PACT Regulations - ACV 1.01 - Printable Version +- The Raven Republic Forums (https://ravenrepublic.net/forums) +-- Forum: Community (https://ravenrepublic.net/forums/forumdisplay.php?fid=63) +--- Forum: Assembly (https://ravenrepublic.net/forums/forumdisplay.php?fid=36) +---- Forum: P.A.C.T. (https://ravenrepublic.net/forums/forumdisplay.php?fid=41) +---- Thread: PACT Regulations - ACV 1.01 (/showthread.php?tid=3029) |
RE: PACT Regulations - ACV 1.01 - Hell Heart - 06-04-2012 Im serious with the recons.. XD RE: PACT Regulations - ACV 1.01 - R.Leonhardt - 06-04-2012 Not having recons gives advantage to your AC type, but others don't. Personally I prefer having recons for strategic purposes. RE: PACT Regulations - ACV 1.01 - Hell Heart - 06-04-2012 I dont mean not having recons, I mean not using the uber wide range recon which makes both players just hiding behind walls all the time waiting for someone else to make a move. RE: PACT Regulations - ACV 1.01 - NiX - 06-04-2012 So ban the 450-range recon? I'm down with that. RE: PACT Regulations - ACV 1.01 - R.Leonhardt - 06-05-2012 oh that. Yeah, ban that thing. If possible, make it so that players can only use sticky and hover types RE: PACT Regulations - ACV 1.01 - NiX - 06-05-2012 I think banning the 450 range one will do. A total ban on tracking recons will hurt cores that only have limited recon supplies, like most TE cores. RE: PACT Regulations - ACV 1.01 - NiX - 06-06-2012 Anyway, just throwing out some ideas here. Parts on my radar (but very much open for discussion) are: - All performance weapons - Zinnia - USG11/H (??) - KO-3K2 (??) - USG23H - Geneva (?) - Strekoza (?) - Double pulse cannons on tanks (?) - Ultimate Weapons (??) - Pile Bunkers. Maybe just the one-hit KO one? (??) - Dhanbad (??) - Izanami (??) - 450-range recon unit - All CE arms except D/AM29 - PUTUO - WUTAIN - Other HRJs (??) I've not done any testing here. And I'm not sure how the repaired-weapons-only rule will affect the metagame, most especially defense. Anyway, nothing final at all here. Just want to get the ball rolling. If you have any objections/comments, feel free to post. RE: PACT Regulations - ACV 1.01 - Hell Heart - 06-06-2012 No idea about Pulse cannons but isnt one on a tank enough to pulverize any AC? Maybe we should do test on the mid/low tier version How about Wutain? What do we do with UW? Yeah, ban strekz, I hate strekz.. LOL! RE: PACT Regulations - ACV 1.01 - NiX - 06-06-2012 So far so good with the list. A big unexpected concern for me with the current list above though is tanks. You can come up with 2370/2028/3855 or 2510/1781/3876 (ULG-93/A) or 2275/1955/3374 or 2415/1708/3395 (ULG-93/D) 45k AP tanks, which would be enough defense to render nearly all available base-stat weapons ineffective. Note that with base stats, the highest non-ready-weapon KE projectile is from Zlatko with just 2688 (22 ammo), followed by Seidenbaum with just 2461 (43 ammo). Highest non-ready-weapon CE projectile (without Strekoza) is from Podenka with 1824, followed by UBR-05 with 1635. Banning ULG-93/A and ULG-93/D would put tank defenses to more reasonable (and pierce-able) but still respectable levels. In any case, all that's just theorycraft right now. Need to test with someone. RE: PACT Regulations - ACV 1.01 - NiX - 06-08-2012 Would banning dual-anything be a good idea, too? Like restrict to just 1 of any weapon on an AC. No dual seidenbaum, lotus, KO-9K2, Tansy, etc. It'd pretty much force part diversity. RE: PACT Regulations - ACV 1.01 - R.Leonhardt - 06-08-2012 Yeah, very good idea actually.. RE: PACT Regulations - ACV 1.01 - Sirius140 - 06-08-2012 I don't mind part bans, just don't make it tedious please. RE: PACT Regulations - ACV 1.01 - Mjting - 06-08-2012 nuuuuuuuuu my godlike strekz..... RE: PACT Regulations - ACV 1.01 - atdsutm - 06-08-2012 (06-08-2012, 01:19 AM)NiX Wrote: Would banning dual-anything be a good idea, too? Like restrict to just 1 of any weapon on an AC. No dual seidenbaum, lotus, KO-9K2, Tansy, etc. It'd pretty much force part diversity. this RE: PACT Regulations - ACV 1.01 - Hell Heart - 06-08-2012 Just to add, once we finalize parts.. We should talk about the maps. We all know The map will play a huge factor as some AC/Play styles work best on wide open/City maps. |