Change log of current regulations on the NA sever (matches Japan 1.03):
Copy pasted from Namco Bandai's support forum: http://namcobandaigames.com/community/vi...34&t=12337
I expect that these changes are consistent with the changes on the Japanese version outlined here: http://translate.googleusercontent.com/t...sJ__NT7WEA
By the way: Subcomputer glitch is still in effect. Bay weapons still won't benefit from subcomputers.
*Caution*
"Adjusted parts parameters are only applied during online play.
These adjustments are not applied when not connected to the server."
■TE-RESISTANT TYPE
・Energy conductivity strengthened
■BIPEDAL‐L
・BIPEDAL-L movement control increased
[Individual adjustments]
ULG-10/L
ULG-09 Snowdon
ULG-09/L
・Loading capacity increased
■BIPEDAL‐M
[Individual adjustments]
ULG-21
・AP lowered
・Defense lowered
■BIPEDAL-M
・Movement reduction due to total load slightly lowered
・Boost drive performance raised
■BIPEDAL-H
・Movement reduction due to total load slightly lowered
・Boost drive performance raised
・Movement speed increase due to head section stability computation strengthened
■REVERSE JOINT‐L
・AP increased
・Attitude control raised
・Movement reduction due to total load slightly lowered
・Energy consumed when jumping while boost is on slightly lowered
■REVERSE JOINT-H
・Movement reduction due to total load raised
・Boost drive performance lowered
■TETRAPOD
・Boost drive performance raised
■GENERATOR
・Overall increase in energy output
■ARM UNIT
・Fixed bug where lock-ons would not occur at some distances when the lock-on distance of the FCS was far
・Overall adjustments to firing stability
■HAND GUN
・Optimal range increased
・Attack increased
・Base lock-on time shortened
■SHOTGUN
・Reload time shortened
・Attack lowered
・Muzzle velocity lowered
・Firing accuracy lowered
■RIFLE
・Attack increased and parameter change rate increased
・Optimal range increased
[Individual adjustments]
Calendula RF11
Tansy RF12
・Excluding the above, increased muzzle velocity of all rifles
[Individual adjustments]
Tansy RF12
・Reload time increased
・Firing accuracy lowered
・Decay rate lowered
Lampourde RF23
・Muzzle velocity increased
・Decay rate increased
■GATLING GUN
・Decay rate decreased
[Individual adjustments]
USG-23 Geneva
USG-23/H
・Attack lowered
・Reload time increased
・Muzzle velocity lowered
・Optimal range decreased
■BATTLE RIFLE
・Optimal range increased
[Individual adjustments]
KO-2H6/Strekoza
・Reload time increased
■PULSE GUN
・Firing accuracy increased
・Energy consumption during use lowered
・Explosion range decreased
・Attack lowered
・Explosive force decreased
■PULSE MACHINEGUN
・Base lock-on time increased
・Muzzle velocity lowered
・Energy consumption during use lowered
・Explosion range increased
・Explosive force decreased
■PLASMA GUN
・Energy consumption during use lowered
・Muzzle velocity increased
・Ammo capacity decreased
・Explosion range increased
・Explosive force decreased
■LASER RIFLE
・Time to full charge decreased
[Individual adjustments]
LR-81 Karasawa
Excluding the above, the following was applied to laser rifles
・Decay range increased
・Energy consumption during use lowered
・Time to full charge decreased
LR-81 Karasawa
LR-81M KRSW
・Excluding the above, attack lowered on all laser rifles
■SNIPER RIFLE
・Optimal range increased
・Decay rate increased
・Base lock-on time decreased
[Individual adjustments]
USR-12 Laurel
・Attack increased
■BLADE
・Blade length increased
■LASER BLADE
・Energy consumption during use lowered
・Attack increased
■RAIL CANNON
・Reload time decreased
・Time to full charge decreased
・Muzzle velocity increased
・Optimal range increased
■HOWITZER
・Reload time decreased
・Ammo capacity increased
■HEAT HOWITZER
・Attack adjusted (increases and decreases)
・Reload time increased
■HEAT CANNON
・Firing accuracy increased
■LASER CANNON
・Muzzle velocity increased
・Energy consumption during use lowered
・Time to full charge decreased
■FLASH ROCKET
・ Area of effect increased
・Effective duration decreased
■ROCKET
・Ammo capacity increased
■KE MISSILE
[Individual adjustments]
SPREAD MISSILE
・Ammo capacity increased
・Top cruising speed (sub-units) increased
HIGH SPEED MISSILE
・Ammo capacity increased
VERTICAL MISSILE
・Ammo capacity increased
■CE MISSILE
[Individual adjustments]
SHORT RANGE MISSILE
・Ammo capacity increased
・Missile guidance adjusted
STEALTH MISSILE
・Ammo capacity increased
・Missile guidance adjusted
AS MISSILE
・Ammo capacity increased
・Missile guidance adjusted
■COUNTER GUN
[Individual adjustments]
UCS‐22 Mysore
・Impact force increased
■EN AMPLIFIER
・Firing range enhancement decreased
・Energy consumption decreased
* Divided into "enhanced attack" types and "enhanced range" types
■AUTO CANNON
・Attack increased
・Ammo cost decreased
■SNIPER CANNON
・Effect on turning speed when in ready position decreased
■PULSE CANNON
・Reload time increased
・Muzzle velocity decreased
・Energy consumption during use increased
・Explosion range decreased
・Explosive force decreased
■SUB COMPUTER
・Accelerated lock-on decreased
"Adjusted parts parameters are only applied during online play.
