Current time: 03-28-2024, 05:46 PM
Imagination Garage
(12-05-2006, 03:10 PM)wanzerfreak Wrote: a left-hand Python would probably more reliable than a right-handed one.

the funniest thing about this is...FROM actually had a lefty PYTHON in the game's code and it does perform better than the right one from the looks of its stats!

Reply
(09-12-2011, 08:01 AM)adiyel Wrote:
(12-05-2006, 03:10 PM)wanzerfreak Wrote: a left-hand Python would probably more reliable than a right-handed one.

the funniest thing about this is...FROM actually had a lefty PYTHON in the game's code and it does perform better than the right one from the looks of its stats!

WOW! Holy Sheet! I've been wanting to ask you lately...
Is it possible to actually make left arm version of right arm weapons?
'Signatures are overrated.'
Reply
That reminds me of the KHD-GMAX from nexus. I bet its got some crappy stats
Reply
Not sure if this is a dig, buuut...I came up with some ideas for AC parts using AC3-style names (Because NX series sucks):

MHD-SS/808 (Mirage Head - ZHD-8008/S)
MANUFACTURER MIRAGE
PRICE 41500
WEIGHT 179
ENERGY DRAIN 431
ARMOR POINTS 922
DEF SHELL 133
DEF ENERGY 141
COOLING 164
COMPUTER TYPE DETAILED
COMPUTER VOICE FEMALE
SYSTEM RECOVERY HIGH
MAP TYPE AREA & PLACE NAME
BIO SENSOR NONE
ECM CANCELER PROVIDED
RADAR FUNCTION PROVIDED
RADAR RANGE 950
RADAR TYPE STANDARD
SCANNING INTERVAL 42
DESCRIPTION Head with wide range search radar.
MY INPUT It's the ZHD-8008/S from AC2. Like a lighter MHD-MM/007 but lacking a Bio-Sensor.

MLR-ARW (Mirage Legs Float - ZLR-ARROW)
MANUFACTURER MIRAGE
PRICE 97000
MAXIMUM WEIGHT 3930
WEIGHT 1655
ENERGY DRAIN 2044
STATIONARY DRAIN 3265
ARMOR POINTS 2880
DEF SHELL 412
DEF ENERGY 478
COOLING 965
MOVING ABILITY 691
TURNING SPEED 133
JUMP FUNCTION NONE
BRAKING ABILITY 178
LANDING STABILITY 866
DEFENSIVE STABILITY 899
DESCRIPTION Designed with high top-speed in mind.
MY INPUT It's the ZLR-ARROW from AC2AA. Very fast and light, but low stability and load capacity.

CAW-DNM48-01 (Crest Arms Weapon - Dual Napalm Missile - 48 Rounds, 1 Lock)
MANUFACTURER CREST IND.
PRICE 116000
TYPE WEAPON ARMS
WEIGHT 1920
ENERGY DRAIN 420
ARMOR POINTS 1176
COOLING 212
WEAPON LOCK STANDARD
ATTACK POWER 1350:168
AMMO HEAT 500:1011
RANGE 450:450
MAXIMUM LOCK 1:1
RELOAD TIME 46:46
NUMBER OF AMMO 48
AMMO TYPE SOLID
AMMO PRICE 830
USAGE DRAIN -:-
DESCRIPTION Toggle missile type: napalm/heat.
MY INPUT If you thought heat missile arms were fun, this should be even better. Imagine the hilarity of launching these and watching the enemy wail their ass off as they're on fire! Also note that they launch two missiles per lock.

CWM-N20-2 (Crest Weapon Missile - Napalm - 20 Rounds, 2 Locks)
MANUFACTURER CREST IND.
PRICE 64000
TYPE NAPALM MISSILE
WEIGHT 420
ENERGY DRAIN 285
WEAPON LOCK STANDARD
ATTACK POWER 150
AMMO HEAT 672
RANGE 450
MAXIMUM LOCK 2
RELOAD TIME 64
NUMBER OF AMMO 20
AMMO TYPE SOLID
AMMO PRICE 540
USAGE DRAIN -
DESCRIPTION Fires missiles that ignite on impact.
MY INPUT EWM-NAP-02 from AC2AA. Because napalm is fun.

CWX-TM-60-1 (Crest Weapon Dual Back - Triple Missile - 60 Rounds, 1 Lock)
MANUFACTURER CREST IND.
PRICE 147500
TYPE TRIPLE MISSILE
WEIGHT 1756
ENERGY DRAIN 1036
WEAPON LOCK STANDARD
ATTACK POWER 980
AMMO HEAT 310
RANGE 500
MAXIMUM LOCK 1
RELOAD TIME 60
NUMBER OF AMMO 60
AMMO TYPE SOLID
AMMO PRICE 515
USAGE DRAIN -
DESCRIPTION Fires six missiles per lock-on.
MY INPUT Six missiles at once! Without relations! Heavy as all hell though.

CWX-MM-24-1 (Crest Weapon Dual Back - Multi Missile - 24 Rounds, 1 Lock)
MANUFACTURER CREST IND.
PRICE 122000
TYPE MULTI MISSILE
WEIGHT 1430
ENERGY DRAIN 320
WEAPON LOCK STANDARD
ATTACK POWER 880
AMMO HEAT 380
RANGE 550
MAXIMUM LOCK 1
RELOAD TIME 47
NUMBER OF AMMO 24
AMMO TYPE SOLID
AMMO PRICE 825
USAGE DRAIN -
DESCRIPTION Fires 2 multiple warhead missiles.
MY INPUT Much like the EWX-BAL4 from AC2, but the warheads split in an X-pattern.

MWX-OC18/3 (Mirage Weapon Dual Back - Orbit Cannon - 18 Rounds, 3 Locks)
MANUFACTURER MIRAGE
PRICE 138000
TYPE ORBIT CANNON
WEIGHT 1317
ENERGY DRAIN 1020
WEAPON LOCK SPECIAL
ATTACK POWER 145
AMMO HEAT 12
RANGE 500
MAXIMUM LOCK 3
RELOAD TIME 240
NUMBER OF AMMO 18
AMMO TYPE ENERGY
AMMO PRICE -
USAGE DRAIN 1300
DESCRIPTION Fires units that attack on their own.
MY INPUT ZWX-F04/ORBIT from AC2, launches two Orbits per lock. May need a bit more ammo.

KWI-OM15 (Kisaragi Weapon Inside - Orbit Maker, 15 Rounds)
MANUFACTURER KISARAGI
PRICE 62000
TYPE ORBIT MAKER
WEIGHT 415
ENERGY DRAIN 280
ATTACK POWER 145
AMMO HEAT 22
RANGE 420
MAXIMUM LOCK 0
RELOAD TIME 160
NUMBER OF AMMO 15
AMMO TYPE SOLID
AMMO PRICE 900
DESCRIPTION Dispenses a small orbit weapon.
MY INPUT Dohohoho INW-OM-PRT in AC3!

KWGG-IRX-IN (Kisaragi Weapon Miniature Back - Plasma Cannon Dual Arm, I-C003-IN)
MANUFACTURER KISARAGI
PRICE 130000
TYPE PLASMA CANNON
WEIGHT 1710
ENERGY DRAIN 895
WEAPON LOCK SPECIAL
ATTACK POWER 3000
AMMO HEAT 24
RANGE 550
MAXIMUM LOCK 1
RELOAD TIME 34
NUMBER OF AMMO 30
AMMO TYPE ENERGY
AMMO PRICE -
USAGE DRAIN 7300
DESCRIPTION: Rapid-fire plasma cannon. Takes both arm unit slots.
MY INPUT I always thought it would have been interesting to have dual arm units. Here's the I-C003-IN's two-handed plasma cannon. You can't fire it while moving unless you're using a quadruped or tank, but you can move directly before or afterward, unlike back-mounted cannons.

KWGG-XC-SERRE (Kisaragi Weapon Miniature Back - Laser Rifle, I-CFFF-SERRE)
MANUFACTURER KISARAGI
PRICE 90000
TYPE LASER RIFLE
WEIGHT 1238
ENERGY DRAIN 815
WEAPON LOCK SPECIAL
ATTACK POWER 1550
AMMO HEAT 15
RANGE 565
MAXIMUM LOCK 1
RELOAD TIME 80
NUMBER OF AMMO 48
AMMO TYPE ENERGY
AMMO PRICE -
USAGE DRAIN 4672
DESCRIPTION Kisaragi-manufactured laser rifle that fires high velocity rounds.
MY INPUT It's I-CFFF-SERRE's laser rifle. I filed it under Kisaragi's name because they were also responsible for reverse-engineering OP-I and such. It also happens to be more like a handheld laser cannon than it is a laser rifle.

KLB-LS-SERRE (Kisaragi Laser Blade - Left Arm, I-CFFF-SERRE)
MANUFACTURER KISARAGI
PRICE 96000
TYPE LASER BLADE
WEIGHT 451
ENERGY DRAIN 201
ATTACK POWER 1597
ATTACK HEAT 16
DISCHARGE HEAT 12
RANGE RATING 12
WAVE RANGE -
USAGE DRAIN 7093
DESCRIPTION High-powered blade with a long laser housing for improved range.
MY INPUT I-CFFF-SERRE's blade. Kind of similar to the LB4 from ACLR.

KAW-JUPITER (Kisaragi Arms Weapon - Dual Parrying Blade, 40 Rounds)
MANUFACTURER KISARAGI
PRICE 128000
TYPE WEAPON ARMS
WEIGHT 1532
ENERGY DRAIN 202
ARMOR POINTS 1018
COOLING 322
DISCHARGE HEAT 362:724
ATTACK POWER 3200:4500
ATTACK HEAT 625:1583
RANGE RATING 7
USAGE LIMIT 40
DESCRIPTION: Toggle parrying blades: attack strength.
MY INPUT Perhaps destined to be the most specialized weapon in AC history, these things are boss against Massive Weapons but not much else (They can kill ACs, but you'd need to be a pretty dumb pilot to get killed by these). Secondary fire mode increases the attack power and heat, but also doubles the discharge heat.

