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Street Fighter IV and Super Street Fighter IV - Printable Version +- The Raven Republic Forums (https://ravenrepublic.net/forums) +-- Forum: Miscellaneous (https://ravenrepublic.net/forums/forumdisplay.php?fid=59) +--- Forum: Gaming (https://ravenrepublic.net/forums/forumdisplay.php?fid=15) +--- Thread: Street Fighter IV and Super Street Fighter IV (/showthread.php?tid=1070) |
RE: Street Fighter 4 - Grim - 04-28-2010 Damage scaling - bad. Ultra that does 50% damage - gooooooood. <object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/4T6imRiHdAo&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/4T6imRiHdAo&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object> RE: Street Fighter 4 - Doom Trigger - 07-12-2010 <object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/1PvhMIDW__8&hl=en_US&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/1PvhMIDW__8&hl=en_US&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object> <object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/wFsY45do1rg&hl=en_US&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/wFsY45do1rg&hl=en_US&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object> <object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/WZykTM33oq8&hl=en_US&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/WZykTM33oq8&hl=en_US&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object> WTF! I felt so weak in SSF4 after watching these.. RE: Street Fighter 4 - atdsutm - 07-22-2010 http://shoryuken.com/content/super-street-fighter-4-arcade-testing-starts-weekend-japan-1234/ RE: Street Fighter 4 - RoninFang - 07-22-2010 tried it a bit only gripe is i have a hard time doing the ultra combos XD usually by the time i activate them i am at critical hp or the enemy activated theirs XD or the enemy has time to block it RE: Street Fighter 4 - atdsutm - 07-23-2010 http://www.streetfighter4forums.com/showthread.php?s=caeb5b50ec08bea3b64ae88da45187f8&t=3425 new characters upcoming for the arcade version of SSF4 RE: Street Fighter 4 - atdsutm - 07-27-2010 <object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/HrlgA52W2Ek&hl=en_US&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/HrlgA52W2Ek&hl=en_US&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object> they should have kept dudley's old voice, id hack SSF4 for that voice RE: Street Fighter 4 - Doom Trigger - 07-28-2010 <object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/9P3GRdEZyvY&hl=en_US&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/9P3GRdEZyvY&hl=en_US&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object> Is it just me, or she cute ![]() RE: Street Fighter 4 - atdsutm - 09-02-2010 <object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/Sf2gYE9YAYw?fs=1&hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Sf2gYE9YAYw?fs=1&hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object> http://www.youtube.com/watch?v=Sf2gYE9YAYw&feature=player_embedded RE: Street Fighter 4 - atdsutm - 09-15-2010 noticed changes from the arcade version loctest. Abel command grab damage nerf more recovery on breathless rolls have a little bit more recovery Adon Adon doesn't get up as quickly after a knock down now, although it still seems to be quicker than other characters. EX Jaguar Tooth doesn't do the yellow glow, like other EX moves, until after you reach the wall. Not sure what effect this has, if any, on the move. Akuma Same as ryu, escaping hurricane kick nerf Balrog Ultra 2 is indeed 2x Half Circle Bison U2 now charge motion, way more recovery Blanka Blocked Blanka Ball now recoils at half the distance, much easier to punish. Cammy Normals easier to combo tiger-knee Canon Strike no longer possible. Can still Canon Strike normally, EX can still be tiger-kneed. HK spiral arrow's distance to get 2 hits is shorter Chun Li sweep doesn't seem to deal as much stun Cody faster walk speed ex zonk distance is shorter Medium ruffian is longer Hard ruffian may hit some crouching characters, like Gief Dan Higher jumping taunt Dee Jay Ultra 1 seemed to do less chip damage standing HK is now overhead Dhalsim Dudley Rose taunt has less recovery EX Ducking, with less recovery than regular crouch HK comes out faster El Fuerte Ultra Spark got a damage nerf Fei Long Gen Ultra 2 (啼牙? jump QCF x2 one) is faster Gouken Gouken's LP rush punch has no forward movement, but is faster. His counter is now DP + Punch. LP for low body counter, MP for upper, HP is unclear. Guile Damage down Guy Hitbox tweak on mp hp combo, doesnt wiff crouchers anymore. Lp hozanto is safe from spd and light hawk spd U2 is decent now, less recovery on whiff, distance fixed. His flip grab has been toned down, 120 damage instead of 200 Hp Hozanto is faster than before forward -> MP overhead is now 2 hit Hakan Slide has now 2 options afterwards: P -> additional attack, K -> auto oil up oils stack 360+K can now be cancelled Jump arc changed? Honda Ultra 2 is now HCBx2 Damage decreased Ibuki