11-22-2006, 01:20 PM
In short, less than half of them yes, they are still useful (and some, very useful). The other bigger half ,useless.
SYURA (Laserblade arms): Well, if you were a fan of blading then maybe you'd use this. But since its focused on blading, expect to see the advantages and disadvantages of using a blade in combat.
WA69MG (Machine gun arms): A once very dangerous weapon system is now reduced to being sub-par in LR standards. The shots scatter too much, and with only 300 rounds of ammo, you'd have to conserve each shot on a very inaccurate weapon system.
WA69MS (Dual-inclined missile launcher arms): Launches 2-4 missiles in an inclined pattern. The missiles travel fast, but have very poor homing performance and can be easily dodged at closer ranges. On a good note, these are the lightest weapon arms available. (I see "some" potential here, but it needs some vs. testing)
TAURUS (Dual-direct fire missile launcher arms): A very good missile launcher set with plentiful ammo. Its mode 2 missiles home in better than its mode 1 counterparts, making it ideal for medium-close range combat (around 200M). Fast and multiple locks ensure a large salvo of missiles, and in turn, a large amount of damage.
WA75MSP (Dual large-missile launcher arms): Too heavy and with very little ammo for what it can do.
WA77MS/V (Dual vertical-missile launcher): HOLY HELL! These are probably one of the best, if not, THE BEST missile system in the game! Mode 1 fires verts in a standard fashion but the weapon system shines in mode 2 where the verts travel at a lower arc, but have homing capabilities almost to the level of the SYAKATSURA! Great for chasing down opponents!
WA91MSM (Arm mounted, Micro-missile launcher): Fires missiles at a wide spread which makes them almost undodgeable at close ranges. However, ammo runs out pretty fast.
WA69BZ (Dual Bazooka-arms): A pretty good arm set, however the ND lock will seriously affect your aiming ability, as this is meant to be used in close ranges because of the BZ rounds' slow shot velocity. By the chance you do land hits with this weapon, your opponent will be in a world of hurt as it can do 5200 points of damage if all 4 shots connect.
WA74BZL (Dual spread-bazooka arms): Not as good as its heavier counterpart, the shots travel slower than standard BZ rounds, but they have a much higher damage potential due to the 72 rounds of ammo it packs. The shots spread quite a bit however, making precision strikes difficult.
WA74GR (Dual grenade-cannon arms): A bit heavy, but has plentiful ammo that is good enough for prolonged encounters. I suggest using mode 1 since the lock ping time is much faster than mode 2's dual shot, allowing you to track faster opponents easier but mode 2 is great for damage racing against slower opponents.
WA78GRL (Dual light grenade-cannon arms): The WA74GR's smaller cousin. Fires grenades faster, and has slightly more ammo. I suggest using mode 2 on this one since the reload rates of mode 1 and 2 are close to each other.
CETUS (Dual linear-cannon arms): The best direct-fire weapon arms set. This weapon system is light, able to fire fast, hit hard, and aim accurately. Mode 2 seems to be a better deal because of its high attack power than mode 1's high heating potential. The only drawback seems to be its high equip drain and the ND lock, which seems to be the balancing factor.
LEO (Dual plasma-cannon arms): The CETUS' energy based brother. It drains a lot of energy from an AC's generator to be used effectively though. Even with energy packs, this thing is almost unusable because of the shot drain in both firing modes.
ARIES (Dual spread-laser arms): High heat per shot, but suffers the same problems as the LEO.
LUPUS (Dual orbit-cannon arms): Ewwww...
So what's useable in my book?
(In no particular order)
CETUS
Both grenade cannon arms
regular BZ arms
WA77MS/V
TAURUS
SYURA (Laserblade arms): Well, if you were a fan of blading then maybe you'd use this. But since its focused on blading, expect to see the advantages and disadvantages of using a blade in combat.
WA69MG (Machine gun arms): A once very dangerous weapon system is now reduced to being sub-par in LR standards. The shots scatter too much, and with only 300 rounds of ammo, you'd have to conserve each shot on a very inaccurate weapon system.
WA69MS (Dual-inclined missile launcher arms): Launches 2-4 missiles in an inclined pattern. The missiles travel fast, but have very poor homing performance and can be easily dodged at closer ranges. On a good note, these are the lightest weapon arms available. (I see "some" potential here, but it needs some vs. testing)
TAURUS (Dual-direct fire missile launcher arms): A very good missile launcher set with plentiful ammo. Its mode 2 missiles home in better than its mode 1 counterparts, making it ideal for medium-close range combat (around 200M). Fast and multiple locks ensure a large salvo of missiles, and in turn, a large amount of damage.
WA75MSP (Dual large-missile launcher arms): Too heavy and with very little ammo for what it can do.
WA77MS/V (Dual vertical-missile launcher): HOLY HELL! These are probably one of the best, if not, THE BEST missile system in the game! Mode 1 fires verts in a standard fashion but the weapon system shines in mode 2 where the verts travel at a lower arc, but have homing capabilities almost to the level of the SYAKATSURA! Great for chasing down opponents!
WA91MSM (Arm mounted, Micro-missile launcher): Fires missiles at a wide spread which makes them almost undodgeable at close ranges. However, ammo runs out pretty fast.
WA69BZ (Dual Bazooka-arms): A pretty good arm set, however the ND lock will seriously affect your aiming ability, as this is meant to be used in close ranges because of the BZ rounds' slow shot velocity. By the chance you do land hits with this weapon, your opponent will be in a world of hurt as it can do 5200 points of damage if all 4 shots connect.
WA74BZL (Dual spread-bazooka arms): Not as good as its heavier counterpart, the shots travel slower than standard BZ rounds, but they have a much higher damage potential due to the 72 rounds of ammo it packs. The shots spread quite a bit however, making precision strikes difficult.
WA74GR (Dual grenade-cannon arms): A bit heavy, but has plentiful ammo that is good enough for prolonged encounters. I suggest using mode 1 since the lock ping time is much faster than mode 2's dual shot, allowing you to track faster opponents easier but mode 2 is great for damage racing against slower opponents.
WA78GRL (Dual light grenade-cannon arms): The WA74GR's smaller cousin. Fires grenades faster, and has slightly more ammo. I suggest using mode 2 on this one since the reload rates of mode 1 and 2 are close to each other.
CETUS (Dual linear-cannon arms): The best direct-fire weapon arms set. This weapon system is light, able to fire fast, hit hard, and aim accurately. Mode 2 seems to be a better deal because of its high attack power than mode 1's high heating potential. The only drawback seems to be its high equip drain and the ND lock, which seems to be the balancing factor.
LEO (Dual plasma-cannon arms): The CETUS' energy based brother. It drains a lot of energy from an AC's generator to be used effectively though. Even with energy packs, this thing is almost unusable because of the shot drain in both firing modes.
ARIES (Dual spread-laser arms): High heat per shot, but suffers the same problems as the LEO.
LUPUS (Dual orbit-cannon arms): Ewwww...
So what's useable in my book?
(In no particular order)
CETUS
Both grenade cannon arms
regular BZ arms
WA77MS/V
TAURUS