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PACT Regulations - ACV 1.01 - Printable Version

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RE: PACT Regulations - ACV 1.01 - NiX - 06-09-2012

So I take it that everyone likes the list so far? Recap ---

Banned Parts:

- All performance weapons. Only base-stat weapons allowed.
- More than 1 of any kind of weapon. No double Lotus, Seidenbaum, Euonymus, Karasawa, Calabasse, etc. No double ANYTHING.

- Zinnia
- USG-23/H
- Geneva
- Strekoza
- Mifeng
- Ultimate Weapons

- Flash Rockets

- 450-range recon unit

- All CE arms except D/AM29 (the junk one)
- Putuo
- Wutain
- ULG-93/A
- ULG-93/D

For further discussion:

- Izanami (en amplifier)
- USG-11/H (shotgun)
- KO-3K2 (shotgun)
- Mifeng (heat pile)
- Pulse Guns (2nd gen only?)

And again, this is all just theorycraft at this point. One of you needs to test this with me. =/


RE: PACT Regulations - ACV 1.01 - R.Leonhardt - 06-09-2012

I like the idea of banning all CE arms. Now we could actually see people use the other KE arms, ones that only have one shoulder unit =)


RE: PACT Regulations - ACV 1.01 - ZephKyumz - 06-09-2012

is having seidenbaum on left then another sniper on the right ok? Big grin


RE: PACT Regulations - ACV 1.01 - NiX - 06-09-2012

That should be fine. Smile

But again, none of this is final. We have to actually test this first. LOL


RE: PACT Regulations - ACV 1.01 - AEA1 - 06-09-2012

is the format finalized on 1vs1?


RE: PACT Regulations - ACV 1.01 - NiX - 06-09-2012

Either 1v1 or 2v2. Whichever the majority prefers. Nothing final yet.


RE: PACT Regulations - ACV 1.01 - ZephKyumz - 06-09-2012

need a noob sparring partner? Big grin


RE: PACT Regulations - ACV 1.01 - NiX - 06-10-2012

Catch me online if you wanna test. Smile


RE: PACT Regulations - ACV 1.01 - NiX - 06-11-2012

Had a few test runs with these rules. Held up pretty well. You'll not be seeing your typical free battle ACs, though.


RE: PACT Regulations - ACV 1.01 - Hell Heart - 06-11-2012

My pulse guns.... *cries in a corner* :p


RE: PACT Regulations - ACV 1.01 - Sirius140 - 06-11-2012

guess its back to the classic setup for me.


RE: PACT Regulations - ACV 1.01 - NiX - 06-11-2012

Other parts to discuss:

- Mifeng (heat pile) --> HUGE area of effect for a melee weapon. 1-hit KOs ANYTHING. We're trying to avoid all 1-hit KO (or even 2-hit KO) scenarios.

- Pulse Guns (2nd gen only?) --> Pulse guns get lowered attack power with the patch. We were testing, and they're still quite beastly even with base stats.

- Izanami (en amplifier) --> Does anyone have a problem with the en amps? They get nerfed with the patch, too. Potential to 2-hit KO with a dual amped Karasawa.

- USG-11/H (shotgun) & KO-3K2 (shotgun) --> What to do with shotguns in general?

- Dhanbad --> ????

- UPC-37/H, Kamille, all Pulse Cannons + En Amp combos --> I know they're broken, but I'm not familiar with the specifics. Halp. All pulse cannons get nerfed pretty badly with the patches. http://translate.googleusercontent.com/translate_c?act=url&hl=en&ie=UTF8&prev=_t&rurl=translate.google.com&sl=auto&tl=en&twu=1&u=http://www21.atwiki.jp/armoredcoreforever/pages/385.html&usg=ALkJrhhIH5aRscN6x8MH_x9WPF2ns9QCGg#id_1d4f6c1b

With the current list, tanks seem a bit dominant, especially with how they can now "tank" nearly all conventional weapons. TE weapons seem really good, too, since your typical rifles/gats/shotguns/BRs can't benefit from CE-arm ROF buffs.

Needs more testing, obviously.


RE: PACT Regulations - ACV 1.01 - Sirius140 - 06-11-2012

as long as I get to use my Valedosa and Moonlight I don't care dood.


RE: PACT Regulations - ACV 1.01 - Hell Heart - 06-11-2012

(06-09-2012, 01:03 AM)R.Leonhardt Wrote: I like the idea of banning all CE arms. Now we could actually see people use the other KE arms, ones that only have one shoulder unit =)

Nope, no one will use them.. Everyone would be running around with the Junk CE part or TE arms.. They're that bad.. XD


RE: PACT Regulations - ACV 1.01 - NiX - 06-11-2012

Hate to say it, but yes, the junk CE arms are still better, except maybe SEVERN. LOL