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small errors, or things that aren't in AC, but should be - Printable Version

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+--- Thread: small errors, or things that aren't in AC, but should be (/showthread.php?tid=400)

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- Serene - 05-18-2007

<!--QuoteBegin-Goatling+May 18, 2007 01:44 pm--><div class='codebox_title'>QUOTE (Goatling @ May 18, 2007 01:44 pm)</div><div class='codebox'><div id='QUOTE'><!--QuoteEBegin--> Yeah, but with that way, the lasers should have ammunition expenses. I wonder what's on Fromsoft's mind when they made these mechanics...

... probably JE's post. BALANCING ISSUES.

Rofl [/quote:bbf20f7f14]
That got me thinking too...


- Goat - 05-18-2007

Yeah, but if we are going to put like that, it's like it doesn't make sense, since AC concentrates on multiplayer gaming. No more missions and no more expenses.


- Serene - 05-19-2007

<!--QuoteBegin-Serene+May 19, 2007 12:04 am--><div class='codebox_title'>QUOTE (Serene @ May 19, 2007 12:04 am)</div><div class='codebox'><div id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Goatling+May 18, 2007 01:44 pm--><div class='codebox_title'>QUOTE (Goatling @ May 18, 2007 01:44 pm)</div><div class='codebox'><div id='QUOTE'><!--QuoteEBegin--> Yeah, but with that way, the lasers should have ammunition expenses.&nbsp; I wonder what's on Fromsoft's mind when they made these mechanics...

... probably JE's post.&nbsp; BALANCING ISSUES.

Rofl [/quote:98ec0d1a96]
That got me thinking too... [/quote:98ec0d1a96]
Thinking about it more, I cam to the conclusion it's possible that FROM based it from if the weapon used has tangible ammo...


RE: small errors, or things that aren't in AC - J.E_Magog - 10-31-2007

Abaaa bat may built in radar yata yung original na concept nung U3 core....
[Image: 795.jpg]


RE: small errors, or things that aren't in AC - Fox - 11-03-2007

Isn't that the back armor plating for that core?

[Image: thecoreback.jpg]


RE: small errors, or things that aren't in AC - NiX - 11-03-2007

Oo nga noh. So sa concept art, umaangat pala yung back plating nun. Hahaha


Things that should be in AC but aren't - NiX - 11-28-2007

- ACTUAL STORY
- Recognizable characters WITH ACTUAL HUMAN PILOTS BEING SHOWN
- Progressive missions that slowly teach noobs both designing and piloting.

- Melee punch for the arm(s) that has/have no weapon(s) equipped.

etc.

I'll add some more later. Your thoughts?


RE: Things that should be in AC but aren't - Sforza - 11-28-2007

To expound on the human pilot idea:

Make them really cute anime girls that can be used as mascots to promote the game through merchandise like doujin, anime and figures.

Shifty


RE: Things that should be in AC but aren't - NiX - 11-28-2007

Yep, or bishounen male leads to reel in female players.


RE: Things that should be in AC but aren't - Crimson - 11-28-2007

-Designing your own character. Pilot suit, etc, etc.
-Options of things to do between mission. Go to the bar, go to an Armored Core Shot in the city

Basically, the Sims: Armored Core edition (with better graphics) =D


RE: Things that should be in AC but aren't - Moonlight_Raven - 11-29-2007

-showing scenes of how does a pilot goes in and out of his/her AC cockpit

-your AC being in the in-game scenematics (should not be just standing there) Ninja

-some more "real" weapon sounds

-photo modeShades


=^.^=


RE: Things that should be in AC but aren't - NiX - 11-29-2007

Photo mode a la gran turismo eh? Sounds good.

How about collision damage? Especially when overboosting or dropping on your opponent.

edit - now if only FROM would read this thread.


RE: Things that should be in AC but aren't - Serene - 11-29-2007

- Weight damage when standing on your opponent's head.


RE: Things that should be in AC but aren't - Moonlight_Raven - 11-29-2007

- able to have an option of setting your AC's pose... then have it captured in photo modeShades

- weapons will have an additional stat for weight which includes the weight when full of ammo and weight when emptied.

- able to designate number of desired ammo on weapons... for example, the PIXIE3 machinegun-> can have a max ammo of 800.. then you decided that it should only carry around 600.. then weight stats goes down a bitRofl


=^.^=


RE: Things that should be in AC but aren't - NiX - 11-29-2007

Wow yeah I like those ideas Moonlight Raven.

If they do that, they'll eliminate the need for having several machine guns/rifles/etc.

Maybe you simply choose the model for gun, let's say a rifle in this instance. And then you choose how much ammo you'll put in it, with a corresponding weight of course.

And then you also choose your ammo type (also with corresponding weights). Like ammo that does more damage but fires slower, does more heat, etc.