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LR: Modifying ACLR - Printable Version

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RE: LR: Modifying ACLR - NiX - 09-10-2011

Fantastic job! Thank you so much for all this. It's funny that even UA's hidden stats are totally out there. :d


RE: LR: Modifying ACLR - Goat - 09-10-2011

Yeah, thanks!

Oh... and look how the GOAT is like, one of the least durable. Useless piece of fucking chickenshit leg!


RE: LR: Modifying ACLR - adiyel - 09-11-2011

@Goat

so that's why your name is Goat. 'cause the legs are lame, i see. you'd probably be better off naming yourself "Icurus,' though...


RE: LR: Modifying ACLR - Goat - 09-11-2011

It's just merely coincidental. This and that leg aren't really related. LOL


RE: LR: Modifying ACLR - atdsutm - 10-03-2011

can you find out how many ammo each core anti missile system has?


RE: LR: Modifying ACLR - adiyel - 10-04-2011

each one has 500 ammo (which should NEVER run out in actual battle...)


RE: LR: Modifying ACLR - J.E_Magog - 12-12-2011

Necro'd
btw can the speed cap be tweaked? iirc the fastest ACs that can be built in LR only went 800+


RE: LR: Modifying ACLR - LCC - 12-18-2011

No man, keep it 863, IT'S TRADITION! You can technically make an AC go faster tho, through the power of parry blades.


RE: LR: Modifying ACLR - pastaboy - 12-24-2011

any faster and you'll be playin AC4 - not good


RE: LR: Modifying ACLR - J.E_Magog - 12-24-2011

No I'm just curious about the real top speed they can reach and not just the flat 863kph. I have yet to see a combat worthy ACLR that can go 863.


RE: LR: Modifying ACLR - Lord_Leperman - 12-24-2011

If they're still using the same physics engine as NX (Which I suspect From did), then the max speed can be 1000+++ as demonstrated by the walking glitch in NX (skip to 0:52 to see the glitch I'm talking about):



However, they already removed that glitch since NB so I don't know, but I'm pretty sure that 863 kp/h max top speed is not hard coded.


RE: LR: Modifying ACLR - BerserkFury - 12-30-2011

What is all of this information about? Im interested to know, please respond.


RE: LR: Modifying ACLR - NiX - 12-30-2011

Adiyel has, as far as I can tell, been trying to hex-edit the Last Raven game data in order to change in-game part stats.


RE: LR: Modifying ACLR - BerserkFury - 01-01-2012

how do you do that? is it through some kind of code breaker or action replay?

I wouldnt mind changing the stats on some of the parts in Last Raven Portable, if possible.


RE: LR: Modifying ACLR - Mjting - 01-01-2012

Nah, I don't think this was achieved through any codebreaker or action replay Smile