Imagination Garage - Printable Version +- The Raven Republic Forums (https://ravenrepublic.net/forums) +-- Forum: Armored Core (https://ravenrepublic.net/forums/forumdisplay.php?fid=57) +--- Forum: Core-Related (https://ravenrepublic.net/forums/forumdisplay.php?fid=3) +--- Thread: Imagination Garage (/showthread.php?tid=672) |
- VeilSide - 02-19-2007 <!--QuoteBegin-jonevangelist+Feb 18 2007, 09:27 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (jonevangelist @ Feb 18 2007, 09:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->http://i75.photobucket.com/albums/i313/jonevangelist/CR-T01WP.jpg[/quote:e5c527e328] niiiice. reminds me of the Dendrobium from Gundam. - Grim - 02-19-2007 <!--QuoteBegin-VeilSide+Feb 19 2007, 05:14 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (VeilSide @ Feb 19 2007, 05:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-jonevangelist+Feb 18 2007, 09:27 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (jonevangelist @ Feb 18 2007, 09:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->http://i75.photobucket.com/albums/i313/jonevangelist/CR-T01WP.jpg[/quote:18e9fb9926] niiiice. reminds me of the Dendrobium from Gundam. [/quote:18e9fb9926] His illustrations pwn life itself, yes? I got another one for today: YWH15M-MIX (NiX has already got his name on two AC parts in 2 different games, what about me? ) ========= Type: Machinegun Weight: 350 (original: 410) Energy Drain: 149 (original: 109) Ammo Type: Solid Weapon Lock: WS Attack Power/Ammo: 150 / 450 (original: 97 / 360) Attack Heat: 270 (original: 303) Range: 350 (original: 330) Maximum Lock: 1 Firing Interval: 2 Mag Capacity: 40 Mag Reload Time: 150 Ammo Price: 18 A bit more brutal version of the Nix, usable as a full-fledged right hand gun. Comparable to a Pixie3, but maybe just below it. That firing interval just utterly rapes AP though, haha. - clonezero - 02-19-2007 <!--QuoteBegin-Serene+Feb 18 2007, 12:03 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Serene @ Feb 18 2007, 12:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I know shell weapons don't have energy drain... But Elie needs energy to shoot... It's designed after WarInc's railgun weapon design... Sayang lang wala akong makita sa net nun... Some things from the Wikipedia: Quote:A Railgun is a type of Magnetic Accelerator Gun (MAG) that utilizes an electromagnetic force to propel an electrically conductive projectile that is initially part of the current path. Sometimes they also use a movable armature connecting the rails. The current flowing through the rails sets up a magnetic field between them and through the projectile perpendicularly to the current in it. This results in the rails and the projectile pushing each other and in the acceleration of the projectile along the rails. Quote:Railguns are being pursued as weapons with projectiles that do not contain explosives, but are given extremely high velocities: 3500 m/s (11,500 ft/s) or more (for comparison, the M16 rifle has a muzzle speed of m/s, or 3,000 ft/s), which would make their kinetic energy equal or superior to the energy yield of an explosive-filled shell of greater mass. This would allow more ammunition to be carried and eliminate the hazards of carrying explosives in a tank or naval weapons platform. Also, by firing at higher velocities railguns have greater range, less bullet drop and less wind drift, bypassing the inherent cost and physical limitations of conventional firearms - "the limits of gas expansion prohibit launching an unassisted projectile to velocities greater than about 1.5 km/s and ranges of more than 50 miles [80 km] from a practical conventional gun system."