These adjustments are not applied when not connected to the server."
■TE-RESISTANT TYPE
・Energy conductivity strengthened
■BIPEDAL‐L
・BIPEDAL-L movement control increased
[Individual adjustments]
ULG-10/L
ULG-09 Snowdon
ULG-09/L
・Loading capacity increased
■BIPEDAL‐M
[Individual adjustments]
ULG-21
・AP lowered
・Defense lowered
■BIPEDAL-M
・Movement reduction due to total load slightly lowered
・Boost drive performance raised
■BIPEDAL-H
・Movement reduction due to total load slightly lowered
・Boost drive performance raised
・Movement speed increase due to head section stability computation strengthened
■REVERSE JOINT‐L
・AP increased
・Attitude control raised
・Movement reduction due to total load slightly lowered
・Energy consumed when jumping while boost is on slightly lowered
■REVERSE JOINT-H
・Movement reduction due to total load raised
・Boost drive performance lowered
■TETRAPOD
・Boost drive performance raised
■GENERATOR
・Overall increase in energy output
■ARM UNIT
・Fixed bug where lock-ons would not occur at some distances when the lock-on distance of the FCS was far
・Overall adjustments to firing stability
■HAND GUN
・Optimal range increased
・Attack increased
・Base lock-on time shortened
■SHOTGUN
・Reload time shortened
・Attack lowered
・Muzzle velocity lowered
・Firing accuracy lowered
■RIFLE
・Attack increased and parameter change rate increased
・Optimal range increased
[Individual adjustments]
Calendula RF11
Tansy RF12
・Excluding the above, increased muzzle velocity of all rifles
[Individual adjustments]
Tansy RF12
・Reload time increased
・Firing accuracy lowered
・Decay rate lowered
Lampourde RF23
・Muzzle velocity increased
・Decay rate increased
■GATLING GUN
・Decay rate decreased
[Individual adjustments]
USG-23 Geneva
USG-23/H
・Attack lowered
・Reload time increased
・Muzzle velocity lowered
・Optimal range decreased
■BATTLE RIFLE
・Optimal range increased
[Individual adjustments]
KO-2H6/Strekoza
・Reload time increased
■PULSE GUN
・Firing accuracy increased
・Energy consumption during use lowered
・Explosion range decreased
・Attack lowered
・Explosive force decreased
■PULSE MACHINEGUN
・Base lock-on time increased
・Muzzle velocity lowered
・Energy consumption during use lowered
・Explosion range increased
・Explosive force decreased
■PLASMA GUN
・Energy consumption during use lowered
・Muzzle velocity increased
・Ammo capacity decreased
・Explosion range increased
・Explosive force decreased
■LASER RIFLE
・Time to full charge decreased
[Individual adjustments]
LR-81 Karasawa
Excluding the above, the following was applied to laser rifles
・Decay range increased
・Energy consumption during use lowered
・Time to full charge decreased
LR-81 Karasawa
LR-81M KRSW
・Excluding the above, attack lowered on all laser rifles
■SNIPER RIFLE
・Optimal range increased
・Decay rate increased
・Base lock-on time decreased
[Individual adjustments]
USR-12 Laurel
・Attack increased
■BLADE
・Blade length increased
■LASER BLADE
・Energy consumption during use lowered
・Attack increased
■RAIL CANNON
・Reload time decreased
・Time to full charge decreased
・Muzzle velocity increased
・Optimal range increased
■HOWITZER
・Reload time decreased
・Ammo capacity increased
■HEAT HOWITZER
・Attack adjusted (increases and decreases)
・Reload time increased
■HEAT CANNON
・Firing accuracy increased
■LASER CANNON
・Muzzle velocity increased
・Energy consumption during use lowered
・Time to full charge decreased
■FLASH ROCKET
・ Area of effect increased
・Effective duration decreased
■ROCKET
・Ammo capacity increased
■KE MISSILE
[Individual adjustments]
SPREAD MISSILE
・Ammo capacity increased
・Top cruising speed (sub-units) increased
HIGH SPEED MISSILE
・Ammo capacity increased
VERTICAL MISSILE
・Ammo capacity increased
■CE MISSILE
[Individual adjustments]
SHORT RANGE MISSILE
・Ammo capacity increased
・Missile guidance adjusted
STEALTH MISSILE
・Ammo capacity increased
・Missile guidance adjusted
AS MISSILE
・Ammo capacity increased
・Missile guidance adjusted
■COUNTER GUN
[Individual adjustments]
UCS‐22 Mysore
・Impact force increased
■EN AMPLIFIER
・Firing range enhancement decreased
・Energy consumption decreased
* Divided into "enhanced attack" types and "enhanced range" types
■AUTO CANNON
・Attack increased
・Ammo cost decreased
■SNIPER CANNON
・Effect on turning speed when in ready position decreased
■PULSE CANNON
・Reload time increased
・Muzzle velocity decreased
・Energy consumption during use increased
・Explosion range decreased
・Explosive force decreased
■SUB COMPUTER
・Accelerated lock-on decreased
Copy pasted from Namco Bandai's support forum: http://namcobandaigames.com/community/vi...34&t=12337
I expect that these changes are consistent with the changes on the Japanese version outlined here: http://translate.googleusercontent.com/t...sJ__NT7WEA
By the way: Subcomputer glitch is still in effect. Bay weapons still won't benefit from subcomputers.