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Street Fighter IV and Super Street Fighter IV - Printable Version +- The Raven Republic Forums (https://ravenrepublic.net/forums) +-- Forum: Miscellaneous (https://ravenrepublic.net/forums/forumdisplay.php?fid=59) +--- Forum: Gaming (https://ravenrepublic.net/forums/forumdisplay.php?fid=15) +--- Thread: Street Fighter IV and Super Street Fighter IV (/showthread.php?tid=1070) |
RE: Street Fighter IV and Super Street Fighter IV - atdsutm - 11-17-2010 well http://shoryuken.com/content/ssfiv-arcade-edition-dlc-not-approved-2099/ http://shoryuken.com/content/ono-presents-ssfiv-arcade-edition-dlc-president-capcom-japan-2106/ if only ono wasnt a trolllll RE: Street Fighter IV and Super Street Fighter IV - Hempire - 11-17-2010 oh well... HAE-HA!!! *i still prefer Cody voice in english* RE: Street Fighter IV and Super Street Fighter IV - atdsutm - 11-22-2010 Blanka Normals -Rock crush recovery time shortened so now you can do combos like rock crush > far LP > rolling - Amazon river run's attack box time has been cut, and with it the frame count of the move in general has been cut. Also when he reverts back, his hit box is bigger - Surprise foward's start is considered on the ground for longer, which means he can get thrown easier Specials - Rolling attack hit box is a little bigger and the distance he bounces back after being blocked has been adjusted. The distance bounced back is EX>m>s, so you have to think before using - EX back step rolling's movement forward has been shortened, making it harder to escape from corners, however the distance adjustments through holding the joystick is the same - EX electric thunder comes out a lot faster. probably can be used more than last game. Overall - Said to be strong just by playing him, this game should require more precise controlling. Assessing the situation is required more now, but his strength should be believable. Abel Normals - Crouch hp: 2nd hit attack box is smaller above and below Specials - Tornado throw: lower damage - Marseille rolling: no more hit invincibility at the end of it, making it easier to get countered. recovery time not affected. Ultras - Muga damage down by about 10% - Mukuu damage is also down by about 10%, and the start of the attack detection is a little later. Plus, no more hyper armor during the dash, and the recovery time for when you miss and cancelling is longer Overall - With marseille rolling and ultra combos weakened, more caution will be required with him. However most of his weakening adjustments are about damage, so he should be able to keep the pressure on like in SSF4 Gen [Mantis] Two TCs have been added in. TC1 is c.LK xx c.MK TC2 is s.HP 1st hit xx s.MK s.LP's hurtbox during active frames have been resized, so it's harder to get hit out of. c.MP's start-up became faster, so it's possible to link from s.LP and c.LP. s.HK range improved a bit. U2 hitbox improved downward, so less chance to whiff (lolz) [Crane] U2's travelling speed is faster. [Others] During backdash, he's airborne right after invincibility wears out [Overall] Blah blah. Consequently, there is absolutely zero nerf to him. MAKOTO Normals -cr.LK has more range -st.LK is now kara-cancellable -cr.HK attack box extended, and the damage box has been lowered slightly, making it easier to use as an anti-air -cr.HP has slightly more active frames -F+LP has a 3 frame startup (formerly 4 frames) Specials -EX Hayate is now armor-break, has a slightly faster startup -Fukiage, when the arm is fully extended, the hittable box from her chest up is now barely there, while the attack box is extended, so there are now almost no cases where it trades or is stuffed. It still can't hit grounded opponents however. The start up for all versions have been revised (I'd assume to be faster) -EX Tsurugi is now similar to EX Cannon Strike in what height the technique can be executed (instant EX Tsurugi?) -UC1 damage distribution has been change. It still does the same total damage, but because of the change, will do more when the scale kicks in. -UC2 has a faster startup Other -1000 Health -Forward and back dash are faster. Because of this, now HP Hayate FADC cr.LK (and other normals) LP Hayate now combos. This vastly improves her mix-up game (throw or attack?) Next week's dev blog will be dealing with Zangief, Sagat, Dan, and Dudley. it seems like they're nerfing the stronger characters (Balrog, Rufus, E. Honda, Rose, Fei Long) and obviously buffing the weaker ones (Gen, Makoto, Gouken, Juri, Guy). RE: Street Fighter IV and Super Street Fighter IV - atdsutm - 11-26-2010 NorCal vs SoCol all start match check the last part of dudley winning RE: Street Fighter IV and Super Street Fighter IV - atdsutm - 11-28-2010 http://shoryuken.com/content/rumor-super-street-fighter-4-dlc-achievements-reveal-shin-akuma-evil-ryu-2582/ @ardjin who do you use btw ? RE: Street Fighter IV and Super Street Fighter IV - atdsutm - 11-28-2010 i was expecting sagat/adon lol watch this first then this is there anyone who has SSF4 but doesnt play it? i wanna burrow RE: Street Fighter IV and Super Street Fighter IV - Doom Trigger - 11-29-2010 The epic match that landed EG Marn the title Daigo killer(beast killer) RE: Street Fighter IV and Super Street Fighter IV - atdsutm - 11-29-2010 http://shoryuken.com/content/ono-responds-rumored-achievements-leak-xbox360-super-street-fighter-4-2590/ Shin Akuma and evil ryu rumors almost being confirmed as DLC (expect a major patch coming soon, possibly AE changes) and finally SSF4 AE release date is in december 16 http://www.capcom.co.jp/sf4 RE: Street Fighter IV and Super Street Fighter IV - Grim - 11-29-2010 That Dudley match was FANTASTIC. Gotta agree with some of the commenters though, it seems that that final ultra came out more on luck than on a solid gameplan. I think even Marn would agree he got lucky. ![]() RE: Street Fighter IV and Super Street Fighter IV - atdsutm - 11-29-2010 (11-29-2010, 05:32 PM)Grim Wrote: That Dudley match was FANTASTIC. Gotta agree with some of the commenters though, it seems that that final ultra came out more on luck than on a solid gameplan. I think even Marn would agree he got lucky. RE: Street Fighter IV and Super Street Fighter IV - atdsutm - 11-29-2010 http://ravenrepublic.net/forums/showthread.php?tid=1070&page=10 theres a hakan guide there are also new changes for Zangief, Dudley, Dan and Sagat (check below) Developer's blog changes arcadia magazine SSF4 AE changes OMG DUDLEY FOR GOD TIER!!!!! although i noticed that many charge characters are getting nerfed. edit: i will compile every changes at the last post, and will also post + or - if its a buff or nerf RE: Street Fighter IV and Super Street Fighter IV - Mjting - 11-30-2010 bump for the SSF4 AE updates EX BANISHING FLAT DOESNT knockdown, imagine the mix possibilities on corner for zangief -apparently andrew posted this. dumbass. andrew: just to bump the topic, dear brother. RE: Street Fighter IV and Super Street Fighter IV - atdsutm - 12-03-2010 http://www.capcom.co.jp/sf4/trailer.html RE: Street Fighter IV and Super Street Fighter IV - Shintetsu - 12-03-2010 I look like Marn ![]() RE: Street Fighter IV and Super Street Fighter IV - Hempire - 12-03-2010 COSPLAY! =-D |