Arch Angel - Printable Version +- The Raven Republic Forums (https://ravenrepublic.net/forums) +-- Forum: Armored Core (https://ravenrepublic.net/forums/forumdisplay.php?fid=57) +--- Forum: Designs (https://ravenrepublic.net/forums/forumdisplay.php?fid=6) +---- Forum: 3rd Generation (https://ravenrepublic.net/forums/forumdisplay.php?fid=9) +---- Thread: Arch Angel (/showthread.php?tid=2728) |
Arch Angel - Mjting - 08-12-2011 Unit 1: Arch Angel Head: CR-H97X5-EYE(0,0,4,6,0) Core: CR-C75U2 (0,0,3,7,0) Arms: CR-A72F (2,0,0,8,0) Legs: CR-LH80S2 (0,0,2,8,0) Booster: B03-VULTURE2 (0,6,2,2) FCS: CR-F73H Generator: CR-G91 (0,9,1) Radiator: ANANDA (0,0,10) Inside: 105D-MEDUSA Extension: E06RM-GAR2 Back Unit R: WB01M-NYMPHIE Back Unit L: WB260-HARPY Arm Unit R: CR-WR93RL Arm Unit L: CR-YWH05R3 Hanger Unit R: CR-WH69-H Hanger Unit L: CR-WH69-H Optional parts: Amino,ES,SS,L+,CODON,R+,MARISHI Basic play style: for Bipeds, drop the orbits, while playing primarily defensive, mixing up between the missiles and the rifles to pressure opponent or to punish for mistakes. Can be played aggressive with DFA and good angles from cover. Once missiles or at least the exts are used up, more aggressive play can be performed. ideal range is mid range, but the unit can handle close range melees just fine. Unit has a lot of ammo, and is pretty standard. dual 69hs for those "just in case" moments. The orbits are for tanks primarily. but the unit will have to drop the missiles and ext( the extensions can be kept till the orbits run out-or you can opt to not drop anything for more risky play ) |