CAW-DGS-96 (Crest Arms Weapon - Dual Shotgun, 96 Rounds)
MANUFACTURER CREST IND.
PRICE 48000
TYPE WEAPON ARMS
WEIGHT 1180
ENERGY DRAIN 74
ARMOR POINTS 690
COOLING 536
WEAPON LOCK STANDARD
ATTACK POWER 183:183
AMMO HEAT 54:54
RANGE 750:750
MAXIMUM LOCK 1:1
RELOAD TIME 143:87
NUMBER OF AMMO 96
AMMO TYPE SOLID
AMMO PRICE 156
USAGE DRAIN -:-
DESCRIPTION Toggle shotgun: no. of rounds fired.
MY INPUT I was imagining these things would be some kind of dual quad-barrel mechanism. You can fire both shots at once, but the reloading process takes longer. It's worth noting it fires twelve pellets per round, so you're actually dealing with 2196 damage on a good hit.

MAW-DSR/120 (Mirage Arms Weapon - Dual Sniper Rifle, 120 Rounds)
MANUFACTURER MIRAGE
PRICE 48000
TYPE WEAPON ARMS
WEIGHT 1180
ENERGY DRAIN 74
ARMOR POINTS 690
COOLING 536
WEAPON LOCK NARROW&DEEP
ATTACK POWER 995:995
AMMO HEAT 23:23
RANGE 1000:1000
MAXIMUM LOCK 1:1
RELOAD TIME 38:62
NUMBER OF AMMO 120
AMMO TYPE SOLID
AMMO PRICE 100
USAGE DRAIN -:-
DESCRIPTION Toggle sniper rifle: no. of rounds fired.
MY INPUT Quad sniper rifles. In case it wasn't blindingly obvious to begin with, I really like weapon arms. You can toggle two rounds or four depending on how confident you are in them all connecting.

PLS-EMA02 (Kisaragi Fire Control System - Improved PLS-EMA)
MANUFACTURER KISARAGI
PRICE 62000
WEIGHT 18
ENERGY DRAIN 38
LOCK TYPE LENGTHWAY
TARGET MULTI
MAXIMUM LOCK 12
LOCK SPEED 40
SIGHT RANGE 481
PRECISION 8
DESCRIPTION: Twelve locks max, vertical lock type.
MY INPUT This + MWM-S60-12s = All your aerial enemy problems solved.

PLS-ROA02 (Kisaragi Fire Control System - Improved PLS-ROA)
MANUFACTURER KISARAGI
PRICE 110000
WEIGHT 37
ENERGY DRAIN 65
LOCK TYPE SIDEWAY
TARGET MULTI
MAXIMUM LOCK 12
LOCK SPEED 29
SIGHT RANGE 351
PRECISION 5
DESCRIPTION: Twelve locks max, horizontal lock type.
MY INPUT This is probably too good an FCS for AC3. On second thought, Little Raptors are too good a guard MT for AC3 too, so go for it.

VREX-ND-1 (Crest Fire Control System - Narrow And Deep, 1 Lock)
MANUFACTURER CREST IND.
PRICE 45000
WEIGHT 22
ENERGY DRAIN 55
LOCK TYPE NARROW&DEEP
TARGET SINGLE
MAXIMUM LOCK 1
LOCK SPEED 20
SIGHT RANGE 751
PRECISION 8
DESCRIPTION Narrow and deep lock type FCS with improved lock time.
MY INPUT Basic as basic ever gets but posesses an EXTREMELY QUICK LOCK SPEED! This is basically the CR-F91DSN from Nexus.

KWI-HZ50 (Kisaragi Weapon Inside - Howitzer, 50 Rounds)
MANUFACTURER KISARAGI
PRICE 35500
TYPE HOWITZER
WEIGHT 204
ENERGY DRAIN 14
ATTACK POWER 1250
AMMO HEAT 306
RANGE 440
MAXIMUM LOCK -
RELOAD TIME 60
NUMBER OF AMMO 50
AMMO TYPE SOLID
AMMO PRICE 400
DESCRIPTION Inside-mounted howitzer.
MY INPUT Yeah. Pretty self-explanatory, although it's worth noting there could be Spread and Napalm variants.

CLF-33-XX (Crest Legs 4Legs - ELF-XX33)
MANUFACTURER CREST IND.
PRICE 78700
MAXIMUM WEIGHT 6660
WEIGHT 3035
ENERGY DRAIN 3570
STATIONARY DRAIN 2990
ARMOR POINTS 3722
DEF SHELL 552
DEF ENERGY 556
COOLING 1076
MOVING ABILITY 396
TURNING SPEED 122
JUMP FUNCTION PROVIDED
BRAKING ABILITY 116
LANDING STABILITY 2402
DEFENSIVE STABILITY 1960
DESCRIPTION High load capacity. Heavy.
MY INPUT When you build a tank but don't want to make it a tank. This is supposed to be based on the ELF-XX33.

MBT-OX/E10 (Mirage Booster - Add Power, Improved MBT-OX/E9)
MANUFACTURER MIRAGE
PRICE 34700
WEIGHT 213
ENERGY DRAIN 41
BOOST POWER 15400
CHARGE DRAIN 3500
DESCRIPTION MBT-OX/E9 redesigned to offer improved boost power.
MY INPUT That unused booster from the Silent Line promo screens. You have them in an archive so you probably already know what I'm talking about.

KWX-EO-SERRE (Kisaragi Weapon Dual Back - Exceed Orbit, I-CFFF-SERRE)
MANUFACTURER KISARAGI
PRICE 77700
TYPE RELATION EO
WEIGHT 1556
ENERGY DRAIN 875
WEAPON LOCK SPECIAL
ATTACK POWER 123
AMMO HEAT 8
RANGE 300
MAXIMUM LOCK 8
RELOAD TIME 122
NUMBER OF AMMO 120
AMMO TYPE ENERGY
AMMO PRICE -
USAGE DRAIN 884
DESCRIPTION Back-mounted exceed orbits.
MY INPUT A relation EO? Sweet! Problem is, using it with an OB core can be kind of awkward, as OB is, well, OB. That said, eight extra EOs can be quite a help at times...

KWEL-RO20 (Kisaragi Weapon Extension Laser - Relation Orbit Cannon, 20 Rounds)
MANUFACTURER KISARAGI
PRICE 130000
TYPE RELATION ORBIT
WEIGHT 399
ENERGY DRAIN 507
ATTACK POWER 145
AMMO HEAT 6
RANGE 500
MAXIMUM LAUNCH 2
RELOAD TIME 160
NUMBER OF AMMO
AMMO TYPE ENERGY
AMMO PRICE -
USAGE DRAIN 1600
DESCRIPTION Interlocking support orbits.
MY INPUT Because I liked OP's idea.

KWG-EFT600 (Kisaragi Weapon Hand - Energy Flamethrower, 600 Rounds)
MANUFACTURER KISARAGI
PRICE 68500
TYPE EN FLAMETHROWER
WEIGHT 355
ENERGY DRAIN 315
WEAPON LOCK WIDE&SHALLOW
ATTACK POWER 580
AMMO HEAT 16
RANGE 96
MAXIMUM LOCK -
RELOAD TIME 4
NUMBER OF AMMO 600
AMMO TYPE ENERGY
AMMO PRICE -
USAGE DRAIN 370
DESCRIPTION Flamethrower designed to utilize energy ammunition.
MY INPUT More attack power on a flamethrower, at the cost of not being able to use it continuously. The "flames" are more like some purple gas, not your usual fire.

MWM-QM24/1 (Mirage Weapon Missile - Quad Missile - 24 Rounds, 1 Lock)
MANUFACTURER MIRAGE
PRICE 87300
TYPE QUAD MISSILE
WEIGHT 220
ENERGY DRAIN 285
WEAPON LOCK STANDARD
ATTACK POWER 1110
AMMO HEAT 268
RANGE 400
MAXIMUM LOCK 1
RELOAD TIME 62
NUMBER OF AMMO 24
AMMO TYPE SOLID
AMMO PRICE 364
USAGE DRAIN -
DESCRIPTION Fires 4 missiles at once per lock.
MY INPUT Quad missiles! Note that this is the ZWM-M24/IMI from AC2.

CWX-TITAN2 (Crest Weapon Dual Back - CWM-TITAN - Dual Fire)
MANUFACTURER CREST IND.
PRICE 193700
TYPE LARGE MISSILE
WEIGHT 2272
ENERGY DRAIN 554
WEAPON LOCK STANDARD
ATTACK POWER 6800
AMMO HEAT 1730
RANGE 290
MAXIMUM LOCK 1
RELOAD TIME 255
NUMBER OF AMMO 8
AMMO TYPE SOLID
AMMO PRICE 3500
USAGE DRAIN -
DESCRIPTION Dual high-explosive missile launchers.
MY INPUT It's like having dual TITANs, except they fire two missiles at a time. Can lead to some rather lulzy outcomes when combined with the TITAN4 arms and RT16 extensions. Of course, it's heavy as fuck and useless against MTs.

MWG-SBZ/HYDRA (Mirage Weapon Hand - Spread Bazooka, ZWG-BZ/HYDRA)
MANUFACTURER MIRAGE
PRICE 81000
TYPE SPREAD BAZOOKA
WEIGHT 1230
ENERGY DRAIN 36
WEAPON LOCK SPECIAL
ATTACK POWER 560
AMMO HEAT 108
RANGE 400
MAXIMUM LOCK 1
RELOAD TIME 58
NUMBER OF AMMO 24
AMMO TYPE SOLID
AMMO PRICE 370
USAGE DRAIN -
DESCRIPTION Bazooka fires a spread.
MY INPUT The HYDRA from Another Age was a cool design, but its SLAC counterpart didn't really feel up to par due to the horizontal-only and wider shot spread. This is here to rectify that. It contains less ammunition though. The total damage output is roughly 1680 points.

CWI-PL-60 (Crest Weapon Inside - Plasma Dispenser, 60 Rounds)
MANUFACTURER CREST IND.
PRICE 19800
TYPE PLASMA DISPENSER
WEIGHT 158
ENERGY DRAIN 105
ATTACK POWER 740
AMMO HEAT 84
RANGE 750
MAXIMUM LOCK -
RELOAD TIME 150
NUMBER OF AMMO 60
AMMO TYPE ENERGY
USAGE DRAIN 1200
DESCRIPTION High energy bomb explodes on impact.
MY INPUT It's an energy-based bomb dispenser. Need I say more?

