Heads - Printable Version +- The Raven Republic Forums (https://ravenrepublic.net/forums) +-- Forum: Armored Core (https://ravenrepublic.net/forums/forumdisplay.php?fid=57) +--- Forum: Theory and Concept (https://ravenrepublic.net/forums/forumdisplay.php?fid=25) +---- Forum: Prior Generations (https://ravenrepublic.net/forums/forumdisplay.php?fid=78) +---- Thread: Heads (/showthread.php?tid=393) Pages:
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- wanzerfreak - 12-07-2006 in this topic, we will talk about AC Heads. i'll start it off with this: SR - yay or nay? - Grim - 12-07-2006 Nay. It's a radar head, true, but it's very heavy and drainy for the defenses it has as well as its cooling and stability. It's even overshadowed by the simple Cicada in those last two stats, at the cost of a little hit in energy defense. There will always be other heads that are better than it overall. Still, I guess it's usable enough, much like its big brother, the SR2 (which is even worse on the drain). While I'm here, I guess that I should say something about choosing heads in general too. Note that the following are just my opinions and the views stem from my own playing style, which may or may not be in accord with yours. I'm posting this in case some of you out there may be able to get something out of it. It all really boils down to three things: defense to weight ratio, stability to weight ratio, and radar. Choose between one of the three, and things should open up from there. There are cases where heads could be great in all three categories though, like the Eye3. Here are some good heads sorted strictly according to the categories: Defense to weight ratio: S2, S4, Cicada, Mantis, Spider, Queen, Eye3, SR2, Sting, Eye4; maybe Beetle, Ladyb Stability to weight ratio: 69S, S2, S3, S4, Cicada, Eye, EE, Mayfly, Eye3; maybe Cicada2, Queen, SR2, Drone Radar: Radar is a special case, since it can be enabled in the non-radar heads just by equipping a back radar (which in LR, instantly equates to the RA). What's even more interesting is that some heads receive a boost to stability through this method (the S2 and the S4 coming to mind), while others receive a deduction. Lol bakit kaya? I guess the thing to remember with radar is to not choose a head that covers too large an area because it makes it hard to decipher what's going on. An example would be the Mayfly. So in general, the head selection in Last Raven looks something like this: S2, S4, Spider, Queen, Eye3, SR2, Sting, Drone; maybe 69S, Cicada, Ladyb, Cicada2, Eye4. Still a pretty limited bunch, but if you're going for originality any others not listed are still workable anyway, SR being one of them. Just don't expect to win constantly. EDIT: <!--QuoteBegin-NiX's post below+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (NiX's post below)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The durability of a particular head is also something to consider in LR.[/quote:0c8c4dc115] Whoops, forgot that one. Durability is important. From my experience, it's the radar heads which crack the fastest, which makes S2/S4 even more attractive. XD - J.E_Magog - 12-07-2006 CR-H95EE - best stability MANTIS -worst stability both break easily. - NiX - 12-07-2006 The durability of a particular head is also something to consider in LR. I've found that heads like the EYE3 and SPIDER tend to break rather quickly. Heads such as Drone, S2, S4, and EYE4 seem to last for the entirety of most matches. - J.E_Magog - 12-08-2006 what happens if a low stability head breaks? do you regain stability or you lose even more or it remains the same? - NiX - 12-08-2006 I haven't exactly tested this but supposedly when your head breaks, you lose all the benefits of having that head equipped. Basically, you lose the defense it provides, the radar, ECM defense, and yes even stability. I think you also end up moving *slightly* faster because even the weight of the former head becomes negated. EDIT - From what I recall, you also move faster when at least one arm breaks. Probably because of the absence of the weight of the weapon. - strawhat_luffy - 12-08-2006 I've had my head broken plenty of times, and it never(through memory may serve me wrong...I'm getting a new LR disc for x-mas...stupid broke disc.) seemed to give me more speed. - Crimson - 12-08-2006 It did increase speed, but it was such a minimal increase, you prolly didnt notice. - onesixone - 12-08-2006 I know it breaks like a mouldy biscuit, but I still like to use the old 5EE. On my Lightweight AC I try to be hit as little as possible anyway, and I find that it is more commonly my legs and core that are hit too, so my head remains intact through out most fights while my core may not... - Crimson - 12-08-2006 The EE is pretty good outside of the fact that it breaks like wet paper, but I like the use the Mayfly from time to time even tho I know it breaks easily as well. - wanzerfreak - 12-08-2006 SR seems like a usable head. it also seems durable. - Serene - 12-08-2006 ... Heads are just ornamental for me... But I still put defensive stats in account... - Grim - 12-08-2006 <!--QuoteBegin-Serene+Dec 8 2006, 06:49 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Serene @ Dec 8 2006, 06:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ... Heads are just ornamental for me... [/quote:392fe43b8d] ?! Why so? Heads are one of the integral parts in AC, especially in LR where stun rules. - Serene - 12-08-2006 Stuck to me, I think... But not always~ I have designs that put their heads at work too... - Crimson - 12-08-2006 What do you mean by that? |