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LR: Replay Camera Mechanics - Printable Version +- The Raven Republic Forums (https://ravenrepublic.net/forums) +-- Forum: Armored Core (https://ravenrepublic.net/forums/forumdisplay.php?fid=57) +--- Forum: Theory and Concept (https://ravenrepublic.net/forums/forumdisplay.php?fid=25) +---- Forum: Prior Generations (https://ravenrepublic.net/forums/forumdisplay.php?fid=78) +---- Thread: LR: Replay Camera Mechanics (/showthread.php?tid=2365) Pages:
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RE: Replay Camera Mechanics - seraquiem - 05-06-2011 Overboosting (if you are the only one using it) automatically puts the camera behind you for as long as it lasts. Hitting your opponent with a melee weapon will result in some good shots. Using a cannon. Chance is a factor too. RE: LR: Replay Camera Mechanics - NiX - 05-31-2011 I just remembered trying R2 (or was it R1?) during a replay. It really did fast-forward! ![]() RE: LR: Replay Camera Mechanics - seraquiem - 06-01-2011 (05-31-2011, 02:27 PM)NiX Wrote: I just remembered trying R2 (or was it R1?) during a replay. It really did fast-forward! Really? I have to try that. Thanks for the tip! RE: LR: Replay Camera Mechanics - Caspian - 06-25-2011 i just discovered something. In ACLR, when you are hit by a floating mine, the camera goes in first person and the view shakes just like when hit by a cannon. |