CWI-SV-80 (Crest Weapon Inside - Spread Vulcan, 80 Rounds)
MANUFACTURER CREST IND.
PRICE 37000
TYPE SPREAD VULCAN
WEIGHT 149
ENERGY DRAIN 78
ATTACK POWER 150
AMMO HEAT 64
RANGE 750
MAXIMUM LOCK -
RELOAD TIME 10
NUMBER OF AMMO 80
AMMO TYPE SOLID
AMMO PRICE 5
DESCRIPTION Small, inside mounted vulcan.
MY INPUT Remember the useless-as-hell INW-RV-08 from AC2AA? Well, now that Inside parts actually face forward, we actually have a useful weapon from that! Each round fires four pellets similar to a Slug Gun's, out of alternating shoulders. No lock, but extremely powerful if you get in close.

MWR-P/45 (Mirage Weapon Rocket - Plasma, 45 Rounds)
MANUFACTURER MIRAGE
PRICE 46000
TYPE PLASMA ROCKET
WEIGHT 390
ENERGY DRAIN 13
WEAPON LOCK NARROW&DEEP
ATTACK POWER 1600
AMMO HEAT 14
RANGE 800
MAXIMUM LOCK -
RELOAD TIME 48
NUMBER OF AMMO 40
AMMO TYPE ENERGY
AMMO PRICE -
USAGE DRAIN 3400
DESCRIPTION Plasma-based rockets, forty five rounds.
MY INPUT Energy rockets! Someone else mentioned it in this thread, I think. Don't remember where.

MWC-SPL/96 (Mirage Weapon Cannon - Spread Laser, 96 Rounds)
MANUFACTURER MIRAGE
PRICE 45400
TYPE SPREAD LASER
WEIGHT 835
ENERGY DRAIN 983
WEAPON LOCK NARROW&DEEP
ATTACK POWER 150
AMMO HEAT 10
RANGE 350
MAXIMUM LOCK 1
RELOAD TIME 28
NUMBER OF AMMO 96
AMMO TYPE ENERGY
AMMO PRICE -
USAGE DRAIN 4800
DESCRIPTION Laser cannon version of the slug gun.
MY INPUT I never understood why there were spread laser arms and no spread laser back units. Well, this is to rectify that. Each round fires ten lasers, for a total damage output of 1500 points. Usage drain is high however, so be careful!

MWG-MGE/300 (Mirage Weapon Hand - Machine Gun Energy, 300 Rounds)
MANUFACTURER MIRAGE
PRICE 77200
TYPE EN MACHINE GUN
WEIGHT 950
ENERGY DRAIN 160
WEAPON LOCK SPECIAL
ATTACK POWER 122
AMMO HEAT 8
RANGE 340
MAXIMUM LOCK 1
RELOAD TIME 5
NUMBER OF AMMO 300
AMMO TYPE ENERGY
AMMO PRICE -
USAGE DRAIN 680
DESCRIPTION Machine gun designed to fire high charged energy rounds.
MY INPUT Hey look, it's like the SILKY...but it's not complete crap! Ho ho!

MWM-M36/6 (Mirage Weapon Missile - Middle Missile - 36 Rounds, 6 Locks)
MANUFACTURER MIRAGE
PRICE 53000
TYPE MIDDLE MISSILE
WEIGHT 741
ENERGY DRAIN 203
WEAPON LOCK STANDARD
ATTACK POWER 1350
AMMO HEAT 186
RANGE 500
MAXIMUM LOCK 6
RELOAD TIME 60
NUMBER OF AMMO 36
AMMO TYPE SOLID
AMMO PRICE 250
USAGE DRAIN -
DESCRIPTION Fire up to 6 missiles at once.
MY INPUT Six Middle Missiles. They were so underrated in AC3...

KWX-XM-120-1 (Kisaragi Weapon Dual Back - Micro Missile - 120 Rounds, 1 Lock)
MANUFACTURER KISARAGI
PRICE 105010
TYPE MICRO MISSILE
WEIGHT 635
ENERGY DRAIN 1022
WEAPON LOCK STANDARD
ATTACK POWER 405
AMMO HEAT 90
RANGE 580
MAXIMUM LOCK 1
RELOAD TIME 72
NUMBER OF AMMO 120
AMMO TYPE SOLID
AMMO PRICE 315
USAGE DRAIN -
DESCRIPTION Fires twelve micro missiles per lock-on.
MY INPUT Micro Missiles aren't in AC3, but here's a damn fine start for them! It's a dual back unit, yes, but it launches no less than twelve missiles per lock. Combine with Relation Missiles and...well, you can guess the rest.

KWC-HZ90S (Kisaragi Weapon Cannon - Howitzer, 90 Rounds, Spread)
MANUFACTURER KISARAGI
PRICE 173000
TYPE SPREAD HOWITZER
WEIGHT 1186
ENERGY DRAIN 14
WEAPON LOCK STANDARD
ATTACK POWER 485
AMMO HEAT 278
RANGE 1148
MAXIMUM LOCK -
RELOAD TIME 94
NUMBER OF AMMO 90
AMMO TYPE SOLID
AMMO PRICE 300
USAGE DRAIN -
DESCRIPTION Shoulder-mounted spread howitzer.
MY INPUT The shells fired by this thing actually split into eight bomblets for a total of 3880 damage. Otherwise, it's exactly as you'd expect.

KWX-HZ-160 (Kisaragi Weapon Dual Back - Howitzer, 160 Rounds)
MANUFACTURER KISARAGI
PRICE 215700
TYPE HOWITZER
WEIGHT 1169
ENERGY DRAIN 28
WEAPON LOCK STANDARD
ATTACK POWER 1800
AMMO HEAT 305
RANGE 1000
MAXIMUM LOCK -
RELOAD TIME 60
NUMBER OF AMMO 160
AMMO TYPE SOLID
AMMO PRICE 400
USAGE DRAIN -
DESCRIPTION Dual back-mounted howitzer.
MY INPUT When you need a lot of howitzers...

CWM-BL06-1 (Crest Weapon Missile - Burst Large Missile - 6 Rounds, 1 Lock)
MANUFACTURER CREST IND.
PRICE 115000
TYPE BURST LARGE MISSILE
WEIGHT 1520
ENERGY DRAIN 418
WEAPON LOCK STANDARD
ATTACK POWER 1520
AMMO HEAT 888
RANGE 600
MAXIMUM LOCK 1
RELOAD TIME 255
NUMBER OF AMMO 6
AMMO TYPE SOLID
AMMO PRICE 3500
USAGE DRAIN -
DESCRIPTION Large missile that releases high-explosive cluster bombs.
MY INPUT Okay, so it launches a Large Missile...which then makes its way above the target and fires no less than six grenade rounds into their head! Of course, you pretty much need the target to stand still in order to work. But Massive weapons do that. And with a total of 9120 damage per launch, who can resist these?

CWX-HECTO2 (Crest Weapon Dual Back - CWR-HECTO - Dual Fire)
MANUFACTURER CREST IND.
PRICE 190500
TYPE LARGE ROCKET
WEIGHT 1241
ENERGY DRAIN 24
WEAPON LOCK NARROW&DEEP
ATTACK POWER 3200
AMMO HEAT 635
RANGE 900
MAXIMUM LOCK -
RELOAD TIME 60
NUMBER OF AMMO 36
AMMO TYPE SOLID
AMMO PRICE 442
USAGE DRAIN -
DESCRIPTION Dual fire large rockets.
MY INPUT It's dual HECTO action on a dual back slot. Sounds fun, right?

MWG-XCT/90 (Mirage Weapon Hand - Laser Rifle Triple, 90 Rounds)
MANUFACTURER MIRAGE
PRICE 62200
TYPE TRIPLE LASER RIFLE
WEIGHT 632
ENERGY DRAIN 842
WEAPON LOCK SPECIAL
ATTACK POWER 482
AMMO HEAT 4
RANGE 690
MAXIMUM LOCK 1
RELOAD TIME 52
NUMBER OF AMMO 90
AMMO TYPE ENERGY
AMMO PRICE -
USAGE DRAIN 2500
DESCRIPTION Triple fire laser rifle.
MY INPUT It's the next natural step...

KAW-DKP48 (Kisaragi Arms Weapon - Dual Pulse Rifle, 48 Rounds)
MANUFACTURER KISARAGI
PRICE 82100
TYPE WEAPON ARMS
WEIGHT 1694
ENERGY DRAIN 491
ARMOR POINTS 975
COOLING 298
WEAPON LOCK WIDE&SHALLOW
ATTACK POWER 820:820
AMMO HEAT 32:32
RANGE 680:680
MAXIMUM LOCK 1:1
RELOAD TIME 24:34
NUMBER OF AMMO 48
AMMO TYPE ENERGY
AMMO PRICE -
USAGE DRAIN 3817/3817
DESCRIPTION Variable firing rate pulse rifles.
MY INPUT This is basically a choice between regular and AST pulse cannons (With a WS lockbox, yay!). Also the arms on the RUSYANA from ACNX.

MWG-MGL/360 (Mirage Weapon Hand - Machine Gun Left Arm, 360 Rounds)
MANUFACTURER MIRAGE
PRICE 56000
TYPE MACHINE GUN
WEIGHT 464
ENERGY DRAIN 7
ATTACK POWER 92
AMMO HEAT 6
RANGE 330
RELOAD TIME 2
NUMBER OF AMMO 360
AMMO TYPE SOLID
AMMO PRICE 15
USAGE DRAIN -
DESCRIPTION Machine gun designed to inflict impressive close-range damage.
MY INPUT Hey look, it's the NIX in AC3! Without the absurdly long reload time! Of course, ammo runs out in a heartbeat. But seriously, just imagine the fire rate tearing through someone unfortunate...

KWX-PLUTO (Kisaragi Weapon Dual Back - Pursuit Orbit Cannon, 4 Rounds)
MANUFACTURER KISARAGI
PRICE 164000
TYPE PURSUIT ORBIT
WEIGHT 1556
ENERGY DRAIN 875
WEAPON LOCK SPECIAL
ATTACK POWER 285
AMMO HEAT 6
RANGE 420
MAXIMUM LOCK -
RELOAD TIME 240
NUMBER OF AMMO 4
AMMO TYPE ENERGY
AMMO PRICE -
USAGE DRAIN 9600
DESCRIPTION Fires a pod that deploys swarms of orbits.
MY INPUT I think someone in this thread mentioned this thing already. Decided to capitalize on it and such. Each pod carries twelve Orbits, by the way.

