05-22-2012, 09:33 AM
(This post was last modified: 05-22-2012, 12:23 PM by Lord_Leperman.)
I did some testing on how much does the Camera Performance affect your FCS' lock on range and here's what I found out: Your head's camera performance affects FCS lock range as a percentage, here's the formula:
(Camera Performance - 500) / 1000 = Percentage bonus to be added to your FCS' lock range. Then, (Percentage bonus to be added to your FCS' lock range + 1) * FCS lock range = Actual lock on range.
Take for example the Roland which has 821 camera performance and the Glance, which has a lock on range of 200.
(821 - 500) / 1000 = .321 Then (.321 + 1) * 200 = 264.2
Thus your lock on range with the Glance + Roland is 264. Try it out and see for yourself.
Applications: you can actually boost short-range but fast locking FCS by using high camera performance heads. Say Beowulf + Glance for around 280 ranged quick locking system for your weapons and such. This is more crucial for long range ACs such as snipers or tanks with cannons as they both need range and lock on speed to use to their advantage.
Complete table here:
(Camera Performance - 500) / 1000 = Percentage bonus to be added to your FCS' lock range. Then, (Percentage bonus to be added to your FCS' lock range + 1) * FCS lock range = Actual lock on range.
Take for example the Roland which has 821 camera performance and the Glance, which has a lock on range of 200.
(821 - 500) / 1000 = .321 Then (.321 + 1) * 200 = 264.2
Thus your lock on range with the Glance + Roland is 264. Try it out and see for yourself.
Applications: you can actually boost short-range but fast locking FCS by using high camera performance heads. Say Beowulf + Glance for around 280 ranged quick locking system for your weapons and such. This is more crucial for long range ACs such as snipers or tanks with cannons as they both need range and lock on speed to use to their advantage.
Complete table here: