Imagination Garage - Printable Version +- The Raven Republic Forums (https://ravenrepublic.net/forums) +-- Forum: Armored Core (https://ravenrepublic.net/forums/forumdisplay.php?fid=57) +--- Forum: Core-Related (https://ravenrepublic.net/forums/forumdisplay.php?fid=3) +--- Thread: Imagination Garage (/showthread.php?tid=672) |
- Serene - 02-25-2007 <img src="http://img341.imageshack.us/img341/269/weaponsuy1.jpg"></img> From the Top: Elaine2, Elaine1, Sayuri, Rosetta, The Coil Revolver... Web Cam... Ehehe... - clonezero - 03-01-2007 Leviathan Mk. II HP: 3200 def: shell: 1000, energy: 1800 max speed: 680 kph acceleration: 60 kps squared turn ability: 1700 stability: 1800 cooling: 25000 offensive capabilities: extened range dual shade 2 class lasers 4x fire-linked vertical multi-warhead missiles 2x fire linked bomblet dispenser defensive capabilities auto ecm; 600 ecm, 1500 range auto missile interference; 500 range decoy dispenser (2 deployed at a time) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ High Mobility Ostrich Mk. II "Ostrish Alpha" Hp: 2200 def: shell 1200, energy: 1700 max speed: 200 kph (forward), 200 kph (side), 180 kph (back) boosters: vulture2 (tama ba?) walking acceleration: 20 kps squared turn ability: 1400 braking ability: 1850 stability: 1730 cooling: 22000 ob stats: Helios offensive capabilities: dual rasetsu class parry blades geyron class shoulder laser cannon (can fire while moving, very slow firing rate: 1500) dual hi-act small missile launcher defensive capabilities: side boosters reverse boosters turn boosters decoy dispenser ( 2 per use) soon to come: Neo Phantasma , Discarding Battle Armor Ostrich Mk. II "Ostrich Omega" Oh yeah I suck at drawing so if anyone had a picture in mind on what this should look feel free to post it ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Lotus Bloom (B.A. Mode) prototype BMT note: this AC has two lives AP: 22000 Defense: shell: 3700, energy: 3400 Speed: 350 kph (all directions/hover/no accel) Turning ability: 2000 Braking ability: 2400 stability: 3000 Cooling: 45000 offensive capabilities Dual grenade launcher (AC4 class but ROF is :1000) - main arm weapon Dual shade 2 class lasers (with silky ROF) - secondary arm weapon 8 hi-act middle missile launcher (drains 5% of max P.A. per hit) -on the legs - immune to NORMAL AMS and all decoys; very resistant to NEXT AMS triple finger class machine gun array - on armor defensive class capabilities AMS: as powerful as NEXT AMS 600kph turn booster smoke dispenser: fires special smoke bombs around itslef that spreads dark smoke in a large area. Locking is impossible for anything inside the smoke, also anything outside the smoke can't lock on to anything inside the smoke. once the Lotus Bloom losses all its AP it discards the destroyed armor and proceeds to mode 2 or Liberation Mode. Lotus Bloom (Liberation Mode) prototype BMT AP: 11000 Defense: shell: 1800, energy: 2600 P.A. standard AC4 P.A. ( will update this one soon .. after I get a ac4 builder) speed: 520 kph (all directions/ hover/ no accel) turning speed: 2700 braking ability: 3000 stability: 2500 OB: standard AC4 (to be updated) offensive capabilities *dual nioh class combo parry blades - arms (wats left of it lol) geyron 3 laser (double the offensive stats but ROF: 650) - on the chest eo: 2x spirit class lasers (very long range, can fire at any angle, and fast ROF) -on the body **Chase Orbits: orbit weapons that actively track the enemy its locked on too - shoulder weapon - speed: 350 kph - attack:*silky - fires 5 per volley / max: 20 - rof: 50 (per volley) *= penetrates PA ** = unaffected by the flash bang defensive weapon defensive capabilities ECM ( range 1500, power: 1000) missile interference: (500 range) 900kph forward, side, reverse, and turn boosters (its called quick boosters in AC4 right ... I don't know so I didn't put it) flash bang; fires bomblets that emits a bright flash of light, emits a high pitch sound, and disrupts all targeting systems in a wide area. -light effect lasts for 6 secs (as in after 6 seconds there is not even a tint of the flash left on the screen) -sound ends after 2 seconds - disruption last for 4 seconds - BMT pilot is immune to the light and sound effect of the flashbang to be revised ... to many holes - Goat - 03-06-2007 Since you asked to comment here , if these are LR era MTs, you could try doubling the APs and I think the stats are balanced. Nice job. ... And BTW, aww sorry wala ako mahanap Ace Combat 0 OST. Ace Combat 1-5 lang meron. I'll just PM you the links for Ace Combat 1-5 OST downloads. - Jack-O - 04-18-2007 What the heck!!!! Anyway, some are good to be an enemy and some are not, like the Lotus Bloom, what is that anyway, I also creating AC-like things in my house, and I just created one, actually there are 5 of them and the 5th one is my best one, anyway just reply to me to have the whole info 'bout them. - clonezero - 04-19-2007 ouch ... anyways its something I placed for the manga project we're making its something I made as one of the things we could use to bridge the