[1] So in one way... Tama yung design ko... EDIT: Added the Sayuri Machinegun... and the ChibiDa Pulse Rifle... Yum... Sa totoo lang, I'm curious... Why are AC's Pulse Rifles pistol size? [/quote:6d8c3fe6fc] I agree boss! for a long time know I've been a fan of EM weaponry and has always been wondering why the linear gun and rail gun were made as different weapons (there the same IMO!) and as you have explained rail guns and the like (all in the category of Elecetro -Magnetically proppeled weaponry) are solid weaponry that takes up ALOT of energy the U.S.m navy first tested the idea on the sea shadow. stealth + gun ERASER gun = ouch ... if AC already have linear guns and rail guns where are the gauss rifles??? - Serene - 02-19-2007 RR-RG-Elaine2 Type: Rail Rifle Weight: 1980 Energy Drain: 430 Ammo Type: Solid Weapon Lock: ND Mode1/Mode2 Attack Power: 860/1200 Attack Heat: 3200 Shell Velocity: 920/1500 Firing Interval: 60/90 Usage Drain: 820/2820 Charge Time: 30/120 Ammo: 100 Range: 750/1000 Ammo Price: 360 A remodified Elaine Rifle which utilizes high velocity piercing shells... Has longer rails and more ammo... Much more drainy though... ------------------------- RR-APS-Alexa Type: Accelerated Particle Sword Weight: 552 Energy Drain: 320 Ammo Type: Energy Attack Power: 1905 Attack Heat: 15202 Swing Time: 30 Swing Recovery: 60 Usage Drain: 9510 Range: 20 A remodified Aya APS... Tone down made it more usable compared to the original Aya APS... It still ignores the effect of the Primer Blade Enhancement Optional Part and cannot release an energywave... ------------------------- RR-BSL-Ritsuko Type: Burst Spread Laser Weight: 540 Energy Drain: 320 Ammo Type: Energy Weapon Lock: Special Mode1/Mode2 Attack Power: 160 Attack Heat: 1210 Shell Velocity: 640 Firing Interval: 60/75 Usage Drain: 820/1210 Ammo: 50 Range: 420 Mode1 Fires a 5 beam spread with 1 ammo, Mode2 doubles mode1... More like a tuned down Energy Finger... EDIT: About the Gauss Gun... It's somewhat difficult to have a gauss gun in AC due to the already various weapons... But... It doesn't mean we can't have one here... So here it is: RR-GR-Impaction Type: Coil Gun (Gauss Revolver) Weight: 960 Energy Drain: 630 Ammo Type: Solid Weapon Lock: None Attack Power: 2100 Attack Heat: 6500 Shell Velocity: 1015 Firing Interval: 60 Usage Drain: 315 Ammo: 5 Range: 575 A large arm mounted revolver using remodified gauss gun technology... Uses parrying blade-like piercing shells... Breaks parts in 2 hits... Note: So since Impaction uses those kind of ammo, it also means it has parrying blade-like qualities, like the knockback effect PB's have... If From takes notice of this thread, I suggest that they make this semi-auto, unlike their handguns... We can actually use weapons here for fanfics... Don't you think? - clonezero - 02-19-2007 yes its good material but I suggest most of these goes to the Neutral and Bad guys the Good guys use a stay away and stay alive policy (until later when they get better) My 1st invention Theta-PRalt002-revolving Bunker type: parry blade weight: 1360 en drain: 200 ammo Type: solid usage heat: 900 (x6 max) attack Power: 1120 (x6 max) attack Heat:5000 (x6 max) swing time: 110 ammo: 18 rate for fire once the blade connects: 30 max time enemy is disabled: 5 secs mag size: 6 mag reload time: 450 ammo price: 2000 a new parry blade design that incorporates aspects of a revolver. Its attack is also done differently opposed to the jabbing motion of the original parry blade this blades motion is more like an upper-cut and once is it connects the enemy would be stuck because of the blade and won't be released until either they are destroyed or the mag is empty after the pilot has unloaded it at that enemy. Theta-EMR070-Mach Fader type: E.M. Rifle weight: 1400 energy drain: 4400 usage heat: 1800 attack power: 750 attack heat: 3000 attack speed: 2100kph range: 1200 lock type: Narrow and Deep attack rate: 90 ammo type: solid ammo: 55 ammo price:400 scrapping the old concept of charging the the railgun on site this rifle permanently maintains a E.M. field so there is no more charge time at the cost of a very high energy drain. - Serene - 02-20-2007 Ano ther possible Apliication of Gauss Gun technology in AC would be silencd rifles... I know there are already silenced rifles in the -old- game -s-, but stil... - clonezero - 02-20-2007 yes but the EM particle trail is the problem (if your faithful to that variant) no video of an actual firing