CWG-ABZ-60 (Crest Weapon Hand - Assault Bazooka, 60 Rounds)
MANUFACTURER CREST IND.
PRICE 85000
TYPE AST BAZOOKA
WEIGHT 1386
ENERGY DRAIN 24
WEAPON LOCK SPECIAL
ATTACK POWER 1400
AMMO HEAT 476
RANGE 435
MAXIMUM LOCK 1
RELOAD TIME 60
NUMBER OF AMMO 60
AMMO TYPE SOLID
AMMO PRICE 161
USAGE DRAIN -
DESCRIPTION Bazooka fires a three-round burst.
MY INPUT You know, ever since Silent Line (And at LEAST Silent line, mind you), there has been some enemy with an AST bazooka, and yet you never get ahold of one yourself. Times have changed now!

KWM-E15/3 (Kisaragi Weapon Missile - Energy - 15 Rounds, 3 Locks)
MANUFACTURER KISARAGI
PRICE 99000
TYPE EN MISSILE
WEIGHT 527
ENERGY DRAIN 495
WEAPON LOCK SPECIAL
ATTACK POWER 800
AMMO HEAT 3
RANGE 500
MAXIMUM LOCK 3
RELOAD TIME 160
NUMBER OF AMMO 15
AMMO TYPE ENERGY
AMMO PRICE -
USAGE DRAIN 1600
DESCRIPTION Fires energy-based missiles. Up to 3 locks.
MY INPUT These are basically energy-based Stealth missiles. Unfortunately, they're rather slow and don't track well either. So we're not going to see R-Gray action anytime soon. Although I would full well endorse an R-Gray that transformed into an AC...Oh hey. That already exists.

MWG-LBZ/30 (Mirage Weapon hand - Laser Bazooka, 30 Rounds)
MANUFACTURER MIRAGE
PRICE 63000
TYPE LASER BAZOOKA
WEIGHT 1183
ENERGY DRAIN 511
WEAPON LOCK SPECIAL
ATTACK POWER 1600
AMMO HEAT 14
RANGE 470
MAXIMUM LOCK 1
RELOAD TIME 75
NUMBER OF AMMO 30
AMMO TYPE ENERGY
AMMO PRICE -
USAGE DRAIN 3400
DESCRIPTION Bazooka firing high-charged energy rounds.
MY INPUT I always found it funny how FROM seemed to stress that the bazookas in game were "solid shell". It's almost as if they were implying an energy-based one was somewhere around the corner. Ah, well, this is it I guess.

CWG-BZ-50N (Crest Weapon Hand - Bazooka, 50 Rounds, Napalm)
MANUFACTURER CREST IND.
PRICE 53000
TYPE NAPALM BAZOOKA
WEIGHT 804
ENERGY DRAIN 15
WEAPON LOCK SPECIAL
ATTACK POWER 200
AMMO HEAT 444
RANGE 435
MAXIMUM LOCK 1
RELOAD TIME 60
NUMBER OF AMMO 50
AMMO TYPE SOLID
AMMO PRICE 200
USAGE DRAIN -
DESCRIPTION Bazooka's shells ignite target upon impact.
MY INPUT This would be too damn funny to use in a game. Seriously, a bazooka that SETS ENEMIES ON FIRE! Low actual damage though.

MWG-AKPL/96 (Mirage Weapon Hand - Assault Pulse Rifle Left Arm, 96 Rounds)
MANUFACTURER MIRAGE
PRICE 80000
TYPE AST PULSE RIFLE
WEIGHT 325
ENERGY DRAIN 489
ATTACK POWER 399
AMMO HEAT 4
RELOAD TIME 44
NUMBER OF AMMO 96
AMMO TYPE ENERGY
AMMO PRICE -
USAGE DRAIN 820
DESCRIPTION AST type pulse rifle.
MY INPUT This also has appeared on various enemies but not on ACs themselves. Weird.

MWR-SM/30 (Mirage Weapon Rocket - Spread Rocket, 30 Rounds)
MANUFACTURER MIRAGE
PRICE 46000
TYPE SPREAD ROCKET
WEIGHT 568
ENERGY DRAIN 18
WEAPON LOCK NARROW&DEEP
ATTACK POWER 820
AMMO HEAT 162
RANGE 885
MAXIMUM LOCK -
RELOAD TIME 60
NUMBER OF AMMO 30
AMMO TYPE SOLID
AMMO PRICE 378
USAGE DRAIN -
DESCRIPTION Fires rockets that spread out just as they reach their target.
MY INPUT This fires a Middle Rocket that splits into four Small Rockets shortly before hitting its target. This makes it easier to hit enemies if they attempt to dodge.

KARASAWA-MK3 (Karasawa, Third Generation)
MANUFACTURER MIRAGE
PRICE 104500
TYPE LASER RIFLE
WEIGHT 920
ENERGY DRAIN 422
WEAPON LOCK SPECIAL
ATTACK POWER 1570
AMMO HEAT 56
RANGE 475
MAXIMUM LOCK 1
RELOAD TIME 54
NUMBER OF AMMO 35
AMMO TYPE ENERGY
AMMO PRICE -
USAGE DRAIN 3430
DESCRIPTION The ultimate incarnation of the KARASAWA.
MY INPUT Herp derp, it's a KARASAWA firing XCG-20E style rounds. The catch? You only get this after unlocking every other part in the game (Maybe save for OP-INTENSIFY). Tourneyfags will complain about it for the rest of history, but hey, that's what regulations are for, right?

CWG-XCMK-65 (Crest Weapon Hand - Laser Rifle Mini Karasawa, 65 Rounds)
MANUFACTURER CREST
PRICE 78000
TYPE LASER RIFLE
WEIGHT 469
ENERGY DRAIN 586
WEAPON LOCK SPECIAL
ATTACK POWER 600
AMMO HEAT 16
RANGE 400
MAXIMUM LOCK 1
RELOAD TIME 50
NUMBER OF AMMO 65
AMMO TYPE ENERGY
AMMO PRICE -
USAGE DRAIN 3200
DESCRIPTION Crest's counterpart to the KARASAWA-MK2.
MY INPUT ZWG-XC/01 in AC3! There is little else to explain.

CHD-10-ENT (Crest Head)
MANUFACTURER CREST IND.
PRICE 89800
WEIGHT 481
ENERGY DRAIN 374
ARMOR POINTS 840
DEF SHELL 177
DEF ENERGY 153
COOLING 449
COMPUTER TYPE ROUGH
COMPUTER VOICE MALE
SYSTEM RECOVERY HIGH
MAP TYPE AREA&PLACE NAME
BIO SENSOR NONE
ECM CANCELER PROVIDED
RADAR FUNCTION PROVIDED
RADAR RANGE 360
RADAR TYPE STANDARD
SCANNING INTERVAL 66
DESCRIPTION Heat-resistant head with balanced performance.
MY INPUT Think OVE that isn't a complete air-head. This is notable for being in the ACNX art gallery as the AC3SL two-leg AC no. 6's head.

MHD-RE/009 (Mirage Head)
MANUFACTURER MIRAGE
PRICE 89000
WEIGHT 202
ENERGY DRAIN 308
ARMOR POINTS 911
DEF SHELL 196
DEF ENERGY 172
COOLING 300
COMPUTER TYPE STANDARD
COMPUTER VOICE FEMALE
SYSTEM RECOVERY HIGH
MAP TYPE NO MEMORY
BIO SENSOR PROVIDED
ECM CANCELER NONE
RADAR FUNCTION PROVIDED
RADAR RANGE 481
RADAR TYPE STANDARD
SCANNING INTERVAL 10
DESCRIPTION Radar possesses a short scanning interval.
MY INPUT Good close-range midweight head. From ACNX gallery, AC3SL Two-Leg type AC no. 5.

CLH-XV-TON (Crest Legs Heavy Biped)
MANUFACTURER CREST IND.
PRICE 74800
MAXIMUM WEIGHT 8220
WEIGHT 3174
ENERGY DRAIN 2038
STATIONARY DRAIN 1283
ARMOR POINTS 3788
DEF SHELL 710
DEF ENERGY 523
COOLING 246
MOVING ABILITY 135
TURNING SPEED 100
JUMP FUNCTION PROVIDED
BRAKING ABILITY 143
LANDING STABILITY 1909
DEFENSIVE STABILITY 1955
DESCRIPTION Highest load capacity of all bipeds.
MY INPUT: Biped with tank-leg capacity. It kind of pays for its own strength in other respects, though...also from ACNX gallery, AC3SL Two-leg number 6.

CBT-FLEET-OX (Crest Booster - CBT-FLEET, Add Power)
MANUFACTURER CREST IND.
PRICE 47000
WEIGHT 383
ENERGY DRAIN 44
BOOST POWER 20500
CHARGE DRAIN 6990
DESCRIPTION FLEET modified to deliver even greater boost power.
MY INPUT They're heavy, but DAT POWAH! You may even end up boosting too fast for your own good. You never know...

CWR-BO-20 (Crest Weapon Rocket - Bomb Dispenser, 20 Rounds)
MANUFACTURER KISARAGI
PRICE 13400
TYPE BOMB DISPENSER
WEIGHT 761
ENERGY DRAIN 41
WEAPON SIGHT STANDARD
ATTACK POWER 680
AMMO HEAT 188
RANGE 750
MAXIMUM LOCK -
RELOAD TIME 150
NUMBER OF AMMO 20
AMMO TYPE SOLID
AMMO PRICE 240
USAGE DRAIN -
DESCRIPTION Fires a pod that dispenses contact bomblets.
MY INPUT The premise is simple: Aim above the enemy's head, fire the thing, and watch as it showers them with six packets of explosive joy. Unlike the inside-mounted Bomb Dispensers, these fire the bombs over the enemy beforehand, making them more like a spread howitzer or something.

MLB-MX/VAT (Mirage Legs Reverse - ZLB-7744/VAT)
MANUFACTURER MIRAGE
PRICE 41000
MAXIMUM WEIGHT 6500
WEIGHT 2877
ENERGY DRAIN 1715
STATIONARY DRAIN 437
ARMOR POINTS 3602
DEF SHELL 650
DEF ENERGY 572
COOLING 622
MOVING ABILITY 223
TURNING SPEED 107
JUMP FUNCTION PROVIDED
BRAKING ABILITY 102
LANDING STABILITY 3000
DEFENSIVE STABILITY 3015
DESCRIPTION New heavy armor reverse joint legs.
MY INPUT VAT legs from AC2. The load capacity is top-notch for an RJ.

