12-11-2006, 01:02 AM
Sry for the double post
I have been working with Tempest lately and I have noticed that the RM3 arent working like I hope they were. Lately they have been missing alot lately in battle, so I thought that I would switch them to the Gar2. Reason being, I use the quick lock method of missiles where I lock on 2-4 times and fire instead of the full 6 lock. Everytime I do a full 6 lock, I usually miss with a good portion of them, but if i quick lock an shot the accuracy is much improved.
The change is to preserve Ammo and get more uses out of it. RM3 shots a total of 9 times, whereas the the Gar2 has 14 potential uses. Now I know you may be thinking, "Crim, if you lock on 4 times with the Nypmhe everytime, you will get exactly 9 usues out of it just like the RM3," and yes I do know this, but sometimes I dont lock on 4 times because 2 locks would be more convient at the time. And like I said, the RM3 has been missing alot lately, im guessing due to its arch and flight path...
What do yall think i should do?
I have been working with Tempest lately and I have noticed that the RM3 arent working like I hope they were. Lately they have been missing alot lately in battle, so I thought that I would switch them to the Gar2. Reason being, I use the quick lock method of missiles where I lock on 2-4 times and fire instead of the full 6 lock. Everytime I do a full 6 lock, I usually miss with a good portion of them, but if i quick lock an shot the accuracy is much improved.
The change is to preserve Ammo and get more uses out of it. RM3 shots a total of 9 times, whereas the the Gar2 has 14 potential uses. Now I know you may be thinking, "Crim, if you lock on 4 times with the Nypmhe everytime, you will get exactly 9 usues out of it just like the RM3," and yes I do know this, but sometimes I dont lock on 4 times because 2 locks would be more convient at the time. And like I said, the RM3 has been missing alot lately, im guessing due to its arch and flight path...
What do yall think i should do?