How ACs are meant to be controlled - Printable Version +- The Raven Republic Forums (https://ravenrepublic.net/forums) +-- Forum: Armored Core (https://ravenrepublic.net/forums/forumdisplay.php?fid=57) +--- Forum: Core-Related (https://ravenrepublic.net/forums/forumdisplay.php?fid=3) +--- Thread: How ACs are meant to be controlled (/showthread.php?tid=1061) |
How ACs are meant to be controlled - NiX - 10-12-2007 <object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/GFGwTv3etvE"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/GFGwTv3etvE" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object> Yes we all want one. RE: How ACs are meant to be controlled - Grim - 10-12-2007 Awesome! I wonder why no one thought of this sooner. BTW he's either using G84P, or plus. RE: How ACs are meant to be controlled - Grim - 11-05-2007 I recently popped in MoA in an emulator and worked out configuring the controls so you can play the game with Type A. This only works with an emulator, however, and an PSX-type analog controller for the PC. Just change the button assignments with the emulator itself. Code: EMULATOR ASKS FOR YOU PRESS There, now you can play AC1-MoA like you were playing NX-LR without having to change a single option inside the game. Navigating the menus will seem a bit tricky at first, though. With Kaillera for emulator clients present, all we really need for online MoA are stable and fast connections. RE: How ACs are meant to be controlled - NiX - 11-05-2007 Hahah you can play with Rick. RE: How ACs are meant to be controlled - ProtoExus - 12-25-2007 OMG! thats F***n cool RE: How ACs are meant to be controlled - clonezero - 12-25-2007 syet I want one BAD!!! RE: How ACs are meant to be controlled - HayWire - 12-26-2007 Reminds me of VirtualOn in the arcades |