CWEM-RH24 (Crest Weapon Extension Missile - Relation Hi-Act, 24 Rounds)
MANUFACTURER CREST IND.
PRICE 94200
TYPE RELATION HI ACT
WEIGHT 394
ENERGY DRAIN 266
ATTACK POWER 680
AMMO HEAT 260
RANGE 450
MAXIMUM LAUNCH 2
RELOAD TIME 70
NUMBER OF AMMO 24
AMMO TYPE SOLID
AMMO PRICE 400
USAGE DRAIN -
DESCRIPTION High mobility interlocking missiles.
MY INPUT It fires better tracking missiles. I bet you're surprised, no?

CWGG-HLC-10 (Crest Weapon Miniature Back - Hand Linear Cannon, 10 Rounds)
MANUFACTURER CREST IND.
PRICE 90000
TYPE HAND LINEAR CANNON
WEIGHT 1758
ENERGY DRAIN 586
WEAPON LOCK NARROW&DEEP
ATTACK POWER 3000
AMMO HEAT 24
RANGE 800
MAXIMUM LOCK 1
RELOAD TIME 115
NUMBER OF AMMO 10
AMMO TYPE ENERGY
AMMO PRICE -
USAGE DRAIN 7300
DESCRIPTION Handheld version of the CWX-LIC-10.
MY INPUT Otherwise to be known in Nexus as the CR-WR96LX, the idea for this first cropped up when I asked a venerable graphic artist on another board to "sprite me a WA-FINGER". He declined, but promptly came out with what looked much like a handheld WBW98LX instead. Seeing the name, "LX-96", I immediately thought, "CR-WR96LX" and promptly went to work designing such a weapon. As for the thing itself, it's basically absurd power with only ten rounds. Of course, that's still enough!

KWC-STILETTO (Kisaragi Weapon Cannon - Parrying Blade Cannon - 30 Rounds, 3 Locks)
MANUFACTURER KISARAGI
PRICE 88000
TYPE BLADE CANNON
WEIGHT 475
ENERGY DRAIN 492
WEAPON LOCK SPECIAL
ATTACK POWER 1550
ATTACK HEAT 673
RANGE 500
MAXIMUM LOCK 3
RELOAD TIME 160
NUMBER OF AMMO 30
AMMO TYPE SOLID
AMMO PRICE 300
USAGE DRAIN -
DESCRIPTION Recoilless cannon firing parrying blade-like projectiles.
MY INPUT This uses a lock similar to a missile system. Upon firing, three parrying blade-like projectiles fire upward, unfold themselves and point at the designated targets, and then boost very quickly using a solid motor into them, embedding themselves and exploding shortly afterward. Though someone mentioned Parrying Blade orbits here, this is more intended to be like Death Header's missiles from the Raiden Fighters shmup series. Because these projectiles stop attempting to track the target once upon their final approach, you can safely dodge most of them by continuously boosting in one direction.

CWC-BZ-30 (Crest Weapon Cannon - Bazooka, 30 Rounds)
MANUFACTURER CREST IND.
PRICE 107800
TYPE BAZOOKA
WEIGHT 1010
ENERGY DRAIN 18
WEAPON LOCK NARROW&DEEP
ATTACK POWER 2240
AMMO HEAT 473
RANGE 760
MAXIMUM LOCK 1
RELOAD TIME 75
NUMBER OF AMMO 30
AMMO TYPE SOLID
AMMO PRICE 200
USAGE DRAIN -
DESCRIPTION Shoulder-mounted bazooka.
MY INPUT Think of a rocket launcher, except it's a cannon and has a lockbox. That's basically what you have here.

KWG-XCA90 (Kisaragi Weapon hand - Laser Rifle Assault, 90 Rounds)
MANUFACTURER KISARAGI
PRICE 58000
TYPE AST LASER RIFLE
WEIGHT 683
ENERGY DRAIN 311
WEAPON LOCK SPECIAL
ATTACK POWER 674
AMMO HEAT 8
RANGE 640
MAXIMUM LOCK 1
RELOAD TIME 34
NUMBER OF AMMO 90
AMMO TYPE ENERGY
AMMO PRICE -
USAGE DRAIN 2800
DESCRIPTION Triple-shot laser rifle.
MY INPUT Woo, an assault laser rifle. Frankly, now that I've figured out how much assault rifles suck, I don't even remember how I bothered to come up with this to begin with.

MWM-VMM16/1 (Mirage Weapon Missile - Vertical Multi Missile - 16 Rounds, 1 Lock)
MANUFACTURER MIRAGE
PRICE 76900
TYPE MULTI MISSILE
WEIGHT 614
ENERGY DRAIN 492
WEAPON LOCK STANDARD
ATTACK POWER 780
AMMO HEAT 145
RANGE 540
MAXIMUM LOCK 1
RELOAD TIME 83
NUMBER OF AMMO 16
AMMO TYPE SOLID
AMMO PRICE 1890
USAGE DRAIN -
DESCRIPTION Multi-warhead vertical missile launcher.
MY INPUT Vertically launched HYDRAs. There isn't much else to explain, is there?

CAW-GIGAS4 (Crest Arms Weapon - CWM-GIGAS - Quad Fire)
MANUFACTURER CREST IND.
PRICE 123800
TYPE WEAPON ARMS
WEIGHT 1914
ENERGY DRAIN 48
ARMOR POINTS 740
COOLING 336
WEAPON LOCK STANDARD
ATTACK POWER 5600:5600
AMMO HEAT 1730:1730
RANGE 290:290
MAXIMUM LOCK 2:2
RELOAD TIME 255:255
NUMBER OF AMMO 12
AMMO TYPE SOLID
AMMO PRICE 3500
USAGE DRAIN -:-
DESCRIPTION TITAN4 arms with added ammo stores.
MY INPUT With the potential to launch eight Large Missiles at once, don't you feel more than a little tempted to start some kind of nuclear armageddon? That said, getting a double lock on quad-fire mode is going to take an incredibly long time.

CWEM-TITAN1 (Crest Weapon Extension Missile - CWM-TITAN, Single Fire)
MANUFACTURER CREST IND.
PRICE 105000
TYPE RELATION MISSILE
WEIGHT 532
ENERGY DRAIN 292
ATTACK POWER 6800
AMMO HEAT 1730
RANGE 290
MAXIMUM LAUNCH 1
RELOAD TIME 255
NUMBER OF AMMO 2
AMMO TYPE SOLID
AMMO PRICE 3500
USAGE DRAIN -
DESCRIPTION High-explosive interlocking missiles.
MY INPUT Hoo boy. There's only two of them, but you can be sure to make your enemies very angry at you by popping out one of these. They launch out of alternating sides, though, so you kind of have to anticipate that when targeting things. I have a GIGAS model in my next post.

CWR-ALX (Crest Weapon Rocket - CWGG-HLR-ALX)
MANUFACTURER CREST IND.
PRICE 45000
TYPE LARGE ROCKET
WEIGHT 1462
ENERGY DRAIN 10
WEAPON LOCK NARROW&DEEP
ATTACK POWER 4500
AMMO HEAT 1583
RANGE 1200
MAXIMUM LOCK -
RELOAD TIME 240
NUMBER OF AMMO 10
AMMO TYPE SOLID
AMMO PRICE 2000
USAGE DRAIN -
DESCRIPTION Fires large, powerful rockets.
MY INPUT Say it with me: Really...damn...big...rockets. Think Grenade-sized or possibly even larger. And they hurt a whole lot more, too. Now here's the rub: There are only ten of them. Make your shots count, buddy!

MAW-DRG/40 (Mirage Arms Weapon - Dual Railgun, 40 Rounds)
MANUFACTURER MIRAGE
PRICE 82200
TYPE WEAPON ARMS
WEIGHT 1666
ENERGY DRAIN 604
ARMOR POINTS 888
COOLING 338
WEAPON LOCK SPECIAL
ATTACK POWER 2335:1240
AMMO HEAT 24:24
RANGE 950:1000
MAXIMUM LOCK 1:1
RELOAD TIME 155:124
NUMBER OF AMMO 40
AMMO TYPE ENERGY
AMMO PRICE -
USAGE DRAIN 4224:2488
DESCRIPTION Toggle railgun: shot strength.
MY INPUT Railgun arms. Charge 'em and fire. Although these lack the attack heat Railguns are usually known for, they have some rather nice power and fire two at a time. Also comparatively low usage drain and a Special lockbox.

MWG-QKP/120 (Mirage Weapon Hand - Quad Pulse Rifle, 120 Rounds)
MANUFACTURER MIRAGE
PRICE 63000
TYPE QUAD PULSE RIFLE
WEIGHT 507
ENERGY DRAIN 673
WEAPON LOCK SPECIAL
ATTACK POWER 280
AMMO HEAT 4
RANGE 500
MAXIMUM LOCK 1
RELOAD TIME 20
NUMBER OF AMMO 120
AMMO TYPE ENERGY
AMMO PRICE -
USAGE DRAIN 800
DESCRIPTION Fires quadruple energy rounds.
MY INPUT This is basically the energy version of the venerable FINGER. It will pretty much MELT anything at close range within an instant, but ammo stores are kind of low.

MWM-ML10/1 (Mirage Weapon Missile - Multi Large Missile - 10 Rounds, 1 Lock)
MANUFACTURER MIRAGE
PRICE 115000
TYPE MULTI LARGE MISSILE
WEIGHT 1640
ENERGY DRAIN 418
WEAPON LOCK STANDARD
ATTACK POWER 1350
AMMO HEAT 186
RANGE 290
MAXIMUM LOCK 1
RELOAD TIME 255
NUMBER OF AMMO 10
AMMO TYPE SOLID
AMMO PRICE 3500
USAGE DRAIN -
DESCRIPTION Multi-warhead large missile launcher.
MY INPUT Remember those stupid cruise missiles from Defend Vargas Airport? Well, now you can launch them too! There's only ten rounds though. Be careful.

MWM-HAM20/2 (Mirage Weapon Missile - Hi-Act Middle - 20 Rounds, 2 Locks)
MANUFACTURER MIRAGE
PRICE 72800
TYPE HI ACT MIDDLE MISSILE
WEIGHT 1047
ENERGY DRAIN 320
WEAPON LOCK STANDARD
ATTACK POWER 1350
AMMO HEAT 186
RANGE 500
MAXIMUM LOCK 2
RELOAD TIME 57
NUMBER OF AMMO 20
AMMO TYPE SOLID
AMMO PRICE 300
USAGE DRAIN -
DESCRIPTION Fires larger high mobility missiles.
MY INPUT They're mid-sized Hi-Acts. Yeah. How original of me. And don't make fun of the name, dammit!

