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Thread: LR: Game Frustrations
Post: RE: LR: Game Frustrations
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TMRaven |
Prior Generations
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70 |
84,679 |
08-23-2023, 12:39 PM |
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Thread: LR: Game Frustrations
Post: RE: LR Frustrations
NiX Wrote: (09-14-2006, 01:50 AM)
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... Hollow) still suck.
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:jawdrop: |
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TMRaven |
Prior Generations
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70 |
84,679 |
08-16-2023, 07:51 AM |
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Thread: AC Last Raven Fantasy Tournament 2
Post: AC Last Raven Fantasy Tournament 2
https://youtu.be/ge_KlewJwqk
LCC and I are going to do a second Fantasy Tournament for Last Raven. This time around we're expanding the entrants to 32, and there's still plenty of slots that need ... |
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TMRaven |
Core-Related
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2 |
900 |
04-19-2023, 09:26 PM |
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Thread: ACLR Basic Overboost Tutorial
Post: RE: ACLR Basic Overboost Tutorial
Where's the OB backwards tho. |
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TMRaven |
Guides and Statistics
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2 |
1,184 |
02-10-2023, 11:10 AM |
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Thread: Last Raven Hand Weapon Tier Chart
Post: RE: Last Raven Hand Weapon Tier Chart
NiX Wrote: (02-06-2023, 12:20 PM)
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Awesome work as always.
I was always curious about the placement of R2 and R3 on this list. Is R3 (ever so slightly) higher because the left arm version doesn'... |
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TMRaven |
Guides and Statistics
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3 |
2,953 |
02-06-2023, 12:35 PM |
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Thread: Last Raven Hand Weapon Tier Chart
Post: Last Raven Hand Weapon Tier Chart
I have done quite a bit of updating to the old tier chart I made several years back, now with better layout and readability. Some of the mid-low tier weapons have been changed around a bit as well. ... |
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TMRaven |
Guides and Statistics
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3 |
2,953 |
02-06-2023, 11:38 AM |
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Thread: ACLR Part Break Values
Post: RE: ACLR Part Break Values
I don't think they're AP. They're not weapon attack either. They might be weapon attack after defense mitigation. So far they seem rather arbitrary. When the value goes down to 25%, the part gets ... |
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TMRaven |
Guides and Statistics
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3 |
1,923 |
02-05-2023, 09:00 PM |
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Thread: ACLR Part Break Values
Post: RE: ACLR Part Break Values
Updated with new and improved statistics. |
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TMRaven |
Guides and Statistics
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3 |
1,923 |
02-05-2023, 07:47 AM |
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Thread: LR: MacTavish
Post: LR: MacTavish
https://i.imgur.com/7uCiszd.jpg
The idea for this zoner RJ is that it gouges lots of AP for its mobility, so you should be playing nearly all your matches with a starting AP lead, yet with enough... |
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TMRaven |
3rd Generation
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0 |
569 |
02-01-2023, 04:38 AM |
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Thread: ACLR Frame Part Guide
Post: ACLR Frame Part Guide
LR Frame Part Guide:
This brief guide will go over the usable and viable frame parts of LR that you can do well with in a competitive environment. LR has a pretty decent variety of usable frame parts... |
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TMRaven |
Guides and Statistics
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2 |
2,458 |
01-29-2023, 07:51 AM |
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Thread: ACLR Part Break Values
Post: ACLR Part Break Values
Higher is stronger, lower is weaker. Credit to Adiyel and 001.
HEADS
2991 - YH13-LONGHORN
2718 - YH15-DRONE
2499 - CR-H06XS-EYE4
2484 - CR-H06SR2
2373 - YH14-STING
2051 - H03-BEETLE
1979 - ... |
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TMRaven |
Guides and Statistics
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3 |
1,923 |
01-29-2023, 06:55 AM |
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Thread: ACLR Weapon Accuracy Table
Post: RE: ACLR Weapon Accuracy Table
RL having such a high spread is pretty weird since it hits so often. Projectile size goes a long ways for accuracy too, like Geryon1/3 hitting more than Geryon2 because Geryon2 has a way thinner beam... |
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TMRaven |
Guides and Statistics
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4 |
3,460 |
01-24-2023, 01:34 PM |
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Thread: LR: Water Malone
Post: RE: LR: Water Malone
FG arms are really good. In this particular case I want the bot as fast as possible on FA legs so I can control range easier. A more conventional setup would probably be Cougar2 legs with Eye3 head ... |
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TMRaven |
3rd Generation
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4 |
1,773 |
01-23-2023, 11:49 PM |
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Thread: LR: Water Malone
Post: LR: Water Malone
https://i.imgur.com/yWIdDKi.jpg
PvP Video: https://www.youtube.com/watch?v=8eo0zRQz3DU
Probably my final build I'll make for LR. This one rounds out my collection at 15. I finally got a 'hea... |
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TMRaven |
3rd Generation
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4 |
1,773 |
01-23-2023, 09:39 PM |
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Thread: Online PvP guides for playing AC on PCSX2 and PPSSPP
Post: RE: Online PvP guides for PCSX2 and PPSSPP AC game...
Grim Wrote: (01-18-2023, 02:30 AM)
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To be clear, you're using hardware rendering in your screenshots, right? They look too high-res to be software rendering at the PS2's native resolution.
I've ... |
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TMRaven |
Core-Related
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12 |
5,905 |
01-18-2023, 04:12 AM |