07-31-2010, 07:04 PM
hmm did some render...okies the standard rule when it comes to 3d is actually as little polygon pieces as possible so i like the whole body is one piece even if its skin tight so tried making the shoulder armor since its form fitting part of the whole mesh since mostly the character is wearing something skin tight.... tried moving arm around a bit deforms a bit not very well...so decided to separate the shoulder piece instead...besides this way the shoulder and body mesh dont have to share the same texture map so at least since they will have their own texture maps most of the detail wont be lost....
sorry if its to technical just thinking to my self...
sorry if its to technical just thinking to my self...