Can connect target combo to HK? (not sure what this means) Juri The upkick part of her fireball will combo into the fireball itself now if you do not store it Ken EX Tatsu can be blocked low. More recovery on jab SRK. Can follow up jab SRK AA with EX Hadouken, just like Ryu Makoto gets Armor Break EX Hayate, more invincibility on Oroshi, damage boost on Fukiage. File under "Wild Speculation". It *looked* like her Fukiage (Up Punch) hitbox had been moved forward a bit. Also I may have seen her combo into Fukiage after EX Hayate in the corner but tbh I'm not really certain what I saw when that happened. Crazy mixups were afoot Rose lost all invincibility on Soul Satellite. Rufus Ryu hurricane kicks are not good for escaping anymore Sagat more recovery on tiger knee damage BUFF on tiger uppercut Vanilla's standing lk is back. One hit, special cancelable, vanilla distance, does near 40dmg. light kick Tiger Knee is vanilla like, mk and hk are useless. More recovery on high Tiger Shot angry scar is now done using kick button Sakura I noticed absolutely no easy-to-see visible changes. There may or may not have been damage changes, but I didn't really notice any. Seth no more jump HP air down+MK steps have weakened hitbox Ultra 1 is now "fireball-like" - can be deflected by other character's fireballs j.Fierce looks like he is doing a shoulder charge, similar to how his focus attack looks T. Hawk now has a standalone EX Condor Dive (KKK), and can be done on back jumps Vega Ex flip kick = viable reversal now. Less damage on ex wall dive grab. Viper Zangeif EX green hand no longer knocks down Defensive EX SPD beat out Attackers SPD after an EX Green Hand on hit Zangeif jab SPD range seems bigger, but the source says it could be eyes playing tricks Range on U2 increased, recovery also increased RE: Street Fighter 4 - atdsutm - 10-02-2010 http://shoryuken.com/content/ono-proposing-ssf4-arcade-edition-dlc-plans-capcom-execs-1984/ RE: Street Fighter 4 - Grim - 10-05-2010 (07-23-2010, 04:52 PM)atdsutm Wrote: http://www.streetfighter4forums.com/showthread.php?s=caeb5b50ec08bea3b64ae88da45187f8&t=3425 Aside from Yun and Yang (who are already confirmed), the possible others I hear in the pipeline are Urien, Alex and Rolento. I hope they also bring in Q, Hugo and Poison (Yoshinori Ono's twitter account has lots of teasers and reveals). Fighting with Yun, Yang, Q and Dudley... wow this is just like 3rd Strike (which is also coming). *dies of Street Fighter overload* RE: Street Fighter 4 - atdsutm - 10-14-2010 [video=youtube]http://www.youtube.com/watch?v=jJ_Alb4nMFQ&feature=player_embedded [/video] [video=youtube]http://www.youtube.com/watch?v=aAFx6xE9yKU&feature=player_embedded [/video] RE: Street Fighter IV and Super Street Fighter IV - Mjting - 10-18-2010 http://shoryuken.com/content/gamerbee-wins-season-s-beatings-redemption-ssfiv-title-2145/ RE: Street Fighter IV and Super Street Fighter IV - Shintetsu - 10-18-2010 Hahaha I like his VICTOLY! pose right there. ![]() RE: Street Fighter IV and Super Street Fighter IV - atdsutm - 10-27-2010 "Ryu: - Far version s.MP is now special cancel-able - Near version s.MK's damage increased - Near version s.HK now has more frame advantage. They mentioned it's possible to link s.HK -> SRK - Less active frames on c.MK - F+HP damage decreased - Jump arc changed on his diagonal jump tatsu. They say it's harder to run away with the tatsu, but also says that its cross-up will be more ambiguous when jumping in - Did something about EX air tatsu whiffing the last few kicks on hit" "Boxer: - Near version s.MP's damage is slightly decreased. It now forces stand, and is special cancel-able - Far version s.LP whiffs on all crouchers - Buffalo Head now has more ground recovery frames + damage is decreased - U2 motion changed from 720P to HCBx2 C. Viper: - U2's hitbox buffed Cammy: - Near and Far version s.LP, c.LP, Near s.MP, c.MP, Near s.HP's recovery decreased (resulting in more frame advantage) - Far version s.HP somewhat cancel-able? (They explain that c.LP -> c.LP -> Far s.HP -> HK spiral arrow combo is possible) <- I need someone who has more knowledge in Japanese - Cannon Spike will now retract less on hit/block, so it's easier to punish. - Cannon Strike now has height restriction (cannot do it too low) except for EX version Guy: - c.LK's damage decreased, and its start-up is 3f now - Far version s.MK has faster start-up and less recovery - Far version s.MP's hitbox is buffed a bit - F+MP overhead now does 2 hits, and is even on hit - His EX run follow-up timing is now same with his non-EX versions. Also, his EX run -> slide has projectile invincibility, while his EX run -> stop has Armor (<- Not sure what they meant on "EX run follow-up timing" stuff) - Super Combo damage increased, and fixed some issues of it whiffing on some characters if done after a combo http://www.capcom.co.jp/blog/sf4/development_blog/2010/10/26_2787.html translated by arch_angel from and unlike my previous post of changes, these are confirmed |