Nexus/ LR universe to the AC4 universe but as I don't know jack about AC4 I just used what I know about LR down and winged it... - Jack-O - 04-24-2007 Naah, I do not know also AC4, poor kami hehe, anyway I just created my 5th weapon, wala me maisip sa mga iba pang 4 eh, well, the 24 is like Bolt's AC but there is an LX like, but I do not know its arm weapon, the 23 is a hover tank legged, no clear ideas yet, 22 purely tank legged, no clear ideas yet but I got one on my legs, 21, a two legged no clear idea, and my 20, is like the hover pulv. legs, a 3 AMS, and a C89E2 like core. - ex nihilo - 06-17-2007 Just read the thread all the way... Cool! Leviathan Mk. III AP: Upwards of 20,000 EN DEF:3000/SHELL DEF:3000 MAX SPEED: 600 kph/700 if in high-speed mode ACC: unknown TURN: 1500 STABILITY: 3000 COOLING:35,000 Offensive Weapons: (Destroyer Variant) Heavy Coilgun x 4 (on sides and arms) 200 mm Cannon x 2 (on back) Rapid-fire Laser x 2 (on lower deck) Twin-Barrel Laser Cannon x 2 (shoulder mounted) (Vanguard Variant) Heavy Sword x 2 Heavy Coilgun x 2 200 mm Cannon x 2 Defensive Capabilities: AMS (mounted on side heavy coilguns) Combination design (the lower and upper are separate MTs themselves for a 2-pronged attack) Submerging capabilities Before anyone asks, yes, it is made of Lego blocks... - ex nihilo - 06-20-2007 Must...add...more... HG-06BDC antimatter cannon (overcharge capable) weight: 2200 en drain: 8200 ammo type: energy attack power: 7500 (1000 aoe) 15000 (2000 aoe) when overcharged usage heat: 2500 ammo: 6 ammo price: n/a A powerful, if unstable, weapon from an as yet unknown research base, the 06BDC is capable of dealing mass destruction, even more so than the MPX large missiles. Will post the arm version soon... - clonezero - 06-20-2007 <!--QuoteBegin-ex nihilo+June 17, 2007 06:30 pm--><div class='codebox_title'>QUOTE (ex nihilo @ June 17, 2007 06:30 pm)</div><div class='codebox'><div id='QUOTE'><!--QuoteEBegin--> Just read the thread all the way... Cool! Leviathan Mk. III AP: Upwards of 20,000 EN DEF:3000/SHELL DEF:3000 MAX SPEED: 600 kph/700 if in high-speed mode ACC: unknown TURN: 1500 STABILITY: 3000 COOLING:35,000 Offensive Weapons: (Destroyer Variant) Heavy Coilgun x 4 (on sides and arms) 200 mm Cannon x 2 (on back) Rapid-fire Laser x 2 (on lower deck) Twin-Barrel Laser Cannon x 2 (shoulder mounted) (Vanguard Variant) Heavy Sword x 2 Heavy Coilgun x 2 200 mm Cannon x 2 Defensive Capabilities: AMS (mounted on side heavy coilguns) Combination design (the lower and upper are separate MTs themselves for a 2-pronged attack) Submerging capabilities Before anyone asks, yes, it is made of Lego blocks... [/quote:35e7f37d53] Im just wondering about one thing ... where did you get that much lego parts XD nice designs your cannon though seems to have alot of ammo for something that hurts alot but its your design ... so how does it look like? - J.E_Magog - 06-20-2007 Last time origami now LEGO! Keep posting! - ex nihilo - 06-21-2007 Quote:Im just wondering about one thing ... where did you get that much lego parts XD My sisters used to play with LEGO... Now that I've joined the fray... Let's just say that my hands are immune to the pain... Quote:nice designs your cannon though seems to have alot of ammo for something that hurts alot but its your design ... so how does it look like? Still working on the cannon... Read The Emperor's Hand to get a rough image of what it's supposed to look like... In other words, think of the LX cannon...with a globe twice the size of the HARPY on the back... Should look like that, but I may change it soon... - clonezero - 06-22-2007 okay thanks hehe I also used to play with lego but all I stopped because all the parts keep disappearing T_T - ex nihilo - 06-22-2007 Finally, the arm version... HG-07BDC2 hand antimatter cannon (overcharge capable) weight: 1800 en drain: 7730 ammo type: energy attack power: 4800 (750 aoe) 7200 (1500 aoe) when overcharged usage heat: 2500 ammo: 10 ammo price: n/a A hand version of the HG-06BDC, the BDC2 may be weaker, lighter, and less drainy than its predecessor, but its overcharge capability is still a force to be reckoned with. Other than that... HG-PO-CHAOS orbit parry blade (dual back-equipped) weight: 892 en drain: n/a ammo type: solid attack power: 5700 (if all 20 hits connect) 285 per hit usage heat: n/a usage limit: 5 (the 4 units can be used 5 times) A new design from the Hell's Grave research team, the HG-PO-CHAOS is a revolutionary design combining the tracking ability of the HARPY2 orbits with the NIOH parry blade's devastating power. Pics of the BDC coming soon... - ex nihilo - 06-22-2007 Pics of the BDC... Enjoy!!! - ex nihilo - 06-24-2007 Here's another one... HG-DBB-HERACLES dual back booster weight: 1175 en drain: 720 boost power: 7500 booster heat: 2520 charge drain: 1500 A significant improvement over the PEGASUS back booster designed by Mirage, the HERACLES has massive boost power, offset only by its equally large charge drain and booster heat. Pictures for this and the CHAOS orbit parry blades coming soon... |