KWEM-RX60 (Kisaragi Weapon Extension Missile - Relation Micro Missie, 60 Rounds)
MANUFACTURER KISARAGI
TYPE RELATION MICRO MISSILE
WEIGHT 224
ENERGY DRAIN 425
ATTACK POWER 405
AMMO HEAT 90
RANGE 450
MAXIMUM LAUNCH 6
RELOAD TIME 104
NUMBER OF AMMO 60
AMMO TYPE SOLID
AMMO PRICE 315
USAGE DRAIN -
DESCRIPTION Interlocking Micro Missiles, six launch max.
MY INPUT So wait, why a six-launch Micro Missile extension if the KWEM-RX40 (Better known to you Nexus fans as FUNI) exists already? Well...it may not have been obvious already, but if you check FUNI's stats, it actually launches missiles slightly better than regular Micro Missiles. So while this will fire more missiles, it isn't necessarily firing better missiles. And don't complain about ammunition costs, either!

OP-M/AUTO (Optional part - Missile, Automatic)
MANUFACTURER MIRAGE
PRICE 18000
SLOTS REQUIRED 1
DESCRIPTION Fires missile on full lock-on.
MY INPUT At last, now your enemies will explode simply by you looking at them funny! Unfortunately, it can't differentiate whether there is a wall or other obstacle between you and them, so equipping this has its risks.

OP-VIECH (Optional Part)
MANUFACTURER KISARAGI
PRICE 89000
SLOTS REQUIRED 6
DESCRIPTION Increases lock-on range.
MY INPUT Increased range for all weapons excluding EOs (as that's covered by OP-EO-LAP). A sound choice for snipers.

MAW-MOONLIGHT2 (Mirage Arms Weapon - Moonlight, Dual)
MANUFACTURER MIRAGE
PRICE 31500
TYPE WEAPON ARMS
WEIGHT 1370
ENERGY DRAIN 14
ARMOR POINTS 1018
COOLING 322
DISCHARGE HEAT 6
ATTACK POWER 2070
WAVE ATTACK POWER 800
ATTACK HEAT 25
RANGE RATING 7
WAVE RANGE 500
USAGE DRAIN 2100
WAVE USAGE DRAIN 2100
DESCRIPTION Arms recovered from a long-lost relic.
MY INPUT Hey, they're Predicador arms...what? That doesn't make you hard already? Okay, they're dual MOONLIGHTs! There are no triple blade waves here though, just the regular and no blade wave. So they're not totally better than KAW-SAMURAI arms.

MAW-KARASAWA2 (Mirage Arms Weapon - Karasawa, Dual)
MANUFACTURER MIRAGE
PRICE 48000
TYPE WEAPON ARMS
WEIGHT 1818
ENERGY DRAIN 61
ARMOR POINTS 888
COOLING 338
WEAPON LOCK SPECIAL
ATTACK POWER 1580:1580
AMMO HEAT 42:42
RANGE 500:500
MAXIMUM LOCK 1:1
RELOAD TIME 93:54
NUMBER OF AMMO 80
AMMO TYPE ENERGY
AMMO PRICE -
USAGE DRAIN 3420:3420
DESCRIPTION Toggle laser cannon: no. of rounds fired.
MY INPUT M-9's arms, oh boy! You don't have a high-power setting, it's just single/dual fire. Rather heavy though.

CGP-RXZ1 (Crest Generator Power - Experimental High Output, Type 1)
MANUFACTURER CREST IND.
PRICE 190000
WEIGHT 629
ENERGY OUTPUT 11800
MAXIMUM CHARGE 38000
REDZONE 19000
CALORIFIC VALUE 5600
DESCRIPTION The culmination of recent Crest generator studies.
MY INPUT Remember that mission in Silent Line where you dodge missiles while jumping from plane to plane and then somehow get stuck in a fight against a giant flying MT of some kind? Well, that must have been more than enough information Crest needed to build themselves a I-C003-IN style generator! And this is it!

MLB-DEVASTATOR (Mirage Legs Reverse - Devastator)
MANUFACTURER MIRAGE
PRICE 32000
MAXIMUM WEIGHT 7501
WEIGHT 3215
ENERGY DRAIN 2330
STATIONARY DRAIN 937
ARMOR POINTS 3800
DEF SHELL 740
DEF ENERGY 576
COOLING 366
MOVING SPEED 148
TURNING SPEED 110
JUMP FUNCTION PROVIDED
BRAKING ABILITY 120
LANDING STABILITY 3245
DEFENSIVE STABILITY 3008
DESCRIPTION Reverse-joint legs obtained from a peculiar source.
MY INPUT "What kind of joke is this?" Well, they're MT legs, yes, but they're very special MT legs, as they are miniature versions of none other than ACNX Devastator's legs. They're the slowest, but most heavily armored and load-bearing RJs in the game, and since they come from an MT, they're offered at discount price! Sweet!

KMX-AD-80 (Kisaragi Magazine Dual Back - General Addition, 80 Percent)
MANUFACTURER KISARAGI
PRICE 68000
TYPE GENERAL MAGAZINE
WEIGHT 2437
ENERGY DRAIN 34
FUNCTION ADD AMMO 80
DESCRIPTION Increases ammo storage by 80 percent.
MY INPUT See how KWM-AD-60 has only one ammo pack on the right section? Add another one there, and BAM! You have 80% ammo. Unfortunately, the reinforcement needed to carry that was phenomenal for some reason, so it's very heavy. Uh, yeah, REALLY FUCKING HEAVY. So weapon arms are practically obligatory.

KM-AD40 (Kisaragi Magazine - General Addition, 40 Percent)
MANUFACTURER KISARAGI
PRICE 103000
TYPE GENERAL MAGAZINE
WEIGHT 1098
ENERGY DRAIN 17
FUNCTION ADD AMMO 40
DESCRIPTION Increases ammo storage by 40 percent.
MY INPUT And here's half of that thing in turn.

CM-SD-20 (Crest Magazine - Shell Addition, 20 Percent)
MANUFACTURER CREST IND.
PRICE 67000
TYPE SHELL MAGAZINE
WEIGHT 544
ENERGY DRAIN 0
FUNCTION ADD AMMO 20
DESCRIPTION Adds 20% ammo for all shell weapons.
MY INPUT No solid magazines in AC3? Let's change that!

MM-ED/10 (Mirage Magazine - Energy Addition, 10 Percent)
MANUFACTURER MIRAGE
PRICE 58400
TYPE EN MAGAZINE
WEIGHT 501
ENERGY DRAIN 422
FUNCTION ADD AMMO 10
DESCRIPTION Adds 10% ammo for all energy weapons.
MY INPUT This is the EN counterpart to the above.

CMX-SD-60 (Crest Magazine Dual Back - Shell Addition, 60 Percent)
MANUFACTURER CREST IND.
PRICE 55000
TYPE SHELL MAGAZINE
WEIGHT 1516
ENERGY DRAIN 8
FUNCTION ADD AMMO 60
DESCRIPTION Adds 60% ammo for all shell weapons.
MY INPUT Here's a dual slot shell magazine as well.

MMX-ED/40 (Mirage Magazine Dual Back - Energy Addition, 40 Percent)
MANUFACTURER MIRAGE
PRICE 45800
TYPE EN MAGAZINE
WEIGHT 1328
ENERGY DRAIN 502
FUNCTION ADD AMMO 40
DESCRIPTION Adds 40% ammo for all energy weapons.
MY INPUT ...And a dual-slot energy one.

CXW-LIC-15 (Crest Arms/Back Weapon, Linear Cannon, 15 Rounds)
MANUFACTURER CREST IND.
PRICE 193800
TYPE WEAPON ARMS
ARM WEIGHT 1107
BACK WEIGHT 646
ENERGY DRAIN 122
ARMOR POINTS 1170
COOLING 402
WEAPON LOCK NARROW&DEEP
ATTACK POWER 5820:5820
AMMO HEAT 58:58
RANGE 1200:1200
MAXIMUM LOCK 1:1
RELOAD TIME 136:83
NUMBER OF AMMO 15
AMMO TYPE ENERGY
AMMO PRICE -
USAGE DRAIN 9400
DESCRIPTION Devastating linear cannon arms. Requires additional usage of one back unit.
MY INPUT I dunno, it was something that I heard about in Brave New World. These are really, REALLY powerful, but you only get to equip one other weapon! So be careful with them. Oh yeah, its firing modes just involve single/dual fire again. How lazy of me.

CWM-HM60-4 (Crest Weapon Missile - High Velocity Missile - 60 Rounds, 4 Locks)
MANUFACTURER CREST IND.
PRICE 58200
TYPE HIGH VELOCITY MISSILE
WEIGHT 573
ENERGY DRAIN 549
WEAPON LOCK STANDARD
ATTACK POWER 780
AMMO HEAT 145
RANGE 600
MAXIMUM LOCK 4
RELOAD TIME 60
NUMBER OF AMMO 60
AMMO TYPE SOLID
AMMO PRICE 140
USAGE DRAIN -
DESCRIPTION High velocity missiles, four locks max.
MY INPUT Ever noticed that Hand Missiles launch significantly faster missiles than regular missile launchers? Well, now you can have a missile launcher converted to a hand missile launcher converted to a...missile launcher, I guess? They're kind of like the exact opposite of Hi-Acts. Fast, don't track as hard, but fired in groups will wreak havoc on things that can't dodge in time.

MWM-MQM3/1 (Mirage Weapon Missile - Multi Quad Missile - 3 Rounds, 1 Lock)
MANUFACTURER MIRAGE
PRICE 115000
TYPE MULTI MISSILE
WEIGHT 1520
ENERGY DRAIN 418
WEAPON LOCK STANDARD
ATTACK POWER 620
AMMO HEAT 185
RANGE 600
MAXIMUM LOCK 1
RELOAD TIME 200
NUMBER OF AMMO 3
AMMO TYPE SOLID
AMMO PRICE 1640
USAGE DRAIN -
DESCRIPTION Carries three powerful multi-warhead missiles.
MY INPUT The God of all Multi Missiles, this thing launches a single Large Missile which splits into four Middle Missiles vertically, which each split into four Small Missiles horizontally, for a total of sixteen missiles. It's heavy though, and has a slow lock kind of like a Large Missile. The range is enormous by the way, as it counts for each stage, making it far longer than a traditional Large Missile. Needless to say, this is one hell of a fireworks show when fired.

