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ACV Change Log - Printable Version +- The Raven Republic Forums (https://ravenrepublic.net/forums) +-- Forum: Armored Core (https://ravenrepublic.net/forums/forumdisplay.php?fid=57) +--- Forum: Theory and Concept (https://ravenrepublic.net/forums/forumdisplay.php?fid=25) +---- Forum: Prior Generations (https://ravenrepublic.net/forums/forumdisplay.php?fid=78) +---- Thread: ACV Change Log (/showthread.php?tid=2946) |
RE: (JPN) ACV Change Log - comrade_vlad - 04-04-2012 Quote:- GATLING GUN Wait... Does this mean that damage doesnt degrade as much over distance travelled or is it the dropoff (gravity effecting them over distance travelled)? Quote:- HAND GUN i hope its significant maybe 15% for the high capacity pistols and maybe 30% for the low cap ones. i wouldnt mind trading some other stats for even more damage or a tiny bit more ammo (35 rounds? come on!) maybe a lower rate of fire for and shorter range for more ammo. when you look at the damage/ammo:weight ratio almost every other KE type weapon tends to outperform them. its not like they're hangar weapons so they neednt be so underwhelming. RE: (JPN) ACV Change Log - NiX - 04-05-2012 Additional notes that came with Japan's patch 1.03 BTW, extremely valuable info here is that, as it turns out, subcomps in pre-1.03 are bugged. They currently don't affect your bay weapons. O_O RE: (JPN) ACV Change Log - Mjting - 04-10-2012 I just hope this ACTUALLY gets ported over to the NA version by our resident capcom co-failure company BAMCO. I'm seriously considering getting a jp copy if this continues. ACV PATCH UPDATES - Ichi - 05-11-2012 USG fire rate - nerfed from base 11 to base 13, well that's a really big difference, maybe 20 rounds or so, and the range seems to be nerfed as well so if you tuned your usgs to specialize in atk, the best one that you would get as fire rate would be 16 or 17 RIFLE range increased - almost double the base value BATTLE RIFLE Range increased - almost 60% of the base value KRSW charge drain/usage drain - decreased from 21k, to 16k HEAT HOWITZER fire rate - nerfed from 90 base value to 330 or 360 PULSE MG usage drain decreased - almost 60% of the base value PULSE GUN usage drain - decreased PLASMA GUN usage drain increased - almost 1.5k from base value i just hope that the update reaches us...XD *forgot to add these* MISSILE Guidance and Cruising speed increased as well LASER BLADE energy usage drain decreased by 50% RE: (JPN) ACV Change Log - NiX - 05-11-2012 That's some valuable info. Thanks, Ichi. Looks like we'll be seeing a lot of pulse MGs next patch. RE: (JPN) ACV Change Log - Ichi - 05-11-2012 looks like it, and also rifles, hell maybe if you try to tune your rifle to specialize in atk, it would even be far more deadly than a usg, since specializing in atk increases the range significantly, while having a high muzzle velocity and atk, oh and also BRs, well with the significantly increased range...oh hell...i guess i should start tuning pulse MGs and rifles already XD RE: (JPN) ACV Change Log - atdsutm - 05-11-2012 (05-11-2012, 02:21 PM)NiX Wrote: That's some valuable info. Thanks, Ichi. ![]() RE: (JPN) ACV Change Log - Zefyr - 05-11-2012 Basheezus, increased EN consumption for Plasmas? Le sigh~ Well at least the EN Output of the Gens are getting buffed I think. As always, I shall still be the PLASMA BULLET THAT SHALL PIERCE THE oh you know how it goes o3o RE: (JPN) ACV Change Log - HayWire - 05-11-2012 The updates are so far so good, IMO. It'll be fun to make new designs/weapon combinations with the patch... ![]() ...If we had it! RE: (JPN) ACV Change Log - atdsutm - 05-11-2012 (05-11-2012, 07:47 PM)Zefyr Wrote: Basheezus, increased EN consumption for Plasmas? Le sigh~ Well at least the EN Output of the Gens are getting buffed I think. As always, I shall still be the PLASMA BULLET THAT SHALL PIERCE THE oh you know how it goes o3o maybe it is to compensate for the gen output improvement. RE: (JPN) ACV Change Log - Lord_Leperman - 05-12-2012 You can take a look a the entire changelog in Ravenwood.jp For arm weapons, here's the list of changes, as well as differences between different versions: http://ravenwood.jp/index.php?ARMORED%20CORE%20V%2FPARTS%2FARM%20UNIT%28%CF%D3%C9%F4%CA%BC%C1%F5%29 Use Google translate to understand the stats: http://translate.google.com/ Oh Zepyr, plasma guns become much more accurate despite the huge ammo cut (66% cut), that and they actually drain less per shot this time. Check the changelog in the link. EN drain per shot is like 30%-ish less. Personally, I'm looking forward to the decreased charge time on Laser rifles/cannons (almost half) and Railguns (drastically reduced charge time and reload speed). Opens up a whole new set of TE weapons to contend with and a new long range weapon that can possibly damage race cannons. RE: (JPN) ACV Change Log - farmboy28 - 05-12-2012 Hmm. I'm interested to know why they increased the BRs range. Their pretty effective as is except against HRJS and Quad legs. Increasing the range means that you'll see a lot more BR counter snipers too I guess. Maybe I missed it, but did they do anymore nerfs or buffs for legs? RE: (JPN) ACV Change Log - Ichi - 05-12-2012 i forgot to add these also, subcomps - performance decreased, and en ampli performance increased RE: (JPN) ACV Change Log - NiX - 06-04-2012 Not that we need any reason to be reminded that we still don't have a patch. But still, you're interested in how 1.02 and 1.03 changed your favorite weapons, you can check here: http://translate.googleusercontent.com/translate_c?act=url&hl=en&ie=UTF8&prev=_t&rurl=translate.google.com&sl=auto&tl=en&twu=1&u=http://www21.atwiki.jp/armoredcoreforever/pages/20.html&usg=ALkJrhhH3nkpywnuSFeqnyzDvsGdttnqeQ RE: (JPN) ACV Change Log - J.E_Magog - 06-04-2012 Rail cannons look more attractive now ![]() Not too happy with the Laser cannons though. a bit overkill with the lowered usage drain. From 101587 to 35555, even vital will run on that. |