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EoMoT - Printable Version

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+---- Thread: EoMoT (/showthread.php?tid=303)



- J.E_Magog - 11-11-2006

i finally built an ac without writing it down in a piece of paper, i hope i got it right. i forgot the parts tuning except for the legs. a bit slow and heavy but it goes fast when the missiles are dropped. the main weakness is energy weapons, it only has 1300+ for energy def.
<a href='http://i75.photobucket.com/albums/i313/jonevangelist/eomot-pic-small.jpg' target='_blank'>http://i75.photobucket.com/albums/i313/jon...t-pic-small.jpg</a>
its the same ac from the pic but with different weapons.


Head: CR-YH85SR
Core: CR-C90U3 hanger
Arms: CR-A72F
Legs: CR-LH89F--------------(max leg weight 100%)
Booster: B04-BIRDIE2
FCS: MONJU
Generator: CR-G91
Radiator: ANANDA
Inside: NONE
O01-ANIMO, CR-O69ES, CR-O69SS, CR-O71EC, CR-O75LA, CR-O79L+,
O03-CODON, MARISHI, KANGI,

Arm Unit R Hanger: NONE
Arm Unit L Hanger: CR-WL06LB4 LASER BLADE


Normal weapon setup:
Extension: CR-E92RM3 RELATION MISSILE
Back Unit R: NONE
Back Unit L: CR-WB75MT TRIPLE MISSILE
Arm Unit R: CR-WR93RL LINER RIFLE
Arm Unit L: WH01R-GAST RIFLE(AST)

Mid range arm weapon setup:
Extension: CR-E92RM3 RELATION MISSILE
Back Unit R: NONE
Back Unit L: CR-WB75MT TRIPLE MISSILE
Arm Unit R: CR-WR88G2 GRENADE RIFLE
Arm Unit L: CR-WH79M2 MACHINEGUN

close range weapon setup:
Extension: CR-E92RM3 RELATION MISSILE
Back Unit R: NONE
Back Unit L: KARURA MICRO MISSILE
Arm Unit R: CR-WH01SP SHOTGUN
Arm Unit L: YWH13M-NIX MACHINEGUN


- wanzerfreak - 11-11-2006

well, it certainly looks more of a heavy than a mid. i think you'd probably benifit more if you switch the legs to the humanoid A2.


- J.E_Magog - 11-11-2006

A2 + Vulture 2 worked pretty well, this ac was finally able to withstand the attacks of the aerial pulverizer, i think i'l stick with this one. thanks!


- Lord_Leperman - 11-15-2006

Try changing the head to the SR2 for more EN defense or the EYE3/4 if you're short on weight. Also try to change the arms to the GIBBON or MACAQUE for a decent EN defense upgrade. For the FCS, try the VOLUTE, it will have a slower missile lock time, but at least it'll give you a balanced lock-box but thats just a preference of mine.

Overall its a good design with balanced weapons for both offensive and defensive purposes. The MT + RM3 is definitely something to look out for, and adding the GAST in the mix can confuse your opponent's dodging pattern. The RL + GAST is a pretty basic bread-and-butter weapon system that can handle most situations, just look out for faster ACs that can go zip by your lock box.

That's for the basic setup.

For the Mid-range setup, I'd recomend the BIG (81G) and the SYLPH as weapon combinations while trying to fit in some hanger weapons in the event the 81G and the SYLPH run out. The 81G seems to be more accurate then the mini grenade launcher, and the SYLPH has a faster shot velocity than the M2 IIRC, meaning more shots may land on their target.


- Black Dragon - 11-16-2006

You might want to try LEMUR on this thing, it will offer better EN def.

A80S3 and GIBBON would do too...