CWX-GND-10 (Crest Weapon Dual Back - Grenade Launcher, 10 Rounds)
MANUFACTURER CREST IND.
PRICE 80000
TYPE GRENADE LAUNCHER
WEIGHT 1378
ENERGY DRAIN 10
WEAPON LOCK NARROW&DEEP
ATTACK POWER 4500
AMMO HEAT 1583
RANGE 1100
MAXIMUM LOCK 1
RELOAD TIME 184
AMMO PRICE 2000
DESCRIPTION Devastatingly potent grenade launcher.
MY INPUT Make no mistake, these are the biggest damn grenades a Normal could ever hope to fire (OIGAMI is for NEXTs hur dur). Aside from being nigh-impossible to dodge at close range, the blast radius also happens to be enormous, and as you might expect, getting hit by this is no picnic. That said, it takes both back slots and only has ten rounds.

MWX-MDM12/1 (Mirage Weapon Dual Back - Multi Dual Missile - 12 Rounds, 1 Lock)
MANUFACTURER MIRAGE
PRICE 150000
TYPE MULTI MISSILE
WEIGHT 1762
ENERGY DRAIN 600
WEAPON LOCK STANDARD
ATTACK POWER 680
AMMO HEAT 180
RANGE 600
MAXIMUM LOCK 1
RELOAD TIME 84
NUMBER OF AMMO 12
AMMO TYPE SOLID
AMMO PRICE 2100
USAGE DRAIN -
DESCRIPTION Launches two dual stage multi missiles simultaneously.
MY INPUT Dual-fire MWM-MDM2/1s! That's a total of sixteen missiles per lock. Sadly, it'll only last for six launches. Make good use of them!

CWG-SBZL-20X (Crest Weapon Hand - Spread Bazooka Left Arm, 20 Rounds, Experimental)
MANUFACTURER CREST IND.
PRICE 54600
TYPE SPREAD BAZOOKA
WEIGHT 1399
ENERGY DRAIN 20
ATTACK POWER 560
AMMO HEAT 205
RANGE 420
RELOAD TIME 56
NUMBER OF AMMO 20
AMMO TYPE SOLID
AMMO PRICE 242
DESCRIPTION Experimental left-handed spread bazooka.
MY INPUT Remember the distinction between GIANT and GIANT2 in Armored Core: Nexus? It's basically the same thing here, as the regular SBZL-20 fired GIANT2-style projectiles and this fires GIANT-style projectiles.

CWC-SBZ-72 (Crest Weapon Cannon - Spread Bazooka, 72 Rounds)
MANUFACTURER CREST IND.
PRICE 51600
TYPE SPREAD BAZOOKA
WEIGHT 901
ENERGY DRAIN 9
WEAPON LOCK NARROW&DEEP
ATTACK POWER 1020
AMMO HEAT 230
RANGE 900
MAXIMUM LOCK 1
RELOAD TIME 45
NUMBER OF AMMO 72
AMMO TYPE SOLID
AMMO PRICE 200
USAGE DRAIN -
DESCRIPTION Shoulder-mounted spread bazooka.
MY INPUT This fires four rounds at a time, so you actually have something more like 18 firings. That said, it's VERY powerful at close range.

MWGG-KP/75 (Mirage Weapon Miniature Back - Pulse Rifle, 75 Rounds)
MANUFACTURER MIRAGE
PRICE 105000
TYPE PULSE RIFLE
WEIGHT 574
ENERGY DRAIN 495
WEAPON LOCK NARROW&DEEP
ATTACK POWER 780
AMMO HEAT 8
RANGE 600
MAXIMUM LOCK 1
RELOAD TIME 18
NUMBER OF AMMO 75
AMMO TYPE ENERGY
AMMO PRICE -
USAGE DRAIN 3500
DESCRIPTION Miniaturized pulse cannon. Low ammo stores.
MY INPUT Most Pulse Rifles are just energy handguns...but this is an actual rifle! That said, its ammo stores are rather low, so use them wisely (As usual).

CWG-ARF-120H (Crest Weapon Hand - Assault Rifle, 120 Rounds, Heat)
MANUFACTURER CREST IND.
PRICE 99000
TYPE ASSAULT RIFLE
WEIGHT 424
ENERGY DRAIN 12
WEAPON LOCK SPECIAL
ATTACK POWER 155
AMMO HEAT 128
RANGE 480
MAXIMUM LOCK 1
RELOAD TIME 34
NUMBER OF AMMO 120
AMMO TYPE SOLID
AMMO PRICE 50
USAGE DRAIN -
DESCRIPTION Improved ammo heat assault rifle.
MY INPUT This is pretty much what it says on the tin. Stats aren't terribly different from the ARF-120.

MWG-RF-220A (Mirage Weapon Hand - Rifle, 220 Rounds, Attack)
MANUFACTURER MIRAGE
PRICE 33000
TYPE RIFLE
WEIGHT 325
ENERGY DRAIN 8
WEAPON LOCK SPECIAL
ATTACK POWER 330
AMMO HEAT 108
RANGE 600
MAXIMUM LOCK 1
RELOAD TIME 26
NUMBER OF AMMO 220
AMMO TYPE SOLID
AMMO PRICE 30
USAGE DRAIN -
DESCRIPTION Improved attack power rifle.
MY INPUT The exact opposite of the RF-220H, this has enhanced attack power at the cost of lower ammo heat. Someone is sure to love this...

KWG-PHZL150 (Kisaragi Weapon Hand - Plasma Howitzer Left Arm, 150 Rounds)
MANUFACTURER KISARAGI
PRICE 45600
TYPE PLASMA HOWITZER
WEIGHT 242
ENERGY DRAIN 17
ATTACK POWER 1360
AMMO HEAT 158
RANGE 440
RELOAD TIME 60
NUMBER OF AMMO 150
AMMO TYPE ENERGY
AMMO PRICE -
USAGE DRAIN 2000
DESCRIPTION Energy-based howitzer. Good ammo storage.
MY INPUT Oh boy! Energy howitzers. Aside from having a near-endless supply of ammunition, this weapon also boasts higher attack power and various other goodies.

KWG-EHZL50 (Kisragi Weapon Hand - ECM Howitzer Left Arm, 50 Rounds)
MANUFACTURER KISARAGI
PRICE 67600
TYPE ECM HOWITZER
WEIGHT 491
ENERGY DRAIN 282
ATTACK POWER 326
AMMO HEAT 5
RANGE 430
RELOAD TIME 42
NUMBER OF AMMO 50
AMMO TYPE SOLID
AMMO PRICE 3744
USAGE DRAIN -
DESCRIPTION ECM howitzer for jamming an enemy FCS.
MY INPUT Flashbang howitzers! Damage value is laughable, but when the enemy can't lock onto you, it certainly opens them up to a whole lot more pain. That said, ammunition is expensive. Be sure to use this with a locking right-hand weapon!

CWR-NM-40 (Crest Weapon Rocket - Napalm Middle, 40 Rounds)
MANUFACTURER CREST IND.
PRICE 64000
TYPE NAPALM ROCKET
WEIGHT 1293
ENERGY DRAIN 137
WEAPON LOCK NARROW&DEEP
ATTACK POWER 135
AMMO HEAT 672
RANGE 775
MAXIMUM LOCK -
RELOAD TIME 64
NUMBER OF AMMO 40
AMMO TYPE SOLID
AMMO PRICE 100
DESCRIPTION Back-mounted napalm rocket launcher.
MY INPUT Essentially the CWI-NM-40 in a different weapon slot. It is worth noting, however, that this weapon does benefit from a much longer range than its Inside-mounted counterpart.

CWGG-HNR-30 (Crest Weapon Miniature Back - Hand Napalm Rocket, 30 Rounds)
MANUFACTURER CREST IND.
PRICE 57000
TYPE HAND NAP ROCKET
WEIGHT 605
ENERGY DRAIN 312
WEAPON LOCK NARROW&DEEP
ATTACK POWER 168
AMMO HEAT 1011
RANGE 425
MAXIMUM LOCK -
RELOAD TIME 75
NUMBER OF AMMO 30
AMMO TYPE SOLID
AMMO PRICE 205
USAGE DRAIN -
DESCRIPTION Arm-mounted napalm rocket launcher.
MY INPUT A right-handed Napalm Rocket launcher. Pretty self-explanatory, although those rockets it fires are slightly more powerful than regular napalm rockets.

KWM-XS110-1 (Kisaragi Weapon Missile - Micro Missile - 110 Rounds, 1 Lock)
MANUFACTURER KISARAGI
PRICE 144820
TYPE MICRO MISSILE
WEIGHT 809
ENERGY DRAIN 693
WEAPON LOCK STANDARD
ATTACK POWER 405
AMMO HEAT 90
RANGE 700
MAXIMUM LOCK 1
RELOAD TIME 130
NUMBER OF AMMO 110
AMMO TYPE SOLID
AMMO PRICE 315
USAGE DRAIN -
DESCRIPTION Micro missile launcher, fires eleven missiles per lock-on.
MY INPUT Eleven missiles, and only on one back unit...sounds enticing, doesn't it? It's rather heavy of course, but many types of cannon are much heavier, so I wouldn't complain. That said, we're starting to see some VERY pricey weapons here.

KWG-NHZ50 (Kisaragi Weapon Hand - Napalm Howitzer, 50 Rounds)
MANUFACTURER KISARAGI
PRICE 41200
TYPE NAPALM HOWITZER
WEIGHT 570
ENERGY DRAIN 33
WEAPON LOCK STANDARD
ATTACK POWER 200
AMMO HEAT 444
RANGE 430
MAXIMUM LOCK -
RELOAD TIME 45
NUMBER OF AMMO 50
AMMO TYPE SOLID
AMMO PRICE 520
USAGE DRAIN -
DESCRIPTION Arm-mounted napalm howitzer.
MY INPUT 50 rounds of NAPAAAAAALM. On the right hand, mind you. Although some may wonder if this is really necessary. Well, I ask you: Is it really necessary to care?

