LRP: Genesis MK Xlll - Printable Version +- The Raven Republic Forums (https://ravenrepublic.net/forums) +-- Forum: Armored Core (https://ravenrepublic.net/forums/forumdisplay.php?fid=57) +--- Forum: Designs (https://ravenrepublic.net/forums/forumdisplay.php?fid=6) +---- Forum: 3rd Generation (https://ravenrepublic.net/forums/forumdisplay.php?fid=9) +---- Thread: LRP: Genesis MK Xlll (/showthread.php?tid=2523) |
LRP: Genesis MK Xlll - Rexzo - 01-08-2011 Head: CR-YH07EC (4/0/0/0/6) Core: CR-YC010/UL2 (0/6/0/4/0) Arms: Cr-A92XS (0/10/0/0/0 Legs: Cr-LH80S2 (0/0/0/0/10) Booster: CR-B83TP (6/0/0/4) FCS: MONJU Generator: CR-G91 (0/10/0) Radiator: ANANDA (0/0/10) Inside: - (Dropped) Extension: ENMEI Back Unit R: CR-WB73MV Back Unit L: CR-WB69RO Arm Unit R: WR04-PIXIE2 Arm Unit L: YWH13M-NIX Hanger Unit R: YWR26H-GEIST Hanger Unit L: CR-WL06LB4 Optional parts: O01AMINO, CR-069ES, CR-069SS, CR-07IEC, 003-CODON, 007-PRIMER, KANGI Genesis MKVll stats: AP: 8152 Arm Weight (Current/Maximum): 2023/3228 Leg Weight (Current/Maximum): 6062/6112 Weight: 8311 Energy (Consumption/Output): 6202/11292 Energy Capacity: 51000 Energy Supply: 5090 Boost Duration: 9294 Max Boost Speed: 392 Turning Speed: 1240 Stability: 5827 Cooling: 15465 Forced Cooling: 17839 VS ECM: 769 Total Firepower: 23704 Lock-On Aptitude: 2994 Def Shell/Energy: 1733/1482 Paint Scheme General: Base:0/0/0 Aid:0/0/0 Optional:70/70/70 Detail:70/0/0 Joint:20/20/20 No pattern Pros: *Excels at Close Range Combat the closer the better *Fast to begin orignally 398km/h +55 if pixie2 and nix are purged if MV and RO are purged +16 if Enmei is purged +14 if Geist is purged +26 if LB4 is purged. Goes up to 567km/h if everything is purged (but no1 wants that lol) *Designed to be even more Agressive than Zinaida's AC *Tank leg AC worst nightmare Cons: *Horrible Defense so take evasive action (which the TP Booster comes in) *Has to be almost point blank distance to achive Optinal Damage (Which in turn Makes Evasion All the more harder) *Pulvies are potentiality this AC's worst nightmare (due to -1500Energy Defense) This is my AC for last raven after getting everything one AC3 and almost almost everything from SL (like 5 or 6 parts missing idk i gotta count again when i get home) and i know MG are horrible unless rly close but in LR i kinda turned into i'm in your face wut r u gonna do? besides i know how to converse MG ammo to where it does last quite a while (wut i don't get is y NIX has more presision than PIXIE2 from wut i noticed can anyone tell me y?) Plz commit wither it being good or bad i like good but bad critizism helps make a better AC Since this is all converted yes i had to start all over but i already got 124% completion so i hav some LR only parts not all yet nor enough to rly matter Oh and another thing why the hell does VASUKI booster suck so much? i loved it in SLP (Despite how much it freakin weight) RE: LRP: Genesis MK Xlll - medusa0 - 01-10-2011 The only problem is that many of us do not own LRP, so we can't really comment on the new parts (EC "Glitch" head, ENMEI, GEIST). But here goes: The NIX machinegun may be accurate to a pinch, but it has a slow reload rate which limits its use in CQC (where it gets outgunned by a lot of other right hand mgs). But it is one of the better choices in selecting a left arm mg next to the SYLPH. Drop the decoy, I know that they used to be vital back in AC3-NX, but the reduced accuracy of missiles and the inability to be dropped once emptied pretty much rendered them pointless. You also have the TP boosters that will make dodging so much easier. And at last MARISHI will make heat management much easier if you want to OB. RE: LRP: Genesis MK Xlll - Rexzo - 01-11-2011 well yea TP is nice but you hav to be smart on how to use it...the worse boosters out of all Vasuki/KBT-T000 boosters how amazing acceleration almost 4.9k but that's the only good thing it weighs 421 the Energy drain 462 the boost power is 21220 (a bit less than the TP) the charge drain is 7008 (worse out of all the boosters) and the Heat creates is 5738 (again worse out of all the boosters) these boosters are the worst choice unless you hav OP-I but as we all know it's a AI only part (yes even if you convert from AC3 or AC3SL) also would it makes things easier if i post the stats of the converted parts? But yea this is for people who can play the default keys in LRP i hav yet to actually master it (it still have problems on standing still time to time like i'll suddenly stop moving w/ the boost and hit the ground hard ) but i got to the point i can beat Mollycoddle w/ default key setting (i know it's not saying much at all though ) CR-YH07EC's (Glitch) Stats: Type:Head AP:869 Weight:412 Energy Drain:492 Def Shell/Energy:188/202 Cooling:412 Stability:398 Computer Type:Special Auto-Maprovided Night Visionrovided Bio-Sensorrovided VS ECM:400 Radar Functionrovided Radar Range:540 Scanning Interval:53 Missile Sensorrovided Bio-Sensor (Map)rovided Enmei: Type: Side Shield Weight:264 Energy Drain:8 Def Shell/Energy: 118/36 Shield Coverage:56 Heat Insulation:196 Usage Drain:- YWR26H-GEIST Type: Handgun Weight:240 Energy Drain:80 Ammo Type:Solid Weapon Lock:WS Attack Power/Ammo: 255/100 Attack Heat: 2480 Range:315 Maximum Lock:1 Firing Interval:28 Ammo Price:32 |