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Full Version: Goat and CZ's prototypes
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CZ

AinSophAur

HEAD: AALIAH/H
CORE: AALIAH/H
ARMS: LAHIRE
LEGS: LATONA
FCS: INBLUE
GENERATOR: SOBRERO
BOOSTERS (all boosters): AALIAH
OB: LINSTAT
R ARM: 063ANAR
LARM: KAPTEYN
L/R BACK: OIGAMI
SHOULDER: none

Goat

CannonFodder

HEAD: EKHAZER
CORE: HOGIRE
ARMS: SOLUH
LEGS: LATONA
FCS: INBLUE
GENERATOR: SOBRERO
BOOSTER (all boosters): AALIAH
R ARM: 063ANAR
L ARM: 051ANNR
R BACK: 063 ANPM
L BACK: none
SHOULDER: SCYLLA


Can't comment on these yet as I barely know what to recommend at all Tongue
First of all thanky you very much boss Rick for the post

anyway Im changing the name to clown zephyr just FYI XD

anyway I'll really try to come on the 27th >_<

about the AC it follows the saying "hit hard , hit fast , hit often" XD

the frame and internal design save the arms and legs were stock designs from mark and andrew so tama nga prototype parin tapos ung frs tunes di pa optimized
Thankees, I'll need to wait for my uncle to get back home though. Tongue

Hoho, I didn't know it was you Rick! I actually thought we saved our schematics on Fox's memo card.
@Goat
LOL Sorry, I couldn't help but laugh at how awkward the hogire core would look with soluh arms and latona legs! I kept on thinking it looked like a box o_o

Anyway, I suggest you lose the Scyllas. The game's movement is usually too fast for those to hit unless you're charging straight towards you're enemy and he/she's directly in front of you, considering the delay of the button press and actual deployment of the flash rockets... Considering a majority of designs are lightweight or light middleweight, they're gonna be moving around like mad. At least this will save you some weight and energy for more movement ability.