 or use it as a stand-alone missile system (The GT pod can be barely seen by a human opponent because it does not have a vapor-trail, and you can somewhat pre-determine the pod's flight path, which allows you to shoot the pod around building corners).

For your combination, I like the MT + GT ext. slightly more than the MGT + RM3 with the reason being my preference in my aiming. When I aim the RM3, I usualy align my AC's shoulders perpendicular to that of my opponent in order to make sure that the RM3 volley will fly in a straight path and hopefuly all 4 missiles hit the opponent. However, the GTs will also fly the same path and there is a chance that the pod might hit the opponent before it deploys its 4 missiles, thus creating less damage.

With the MT + GT ext. I can at least spam at greater ranges while still having an accurate missile system for mid to close-range with the MTs, allowing for a bit more versatility than the other combination. But then again, I use guns for closer ranges, so the former combination might suit my playstyle (I'm begining to contradict myself Wacko )
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#5
If you were to use the MGT, I'd actually prefer GAR as your extension... MGT is a pretty stand-alone missile pack anyway because it flies differently from all the other missile packs.
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#6
MGT+RM3 is good...
So that most of the torpedoes don't get wasted...
'Signatures are overrated.'
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#7
i was also thinking about kinnara+gt Big grin

this combination looks like it really forces someone to dodge, giving you time to line up a jousting line.
FRONT MISSION FOR LIFE.<br><img src='http://tenmou.net/cgi/contribution/img/30.gif' border='0' alt='user posted image' /><br><i>RATATATATATATATATATATATA!!!</i>
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