The World Ends with You - Printable Version +- The Raven Republic Forums (https://ravenrepublic.net/forums) +-- Forum: Miscellaneous (https://ravenrepublic.net/forums/forumdisplay.php?fid=59) +--- Forum: Gaming (https://ravenrepublic.net/forums/forumdisplay.php?fid=15) +--- Thread: The World Ends with You (/showthread.php?tid=1433) |
The World Ends with You - Twin-Skies - 04-25-2008 Strangely addicting. The dual-screen combat mode's challenging, given you're controlling two characters at the same time. Top screen works with the directional pad, bottom screen works with the stylus. RE: The World Ends with You - Shintetsu - 04-26-2008 Got a link to screenshots of this game? RE: The World Ends with You - Twin-Skies - 04-29-2008 Not yet - having trouble trying to upload to photobucket lately. RE: The World Ends with You - Sforza - 05-19-2008 Wired has a nice commentary article on the game. You can read it here. Sometimes, a game is so ridiculously complicated it just begs you to throw it away. That's how I felt after an hour of playing The World Ends With You, the hot new role-playing game for the Nintendo DS. In TWEWY, you're a classic Square Enix hero: a surly teenager who comes complete with mysterious secrets, a broken emotional life and spiky anime hair. Everyone gasps in astonishment a lot, and you're thrust unwillingly into a cosmic conflict with creepy monsters. It's the "conflict" part that drove me crazy. TWEWY offers a combat system that is incredibly innovative and brilliant -- but also impossibly, annoyingly convoluted. It defied me to hurl my DS against the wall. etc etc... (no, I don't have a DS and I'm not planning on getting one. Wii, maybe. For MH3) RE: The World Ends with You - Grim - 05-19-2008 That's just the beginning though, Wired finishes up the opening with: Quote:And yet I didn't. I actually wound up loving the game. And therein lies a very interesting lesson, which suggests that even in our age of superaccessible, EZ-games like Wii Sports and Guitar Hero and Bejeweled, there are rich delights to be had in videogames that are more complicated than a moon landing. On a sidenote, I've noticed that a lot of the major game companies like Capcom and Square-Enix are hitting sites like DeviantArt with thousands of dollars worth of publicity through art contests and such. It's a little too early to say anything definite at this point, but are companies actually looking at the fans for some ideas to incorporate into their games now? I mean, they've done this before, but not on something as obvious as this. |