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LR: Replay Camera Mechanics - Printable Version

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RE: Replay Camera Mechanics - seraquiem - 05-06-2011

Overboosting (if you are the only one using it) automatically puts the camera behind you for as long as it lasts.
Hitting your opponent with a melee weapon will result in some good shots.
Using a cannon.
Chance is a factor too.


RE: LR: Replay Camera Mechanics - NiX - 05-31-2011

I just remembered trying R2 (or was it R1?) during a replay. It really did fast-forward! Big grin


RE: LR: Replay Camera Mechanics - seraquiem - 06-01-2011

(05-31-2011, 02:27 PM)NiX Wrote: I just remembered trying R2 (or was it R1?) during a replay. It really did fast-forward! Big grin

Really? I have to try that. Thanks for the tip!


RE: LR: Replay Camera Mechanics - Caspian - 06-25-2011

i just discovered something.
In ACLR, when you are hit by a floating mine, the camera goes in first person and the view shakes just like when hit by a cannon.