Modding AC. - Printable Version +- The Raven Republic Forums (https://ravenrepublic.net/forums) +-- Forum: Armored Core (https://ravenrepublic.net/forums/forumdisplay.php?fid=57) +--- Forum: Core-Related (https://ravenrepublic.net/forums/forumdisplay.php?fid=3) +--- Thread: Modding AC. (/showthread.php?tid=1158) |
Modding AC. - Grim - 12-02-2007 I said WOW. Like I told some of the other guys on chat last time, I've actually been thinking of doing the same thing for quite some time now, with a Gameshark. But to actually see some progress on it is quite exciting to say the least. I'm sure with a few years of practice we'll eventually have an LR tuned to be a bit more refined, as good as it already is. RE: Modding AC. - clonezero - 12-02-2007 eeh gad ... so those this go as far as you can add parts or just modifying? but either answer is good! RE: Modding AC. - Lord_Leperman - 12-02-2007 As far as I know, there hasn't been any mods for any games for the PS1 and PS2 eras (There have been English conversions for NES and SNES RPGs such as Star Ocean, and Front Mission, and some fan translation projects for PC games such as the "Y's" series, but I've never seen any of it done on any game for the PS1 and PS2). I'm not saying its impossible, but I've just never heard of any being done. EDIT: Whoa, I made the post before reading the RH thread and I didn't know that Thin already got that far. Maybe there is hope after all. RE: Modding AC. - NiX - 12-02-2007 WOW. Here's something AC-related that we can actually look forward too. And then if he completes this project and unearths AC to its fullest... oh my god. RE: Modding AC. - Grim - 12-02-2007 NiX Wrote:WOW. Here's something AC-related that we can actually look forward too. And then if he completes this project and unearths AC to its fullest... oh my god. *head implodes and explodes. at the same time.* RE: Modding AC. - Serene - 12-02-2007 When he's done, I'd love to know how he did it... RE: Modding AC. - clonezero - 12-02-2007 lol let's start compiling what we want to edit in AC! RE: Modding AC. - NiX - 12-02-2007 Haha yeah that's what our errors thread is for hehe. I hope he doesn't get tired of this half way RE: Modding AC. - clonezero - 12-02-2007 I think if that happens grim can take over the project ... syempre with proper help from any IT people we have (are there? I think so...) RE: Modding AC. - R.Leonhardt - 12-02-2007 Put the another handheld railgun for the left arm!! And a longer OB. or even add QB lol RE: Modding AC. - Grim - 12-02-2007 Right now I think we're just up to editing stats. Adding parts, he says, can be done since the game can apparently load external files outside of game code, but let's not get too far ahead of ourselves (and him). RE: Modding AC. - NiX - 12-02-2007 Simply changing stats is more than adequate. If you make every single of AC's 400+ parts actually usable/attractive, there really won't be a need for newer parts... for now anyway RE: Modding AC. - clonezero - 12-03-2007 we're just very very happy with the news RE: Modding AC. - Moonlight_Raven - 12-06-2007 -fix part name errors (like the YC08-ICURUS, YMH07-DRAGON [should be YMH07L-DRAGON], CR-YC010/UL2, YWH16HR-PYTHON) -fix the following: TP, LEMUR2, LORIS... (all banned parts) =^.^= |