of any such weapon so this is still debatable edited my previous post again to make it more plausible my next batch (still bugged) theta-SGX06-Festum type: advanced shotgun weight: 650 energy drain:650 usage heat: 3200 ammo type: energy attack power: 280 x12 (aoe 50 per bullet) attack heat 1200 x 12 (aoe 50 per bullet) range: 300 lock type: WS attack rate: 80 ammo:40 ammo price: 1200 shotgun designed to fire a spray of plasma bomblets that explode upon impact. theta-SC-CMOVRHR type: strangler coil equipped on left arm weight: 1320 en drain: 400 usage heat: 1100 per half second for 3 seconds usage drain: 2000 per half second for 3 seconds attack power: 100 per half second for 3 seconds attack heat: 1000 per half second for 3 seconds attack type: energy range: 400 coil speed: 1000 kph usage interval: 800 after release time enemy is immobilized: 3 seconds after capture and retraction a weapon that pays homage to Scorpion of Mortal Combat. Once the enemy is hit they get pulled towards the user and is incapacitated for 3 seconds and the coil is heated to high temperatures to damage the enemy within that time. Can be used in conjuction to most right hand weapons - Serene - 02-20-2007 <!--QuoteBegin-clonezero+Feb 20 2007, 07:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (clonezero @ Feb 20 2007, 07:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> theta-SGX06-Festum type: advanced shotgun weight: 650 energy drain:650 usage heat: 3200 ammo type: energy attack power: 280 x12 (aoe 50 per bullet) attack heat 1200 x 12 (aoe 50 per bullet) range: 300 lock type: WS attack rate: 80 ammo:40 ammo price: 1200 shotgun designed to fire a spray of plasma bomblets that explode upon impact. [/quote:27d47993c6] I have something similar to this... Wait... Quote:- Burst Meteor - That's the main idea... - clonezero - 02-21-2007 woh sorry about that >_< let's just consider this its hand held version XD - AEA1 - 02-21-2007 sorry, no pictures or stats... just some out of the box ideas... option part that increases jump capability option part that increases running speed option part that is similar to kissyoh, but works on direct fire weapons, not missiles energy rerouter option part that increases blade damage when no right hand part is equipped capacitor equipped on a back slot which increases blade power and/or shield power capacitor equipped on a a back slot which allows you to shoot blade waves all the time (ground/air) - splits the fujin and raijin blades into a shotgun spread capacitor equipped on a a back slot which increases the power of energy weapons i.e. right back slot -> right arm weapon mini- computer which takes up a back slot enables increased blade tracking mini- computer which takes up a back slot enables rapid blade strikes. "think 2551 of silent line" mini- computer which takes up a back slot eliminates left hand shooting delay for left hand guns mini- computer which takes up a back slot enables instant double-lock for corresponding hand weapon mini- computer which takes up a back slot which increases range of sniper/e-sniper to 1000 while maintaining a special lockbox explosives which occupies a back slot and has the heat and damage of a titan missile and the area of effect bigger than that of a grenade explosion. detonates 3 seconds after dropping. - J.E_Magog - 02-21-2007 <!--QuoteBegin-clonezero+Feb 19 2007, 06:13 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (clonezero @ Feb 19 2007, 06:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->a new parry blade design that incorporates aspects of a revolver. Its attack is also done differently opposed to the jabbing motion of the original parry blade this blades motion is more like an upper-cut and once is it connects the enemy would be stuck because of the blade and won't be released until either they are destroyed or the mag is empty after the pilot has unloaded it at that enemy. [/quote:eee9c61517] it just reminds me of this one. - azuma-blade - 02-21-2007 <!