small errors, or things that aren't in AC, but should be - Printable Version +- The Raven Republic Forums (https://ravenrepublic.net/forums) +-- Forum: Armored Core (https://ravenrepublic.net/forums/forumdisplay.php?fid=57) +--- Forum: Core-Related (https://ravenrepublic.net/forums/forumdisplay.php?fid=3) +--- Thread: small errors, or things that aren't in AC, but should be (/showthread.php?tid=400) |
- Serene - 05-18-2007 <!--QuoteBegin-Goatling+May 18, 2007 01:44 pm--><div class='codebox_title'>QUOTE (Goatling @ May 18, 2007 01:44 pm)</div><div class='codebox'><div id='QUOTE'><!--QuoteEBegin--> Yeah, but with that way, the lasers should have ammunition expenses. I wonder what's on Fromsoft's mind when they made these mechanics... ... probably JE's post. BALANCING ISSUES. [/quote:bbf20f7f14] That got me thinking too... - Goat - 05-18-2007 Yeah, but if we are going to put like that, it's like it doesn't make sense, since AC concentrates on multiplayer gaming. No more missions and no more expenses. - Serene - 05-19-2007 <!--QuoteBegin-Serene+May 19, 2007 12:04 am--><div class='codebox_title'>QUOTE (Serene @ May 19, 2007 12:04 am)</div><div class='codebox'><div id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Goatling+May 18, 2007 01:44 pm--><div class='codebox_title'>QUOTE (Goatling @ May 18, 2007 01:44 pm)</div><div class='codebox'><div id='QUOTE'><!--QuoteEBegin--> Yeah, but with that way, the lasers should have ammunition expenses. I wonder what's on Fromsoft's mind when they made these mechanics... ... probably JE's post. BALANCING ISSUES. [/quote:98ec0d1a96] That got me thinking too... [/quote:98ec0d1a96] Thinking about it more, I cam to the conclusion it's possible that FROM based it from if the weapon used has tangible ammo... RE: small errors, or things that aren't in AC - J.E_Magog - 10-31-2007 Abaaa bat may built in radar yata yung original na concept nung U3 core.... RE: small errors, or things that aren't in AC - Fox - 11-03-2007 Isn't that the back armor plating for that core? RE: small errors, or things that aren't in AC - NiX - 11-03-2007 Oo nga noh. So sa concept art, umaangat pala yung back plating nun. Hahaha Things that should be in AC but aren't - NiX - 11-28-2007 - ACTUAL STORY - Recognizable characters WITH ACTUAL HUMAN PILOTS BEING SHOWN - Progressive missions that slowly teach noobs both designing and piloting. - Melee punch for the arm(s) that has/have no weapon(s) equipped. etc. I'll add some more later. Your thoughts? RE: Things that should be in AC but aren't - Sforza - 11-28-2007 To expound on the human pilot idea: Make them really cute anime girls that can be used as mascots to promote the game through merchandise like doujin, anime and figures. RE: Things that should be in AC but aren't - NiX - 11-28-2007 Yep, or bishounen male leads to reel in female players. RE: Things that should be in AC but aren't - Crimson - 11-28-2007 -Designing your own character. Pilot suit, etc, etc. -Options of things to do between mission. Go to the bar, go to an Armored Core Shot in the city Basically, the Sims: Armored Core edition (with better graphics) =D RE: Things that should be in AC but aren't - Moonlight_Raven - 11-29-2007 -showing scenes of how does a pilot goes in and out of his/her AC cockpit -your AC being in the in-game scenematics (should not be just standing there) -some more "real" weapon sounds -photo mode =^.^= RE: Things that should be in AC but aren't - NiX - 11-29-2007 Photo mode a la gran turismo eh? Sounds good. How about collision damage? Especially when overboosting or dropping on your opponent. edit - now if only FROM would read this thread. RE: Things that should be in AC but aren't - Serene - 11-29-2007 - Weight damage when standing on your opponent's head. RE: Things that should be in AC but aren't - Moonlight_Raven - 11-29-2007 - able to have an option of setting your AC's pose... then have it captured in photo mode - weapons will have an additional stat for weight which includes the weight when full of ammo and weight when emptied. - able to designate number of desired ammo on weapons... for example, the PIXIE3 machinegun-> can have a max ammo of 800.. then you decided that it should only carry around 600.. then weight stats goes down a bit =^.^= RE: Things that should be in AC but aren't - NiX - 11-29-2007 Wow yeah I like those ideas Moonlight Raven. If they do that, they'll eliminate the need for having several machine guns/rifles/etc. Maybe you simply choose the model for gun, let's say a rifle in this instance. And then you choose how much ammo you'll put in it, with a corresponding weight of course. And then you also choose your ammo type (also with corresponding weights). Like ammo that does more damage but fires slower, does more heat, etc. |