PACT Regulations for LR Two-on-Two - Printable Version +- The Raven Republic Forums (https://ravenrepublic.net/forums) +-- Forum: Community (https://ravenrepublic.net/forums/forumdisplay.php?fid=63) +--- Forum: Assembly (https://ravenrepublic.net/forums/forumdisplay.php?fid=36) +---- Forum: P.A.C.T. (https://ravenrepublic.net/forums/forumdisplay.php?fid=41) +---- Thread: PACT Regulations for LR Two-on-Two (/showthread.php?tid=1895) |
RE: PACT Regulations for LR Two-on-Two - NiX - 03-01-2010 The dudes doing the AC1 demo were horrible. RE: PACT Regulations for LR Two-on-Two - Serene - 03-01-2010 we could limit the extension bans to just 1 per kind. Or at least the ones with the least usage limits... RE: PACT Regulations for LR Two-on-Two - NiX - 03-01-2010 What do you mean by one per kind? And I was hoping for a short list. And shortlisting is a pain. Unless someone other than me will be doing it. RE: PACT Regulations for LR Two-on-Two - J.E_Magog - 03-01-2010 eh. just use the previous bans on extensions. RE: PACT Regulations for LR Two-on-Two - Moonlight_Raven - 03-01-2010 but LR is Armored Core...therefore _____________ (peace...) just in my mind, for extension bans... energy packs relation missiles allow shields, ext. boosters, extra ammo magazines (solid and energy), anti-missiles. just a suggestion. =^.^= RE: PACT Regulations for LR Two-on-Two - clonezero - 03-01-2010 well considering that extra ammo has been around since PP (albeit on the back) I think its ok to keep it. RE: PACT Regulations for LR Two-on-Two - Serene - 03-01-2010 just the energy based AMS ext would be good. Extra pressure RE: PACT Regulations for LR Two-on-Two - NiX - 03-01-2010 What's the rationale behind your suggestions? RE: PACT Regulations for LR Two-on-Two - Serene - 03-01-2010 A good amount of ammo, limited by it's firing drain per shot. The more missiles it intercept, the more energy you lose. But it's lightweight. I really can't make a short list right now. But I will when I can. RE: PACT Regulations for LR Two-on-Two - J.E_Magog - 03-01-2010 Don't forget that ACs will be getting lighter now that they won't be carrying too much on the left arm. Now banning RMs but allowing AMS will reduce missiles to what--- RE: PACT Regulations for LR Two-on-Two - Moonlight_Raven - 03-01-2010 toink... i forgot that thing, sorry guys sorry NiX... um...extensions bans energy packs - ... relation missiles - to not spam and have the 69M + .... anti-missiles (solid & energy based) - to make back unit missiles hit. then allow extra ammo magazines (right, they're present since ACPP, and it doesn't hurt, and to have the solid & laser rifles.. an extra punch), shields & extension boosters. & yes, underweighting will be easy here... chasing scenario. =^.^= RE: PACT Regulations for LR Two-on-Two - NiX - 03-01-2010 (02-25-2010, 06:44 PM)NiX Wrote: Yup, all the other PACT rules are still in effect. Can we just vote regarding this EXTENSIONS thing? Either ban none or ban all. Reply with your vote. We'll just count manually. I vote to keep them on. Designing feels bland without the extensions. It becomes an arm-weapon war. And I'd argue that tanks pretty much need JIREN. Now how about all the other items on the list? RE: PACT Regulations for LR Two-on-Two - Goat - 03-01-2010 Blocking all the extensions or vice versa is a bit too much imo. I still prefer having a longer list. About the extensions; None-or-All, or: (Disregard if you're still aiming for either none or all.) I'd pick NO EXTENSIONS if there aren't any choices left though. As for the other stuff quoted, I'm fine with it either way. ACs will be much faster with the left arm gun restrictions. Edit: All in all, it feels like playing Godzilla. RE: PACT Regulations for LR Two-on-Two - Mjting - 03-01-2010 I saw first hand how limited bipeds are without them. VOTED KEEP EXTENSIONS. RE: PACT Regulations for LR Two-on-Two - NiX - 03-01-2010 Hey Mark, what exactly did you mean by allow all? |