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Wanna see some really good art?
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Post: #16

Mga Diyos ng Oekaki:
Mortar Heads
Main

J.E_Magog



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11-20-2007 07:43 AM
Post: #17

Please tell me they're using pen tablets.

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11-20-2007 01:04 PM
Post: #18

Ohmy

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11-21-2007 08:28 AM
Post: #19

MGa gawa ng estudyante sa
Vancouver film school(results matter)Worship

<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/aZwUWiEwmBA&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/aZwUWiEwmBA&hl=en&fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object>

<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/I1AuvwfKhIk&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/I1AuvwfKhIk&hl=en&fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object>


&btw, mozy just made a DA account
http://mozy-ryzel.deviantart.com/

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09-27-2008 05:28 PM
Post: #20

kewl works Happy, actually after seeing the shots used for they used and the technique is pretty simple what makes doing scenes like friggin hard is that is rendering time and adjusting the setting for each layer so that it would appear as one whole complete scene

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10-06-2008 03:29 PM
Post: #21

The rendering would take even longer if everything was 3D.

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10-07-2008 01:57 PM
Post: #22

yup, so doing a live shot for a person cuts down on rendering but it has its ups and downs like for one thing doing a live action shot means you have a to be a good actor XD plus even then you would still need to adjust the lighting conditions, for the live action shot because real world lights are pretty different from visual shots, then there is the problem for the HDRI imaging adjustment for each layer for post production compositing phase later on. Then layers upon layers of different settings, such an AO layer /Ambiant Occlusion layer to even give a much more realistic effect, also in some case specular, color, grayscale, dynamics, lighting etc are seperate layers depending on the situation or what you want to occur on the shot.

For me the scene with the dragon is the hardest to do among the scene showed in this thread. well the good news at least with the dragon scene is that you can get away with a low poly, low tesselated dragon model, high res texture specs for the dragon since its a long shot, you wont be seeing much of the details.

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10-07-2008 02:14 PM
Post: #23

Yeah and i think it would be impossible for him to finish that dragon demo all by himself. For a solo project, something similar to that tank vid would be fine.

More information on that Dragon demo:
http://www.gianfrancovalle.com/02%20-%20Backstage.html

More works from Teh Wei Yeh(tank demo)
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/E8_5LEZOZ8U&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/E8_5LEZOZ8U&hl=en&fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object>
(This post was last modified: 10-07-2008 03:35 PM by J.E_Magog.)

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10-07-2008 03:35 PM
Post: #24

actually if a person has a lot of freetime, enough skill, and a lot of dedication that single person can do something like that.

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10-13-2008 11:56 PM
Post: #25

Works made in Painter/Photoshop. He gets the lighting perfectly, they almost look 3D.

http://michaelkutsche.cgsociety.org/gallery/639749/
http://michaelkutsche.cgsociety.org/gallery/681217/

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10-28-2008 12:26 PM
Post: #26

astig ng work XD, though i dont think ill ever achieve that quality like foreever XD wakekekeke XD

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10-29-2008 11:22 PM
Post: #27

Now one of my favorites:
http://www.androidjones.com/
http://androidjones.blogspot.com/
http://features.cgsociety.org/story_cust...ry_id=4389

I didn't really appreciate his art until I saw the album art he made for Soulfy:

[Image: SFCAJ.jpg]
high res image can be found here.

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12-02-2008 04:29 PM
Post: #28

Android's good. But I find his works too... polished for my speed-paint loving brain, if that makes sense.

I find Carl Beu and Kandoken more to my liking. Kandoken especially because of his painting style, and the fact that most of his works are SF-related. Tongue

Carl Beu:
http://hungerartist.deviantart.com/
http://www.demonhand.blogspot.com/

Kandoken:
http://kandoken.deviantart.com/
http://kandoken.blogspot.com/

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12-02-2008 06:55 PM
Post: #29

I forgot to mention Hiroaki Samura(Blade of the Immortal)
I enjoyed his guro stuff.

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05-21-2009 10:18 PM
Post: #30

One of my favorites at PIXIVLaughing
link
link
link
link

J.E_Magog



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12-22-2009 12:25 AM
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