--QuoteBegin-jonevangelist+Feb 21 2007, 10:32 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (jonevangelist @ Feb 21 2007, 10:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-clonezero+Feb 19 2007, 06:13 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (clonezero @ Feb 19 2007, 06:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->a new parry blade design that incorporates aspects of a revolver. Its attack is also done differently opposed to the jabbing motion of the original parry blade this blades motion is more like an upper-cut and once is it connects the enemy would be stuck because of the blade and won't be released until either they are destroyed or the mag is empty after the pilot has unloaded it at that enemy. [/quote:6f7c9fd54b] it just reminds me of this one. [/quote:6f7c9fd54b] wooot~ revolver stake - clonezero - 02-21-2007 <!--QuoteBegin-azuma-blade+Feb 21 2007, 12:58 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (azuma-blade @ Feb 21 2007, 12:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-jonevangelist+Feb 21 2007, 10:32 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (jonevangelist @ Feb 21 2007, 10:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-clonezero+Feb 19 2007, 06:13 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (clonezero @ Feb 19 2007, 06:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->a new parry blade design that incorporates aspects of a revolver. Its attack is also done differently opposed to the jabbing motion of the original parry blade this blades motion is more like an upper-cut and once is it connects the enemy would be stuck because of the blade and won't be released until either they are destroyed or the mag is empty after the pilot has unloaded it at that enemy. [/quote:eb1661ed1b] it just reminds me of this one. [/quote:eb1661ed1b] wooot~ revolver stake [/quote:eb1661ed1b] THAT IS IT!!! LOL thats the revolving bunker weapon of the Alt Eisen Riese (changed my previous post because of wrong name >_<) if you like I'll recreate the Howling Launcher but what would be nice is to recreate Zengar's Zankantou - Serene - 02-22-2007 RR-EOR-HECATE Type: Exceed Orbit Relations Weight: 956 Energy Drain: 312 Ammo Type: Solid Attack Power: 320 Attack Heat: 2200 Shell Velocity: 1020 Firing Interval: 135 Ammo: 60 Range: 300 Ammo Price: 360 Usage Drain: 420 Finally... I scarpped that ammo stores idea for balance... Simultaneously fires four shots and works with core exceed orbits... - clonezero - 02-23-2007 Here's theta labs next batch of weapons ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ theta-MFD02-Hopper type: heavymine dispenser shoulder weapon weight: 1250 en drain: 120 ammo type: solid attack power: 500 (100 aoe)/ 125 (100 aoe) attack heat: 300 (100 aoe)/ 3320 (100 aoe) usage heat: 1100 ammo:160 ammo price: 140 4x4 spray w/ dispersal rate depending upon height and speed of AC during activation mines stick to any surface and then deploy (green for HE mine and red for napalm mine) when any AC is in proximity of a deployed mine the mine activates and "jumps" a range of 100 from where it is then detonates. mines mines and more mines ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Theta-KNVS222-D.A.C. system type: multi weapon system takes up the left and right hand and shoulder ports weight: 3800 en drain: 2000 attack power: 430 X2/ 1500 x 2 per half second for 4 seconds* attack heat: 2000 X2/ 3000 x 2 per half second for 4 seconds* usage heat: 133 / 1500 x2 per half second for 4 seconds usage drain: 0/ 1000 x2 per half second for 4 seconnds range: 500 / 2400 lock type: WS/ Special charge time: 0 / 500 fire interval: 30 / 4000** ammo: 36 mag size: 12 ammo type: solid / energy ammo price: 4000 *mechanism is like that of a flamethower's but the shoot is a continous stream for blue plasma energy and is has a diameter per barrel 20 times larger than that of a Geryon 3's ** even if the weaponis swithced to it alternate mode the cool down will not be stopped. A homage to trigun ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ opinions please! ... the dual angel cannon still need a lot of tweeking IMO |