PACT Regulations for LR Two-on-Two - Printable Version +- The Raven Republic Forums (https://ravenrepublic.net/forums) +-- Forum: Community (https://ravenrepublic.net/forums/forumdisplay.php?fid=63) +--- Forum: Assembly (https://ravenrepublic.net/forums/forumdisplay.php?fid=36) +---- Forum: P.A.C.T. (https://ravenrepublic.net/forums/forumdisplay.php?fid=41) +---- Thread: PACT Regulations for LR Two-on-Two (/showthread.php?tid=1895) |
RE: PACT Regulations for LR Two-on-Two - Serene - 03-19-2010 (03-16-2010, 10:41 PM)clonezero Wrote: yes and ban certain color schemes too! Now that's learning from harsh experience. Now, let's see you prove that in battle. Apply Loris and Lemur2 to tanks I think. Give them the speed they deserve. But given the UA Lemur2 combo, plus any weapon in the hanger, this could be questionable. BUT we might see a flying cow or something. That could be good. No E2 and no TP makes Eigengrau a sad core. I think it's just right though. the E2+TP combo's good for blitzing, add to that E2's insane CAMS. We'll be seeing lots of new setups here. This will be sweet! RE: PACT Regulations for LR Two-on-Two - beastkiller - 03-19-2010 ung missiles pare sa tank like me kaya iwasan basta may ruri at decoy pwede na un sa design ko ganun orbit canon lang talagang sakit nang ulo unless na may masilungan ka RE: PACT Regulations for LR Two-on-Two - NiX - 03-20-2010 Yung RM3 di lang naman problema ng tank. Kahit anong AC na mahuli sa blindspot, tapos. RE: PACT Regulations for LR Two-on-Two - Moonlight_Raven - 03-20-2010 *giggles* yes! no RM3 i really dislike that thing, from its insane power for a small weight (and it also allows cheap missile combo...69M + RM3 ...), up to its appearance (donut?) =^.^= RE: PACT Regulations for LR Two-on-Two - clonezero - 03-20-2010 bavarian filled! Im thankful gar 2 wont get banned because I've been picking it over the rm3 for a while now. the restrictions make me consider getting weapon arms more than ever XD anyway when would the next tourney be Im just started on LRP and I've been practicing stuff for it XD (yes including a decent coat of paint!) RE: PACT Regulations for LR Two-on-Two - Moonlight_Raven - 03-20-2010 there's nothing wrong with GAR2, both in stats and looks ...don't worry...hehehe... =^.^= RE: PACT Regulations for LR Two-on-Two - clonezero - 04-03-2010 ei ei you should take a look at the MG weapon arms as I can see its potential as a substitute to dual hps ... mode 2 can make for a quick kill. RE: PACT Regulations for LR Two-on-Two - Moonlight_Raven - 04-03-2010 now i remember how Dave used the MG weapons arms...it's so sick when properly executed...bullets rain of death but i guess it empties quick, but also a real quick threat. =^.^= (it took me a while to make myself comfortable piloting a new AC i've customized recently..it needs some spirit of ala AC1-AC2 era style . coz i had to make my Corvus Corax rest for a while, since its a dual gunner and it also needs some tweaks ) RE: PACT Regulations for LR Two-on-Two - NiX - 04-03-2010 I tested MG arms myself. Didn't find them overly impressive. I think LEO and CETUS are more formidable. RE: PACT Regulations for LR Two-on-Two - Serene - 04-04-2010 Tried something yesterday. A heavy with UA+Katen Shield. Even without a left arm rifle, it could still kill. Still shouldn't let UA users have a shield. The Centaur+Ground Torpedo Combo is good too. Very sneaky. The MG arms have very little ammo and much less when set to mode2. The spread doesn't do it any good. RE: PACT Regulations for LR Two-on-Two - NiX - 04-04-2010 I don't really mind shields. Their area of effect is so small that you usually save more AP with the speed you get from not equipping a shield in the first place. RE: PACT Regulations for LR Two-on-Two - Moonlight_Raven - 04-05-2010 CETUS's threat = damage+heat+Stun LEO's threat = more damage+heat (but have to deal with the drain) um...dual grenade arms (the orig & small versions) can also be a serious one here. =^.^= RE: PACT Regulations for LR Two-on-Two - J.E_Magog - 04-05-2010 The problem with weapon arms is their low ammo and aiming issues, making them less spammable(they might work against OB-less tanks). Anyway just make sure your ACs are well prepared for this. And prepare for NIX+ frend RE: PACT Regulations for LR Two-on-Two - Moonlight_Raven - 04-08-2010 ". . . " =^.^= RE: PACT Regulations for LR Two-on-Two - NiX - 09-02-2010 Update based on August 28 play test. No ECM pods No H3 handguns No HARPY2 No TP Boosters No left arm equipment aside from blades and shields (An extra blade or shield may still be hangered) No ROC4 and HP in hangers No weapons in hanger for UA core except for blades and shields. Does not apply to tanks. No RM3 No EO cores except URANUS No LEMUR2 and LORIS. Does not apply to hovers and tanks Allowed Maps: (least lag) CYBER SPACE MILITARY DISTRICT BORN CITY Was there anything else? How about we just ban RM and RM2 along with the already banned RM3? It'll somewhat tone down the missile-spam-then-drop-asap tactics that're so prevalent. |