Modding Skyrim XD - Printable Version +- The Raven Republic Forums (https://ravenrepublic.net/forums) +-- Forum: Miscellaneous (https://ravenrepublic.net/forums/forumdisplay.php?fid=59) +--- Forum: Gaming (https://ravenrepublic.net/forums/forumdisplay.php?fid=15) +--- Thread: Modding Skyrim XD (/showthread.php?tid=3047) |
Modding Skyrim XD - RoninFang - 05-21-2012 actually its good practice a friend of mine a different gaming forums and such suggested if got no freelance stuff to work on make mods for games like SKyrim add my stuff in the game because either way when your working as a artist for a studio and such you have to follow the art direction of whatever project your on so yeah its good practice RE: Modding Skyrim XD - J.E_Magog - 05-22-2012 What I'd like to learn is how to get animations and sounds into a modable game. RE: Modding Skyrim XD - Goat - 05-22-2012 Skyrim, Fallout, Oblivion modders, etc. They're the only ones why these game are much more enjoyable. Not to mention more playable than ever (what the fuck, Bethesda). Was sort of planning to do this too, but I've got other media to improve in first. RE: Modding Skyrim XD - HayWire - 05-22-2012 I'm learning the Papyrus scripting. I'm prolly the one fixing the stat balancing and _BASIC_ quest planning/writing. If this pushes through, we need a level designer and someone to rig the models (if it ever comes to that) :I RE: Modding Skyrim XD - RoninFang - 05-23-2012 Eurika! got the extractor and convertor working... next thing to figure how to put my stuff into the game |