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my thanksgiving offering, even if it's a little late. )
eye3 (+10 cooling)
eos (+5 cooling, +5 en def)
taurus
RJ a2 (+5 cooling, +5 en def)
lotus (+10 output)
vulture2 (+2 power, +4 accell, +4 heat reduction)
ananda (+10 cooling)
miroku or monju
medusa
rm3
75mt
mv2
amino, es, la, codon, l+, ribose, marishi
paint:
B - 21/35/28
A - 131/131/131
O - 100/00/00
D - 29/172/71
J - 110/100/70
weapon color:
75mt - green
mv2- yellow
tactics:
Turkey Split - charge up the OB, get a full lock with the multi-lock missiles, then let 'em rip. enjoy watching the flight path of the missiles from a different angle.
Turkey Charge - JOUST WITH THE TAURUS! mode 1 or mode 2, doesn't matter. hahaha.
note:
i'm also considering the dual grenade launcher arms.
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Hahaha fits the theme and the season very nicely Mr. Wanzer.
Since this si obviously a joke AC, there's no point in commenting on its performance. It already does a good job of looking like a flightless bird.
(I'd suggest the head na mukhang plato though... para mukhang pugot na yung ulo ng turkey )
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this may look like a joke ac on the surface, but it's not.
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thats because the harder you try to make a joke ac, the better it is compaired to your thoughts on it....
as long as its not a stupid joke... like dual sawas on a hover...
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I guess its somewhat workable as an AC, I've tried a missile boat/RJ AC against Nix last week and it did pretty well. Unfortunately, Nix adapts quickly and by the 2nd round the missileboat cracked since it does not have any close range, direct fire weapons (I was using the vert missile arm set, which didn't have a direct fire feature. I understand the TAURUS' hi-accuracy mode is supposed to do fulfil this role?)
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Battle.net: Grim#16773
<!--QuoteBegin-Lord_Leperman+Nov 29 2006, 12:18 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td> QUOTE (Lord_Leperman @ Nov 29 2006, 12:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I guess its somewhat workable as an AC, I've tried a missile boat/RJ AC against Nix last week and it did pretty well. Unfortunately, Nix adapts quickly and by the 2nd round the missileboat cracked since it does not have any close range, direct fire weapons (I was using the vert missile arm set, which didn't have a direct fire feature. I understand the TAURUS' hi-accuracy mode is supposed to do fulfil this role?) [/quote:6dddf04809]
Yes, it does fulfill it. Mode 2 pumps their face full of missiles. And with that RM3 extension, ACs caught in it are in for a world of hurt.
Unfortunately, due to the nature of missiles in LR, I guess hiding behind cover or even a quick jink to the side is going to take care of the Taurus' volleys, especially from longer ranges. Also, the MT has a weird upward trajectory when you're grounded and your opponent isn't. Around half of the time, these things miss. You'll have to jump to make the most of them. The MV2 is... well, let's just say it's a vertical missile, and let's leave it at that.
I would suggest using the RM3 extensions mainly for the MT pack, since the Taurus can handle itself by itself, no problem. The MT on the other hand, receives a great boost on breaking parts when augmented with the RM3. Verts can always be fired from behind cover, so they can be used when you're a bit aways from the other guy.
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Yup, Taurus has an excellent forward-trajectory. Looks like this AC got all ranges covered: close - mid using Taurus and 75MT, mid-long using MV2.
Wild suggestion: SPART01 for 75MT so you get the left and right covered with missiles, too.
Personally, I'd go for MV2, but it's your call.
"Numbers are not part of the real world; they're part of something else."
-Prof. Rolly Panopio, UPLB Math Division
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a full salvo of taurus+rm3 can also pin someone on the ground. i think this thing would also do great in team battles.
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update:
Turkey Mk. II
sting (+7 cooling, +3 en def)
eos (+5 cooling, +5 en def)
taurus
oryx2 (+5 cooling, +5 en def)
lotus (+10 output)
vulture2 (+2 power, +4 accell, +4 heat reduction) <---EDIT: can be substituted by gull (+10 heat reduction)
ananda (+10 cooling)
miroku
medusa
rm3
75mt
73mv
amino, es, ss, la, codon, ribose, marishi
lowdown: as it turns out, i do not need the l+. the miroku already gives this oversized mechanical bird a decent lockbox. i don't need it. i could use some stability since i have the sting in place of the lameass eye3 ( ). i replaced the a2 with the oryx2 because the former has crap jumping ability for a heavy. oh btw, the sting looks like a beak.
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I'm kinnda partial against the STING because of the ultra wide radar range, which can give you problems against close range opponents as their position might become hard to read at closer ranges (Particularly for OB purposes, but if its for the looks, keep it ). I suggest the DRONE if the weight will allow it, as it has a balanced radar range while still mainining a good radar refresh rate (But this is just a preference on my part. Keep the STING by all means if you can read the opponent's position in the radar screen at close ranges).
The MT + MV combination is good in my book, I've had good experiences using those missile systems against people. I also like the ORYX2 as it does not hard-land when it breaks . hehe
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the drone just wouldn't fit with the current equipment, although i think it would if i replace the rm3 with the gar. thanks!
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following the leperdude's advice, i made some more modifications to the Mark II. here's what i came up with:
Turkey Mk. II "SUPER TURKEY"
drone (+5 cooling, +5 en def)
eos (+5 cooling, +5 en def)
taurus
oryx2 (+5 cooling, +5 en def)
lotus (+10 output)
vulture2 (+2 power, +4 accell, +4 heat reduction)
ananda (+10 cooling)
miroku
medusa
rm3
satyros
73mv
amino, es, ss, la, codon, ribose, marishi
"downgrading" the 75mt to the satyros resulted in a huge bump in speed - 380 kph! the handling has also improved thanks to the underweighing.
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