CWC-OM-15 (Crest Weapon Cannon - Orbit Maker, 15 Rounds)
MANUFACTURER CREST IND.
PRICE 62000
TYPE ORBIT MAKER
WEIGHT 1355
ENERGY DRAIN 135
WEAPON LOCK STANDARD
ATTACK POWER 145
AMMO HEAT 22
RANGE 420
MAXIMUM LOCK 3
RELOAD TIME 160
NUMBER OF AMMO 15
AMMO TYPE SOLID
AMMO PRICE 900
USAGE DRAIN -
DESCRIPTION Deploys solid independent weapon pods.
MY INPUT A solid Orbit Cannon. Rather heavy due to the nature of its ammunition, but provides significantly better ammo heat and does not drain energy.

MWC-CNG/220R (Mirage Weapon Cannon - Chain Gun, 220 Rounds, Rate Of Fire)
MANUFACTURER MIRAGE
PRICE 46000
TYPE CHAIN GUN
WEIGHT 540
ENERGY DRAIN 20
WEAPON LOCK SPECIAL
ATTACK POWER 165
AMMO HEAT 78
RANGE 470
MAXIMUM LOCK 1
RELOAD TIME 3
NUMBER OF AMMO 220
AMMO TYPE SOLID
AMMO PRICE 60
USAGE DRAIN -
DESCRIPTION Lightweight chain gun. Limited ammo.
MY INPUT Now, this seems a lot like the CNG-220 until you look at that fire rate - Your enemies really will die from lead poisoning here! That said, its ammo runs out even faster than the CNG-220. Also notably the ZWC-CN/500 from AC2AA.

MWC-SLU/32 (Mirage Weapon Cannon - Slug Gun, 32 Rounds)
MANUFACTURER MIRAGE
PRICE 58000
TYPE SLUG GUN
WEIGHT 1310
ENERGY DRAIN 6
WEAPON LOCK SPECIAL
ATTACK POWER 201
AMMO HEAT 60
RANGE 750
MAXIMUM LOCK 1
RELOAD TIME 143
NUMBER OF AMMO 32
AMMO TYPE SOLID
AMMO PRICE 160
USAGE DRAIN -
DESCRIPTION Slug gun fires a spread of shots.
MY INPUT Remember the ZWC-LNT/250, that Slug Gun from AC2 that was so damn big it dwarfed the GN44-AC? Well, it's back now, firing the same giant slugs it was known for! Each round fires twenty pellets, which is greater than the other Slug Guns' sixteen. This makes it a helluva lot more potent!

MWX-LIC/20 (Mirage Weapon Dual Back - Linear Cannon, 20 Rounds)
MANUFACTURER MIRAGE
PRICE 90000
TYPE LINEAR CANNON
WEIGHT 1630
ENERGY DRAIN 965
WEAPON LOCK NARROW&DEEP
ATTACK POWER 4450
AMMO HEAT 58
RANGE 800
MAXIMUM LOCK 1
RELOAD TIME 124
NUMBER OF AMMO 20
AMMO TYPE ENERGY
AMMO PRICE -
USAGE DRAIN 6900
DESCRIPTION High caliber dual linear cannon.
MY INPUT ZWX-E90/MAC in AC3! This time around it fires a laser bolt more like the LIC-10, except pink (Kind of like the Leviathan's linear cannon bolts). And there's twenty of them!

MWG-SRFE/20 (Mirage Weapon Hand - Sniper Rifle Energy, 20 Rounds)
MANUFACTURER MIRAGE
PRICE 74000
TYPE EN SNIPER RIFLE
WEIGHT 428
ENERGY DRAIN 146
WEAPON LOCK SPECIAL
ATTACK POWER 1228
AMMO HEAT 31
RANGE 770
MAXIMUM LOCK 1
RELOAD TIME 65
NUMBER OF AMMO 20
AMMO TYPE ENERGY
AMMO PRICE -
USAGE DRAIN 1680
DESCRIPTION Energy sniper rifle.
MY INPUT ZWF-S/NIGHT in AC3. A sound alternative to the KARASAWA and the like.

CWG-RF-120
MANUFACTURER CREST IND.
PRICE 39900
TYPE RIFLE
WEIGHT 498
ENERGY DRAIN 14
WEAPON LOCK WIDE&SHALLOW
ATTACK POWER 350
AMMO HEAT 44
RANGE 480
MAXIMUM LOCK 1
RELOAD TIME 23
NUMBER OF AMMO 120
AMMO TYPE SOLID
AMMO PRICE 60
USAGE DRAIN -
DESCRIPTION Rapid fire rifle. Limited ammo.
MY INPUT EWG-RF-10LB in AC3. Try it with the new CMX-SD-40!

CWG-FTL-800 (Crest Weapon Hand - Flamethrower Left Arm, 800 Rounds)
MANUFACTURER CREST IND.
PRICE 68500
TYPE FLAMETHROWER
WEIGHT 1250
ENERGY DRAIN 9
ATTACK POWER 235
AMMO HEAT 167
RANGE 96
RELOAD TIME 3
NUMBER OF AMMO 800
AMMO TYPE SOLID
AMMO PRICE 10
USAGE DRAIN -
DESCRIPTION Greatly increases enemy heat levels.
MY INPUT This is basically the KWG-FTL450 with more ammo. A LOT more ammo, actually. It's heavy of course, but at least you won't run out of ammo so fast...

MAW-MM32/01 (Mirage Arms Weapon - Multi Missile - 32 Rounds, 1 Lock)
MANUFACTURER MIRAGE
PRICE 21100
TYPE WEAPON ARMS
WEIGHT 1144
ENERGY DRAIN 32
ARMOR POINTS 890
COOLING 112
WEAPON LOCK STANDARD
ATTACK POWER 780:780
AMMO HEAT 145:145
RANGE 600:600
MAXIMUM LOCK 1:1
RELOAD TIME 78:78
NUMBER OF AMMO 32
AMMO TYPE SOLID
AMMO PRICE 1050
USAGE DRAIN -:-
DESCRIPTION Toggle multi missile: no. of rounds fired.
MY INPUT You can fire two HYDRA-style missiles or four, depending on what you feel like. With sixteen-missile launches possible, this is a pretty nice weapon...at least, while it still has ammo.

EDIT: Some ideas still pending that I'll flesh out later:

MWEL-HECATE (Mirage Weapon Extension Laser - Add Exceed Orbit, 50 Rounds)
CBT-OX-OB (Crest Extension Booster - Add Power, Over Boost)
KEAH-FORGE (Kisaragi Extension - Add Hangar)
MEBT-OX/RB (Mirage Extension Booster - Add Power, Relation Booster)
KCM-OB-BL (Kisaragi Core Middle - Over Boost)
KCL-OB-SP (Kisaragi Core Light - Over Boost)
KCH-OB-PW (Kisaragi Core Heavy - Over Boost)
KCM-EO-SM (Kisaragi Core Middle - Exceed Orbit, Stealth Missile)
KCL-EO-HA (Kisaragi Core Light - Exceed Orbit, Hi-Act Missile)
KCH-EO-BM (Kisaragi Core Heavy - Exceed Orbit, Burst Missile)

EDIT: Here's some ideas for enemies (Weapon statistics reflect number armed, attack power/attack heat-reload time):

Sanctuary Mk-IIC
Type: General weapon
Desctiption: Mirage uses this wing-shaped aircraft as a heavy bomber and gunship for ground attack. It was found that its shape could easily deflect radar waves, which was soon capitalized upon to make it entirely invisible to radar, both acquisition and targeting wise. However, to do this, its top speed was somewhat reduced.
Armament: Plasma cannons (6, 2515/50-92)
My Input: Yeah. A real stealth bomber. Sounds cheap until you realize Large Rockets rape this thing due to its large size and slow speed. You pretty much don't need a targeting system to begin with. And yes, it's that rape plane from Another Age. But the projectiles are much slower and have less range.

Grand Roc-SV18C
Type: General weapon
Description: Crest's answer to the Sanctuary Mk-IIC, the Grand Roc-SV18C retained its speed in combat, but as such its stealth capability only ends up covering acquisition radar. Nevertheless, it is mass-produced in great numbers, and its weapons are top-notch in power.
Armament: Assault grenade launcher (1, 3550/1220-92)
My Input: These things actually have a lock-on canceller kind of like KISSYOH, so you need to keep paying attention to take these down. Also, the assault grenade launcher can really hurt.

Gushawk C
Type: General weapon
Description: Crest found that the legions of outdated Gushawks at their disposal could utilize the same technology as the Grand Roc-SV18C. The resulting design has become a cost-effective general weapon capable of wreaking havoc even on some MTs. The heat signature leaves something to be desired, however.
Armament: Small missiles (2, 780/145-48), machine gun (1, 155/8-6)
My input: Much like the Grand Roc-SV18C, except that it lacks a lock-on canceller. Still invisible on the radar map.

B7723M
Type: Special weapon
Description: Kisaragi's prototype bio-weapon. It is nearly impervious to solid weapons, but has been rendered nearly immobile due to its massive size. Crest scientists indicate it has a weakness to energy-based munitions.
Armament: Laser chaingun (1, 1600/14-20), energy flamethrower (1, 580/16-4)
My input: Oh ho! Not only do you need a bio-sensor for this one, you need a good supply of EN weapons as well! And, of course, it produces your godawful 30,000AP offspring. Fortunately, this time around, they're much weaker to EN attacks. Just remember to stay away from the thing's face, dammit!

MT09BZE-OWL
Type: MT
Description: This rare OWL variant carries a right-handed bazooka, and is a direct competitor to the CR-MT85B. While not as heavily armored as its Crest counterpart, the equipped ECM maker provides an advantage.
Armament: Rifle (1, 250/90-30), bazooka (1, 1400/576-60)
My input: From the Nexus opening movie.

MT09MGE-OWL
Type: MT
Description: A somewhat more common OWL variant armed with a machine gun. Designed to compete with the CR-MT85M, this unit has proven itself to be a worthy rival.
Armament: Rifle (1, 250/90-30), machine gun (1, 85/14-3),
My input: Also from the Nexus opening movie.

CR-MT85MP
Type: MT
Description: An MT85M variant equipped with a missile launcher. The pulse rifle was removed in favor of a cheap laser blade. Like the CR-MT85BP, this unit sports extra armor.
Armament: Machine gun (1, 140/10-5), small missile (3, 790/145-48), laser blade (1, 782/5)
My input: This MT appears various times in the Nexus intros and openings, but never quite made it in-game.

CR-AH79C
Type: General weapon
Description: Designed with quick precision strikes in mind, the CR-AH79C equips stealth technology similar to the Grand Roc-SV18C. While lock-ons are still attainable, they are far more difficult due to the lack of radar signature.
Armament: Small missiles (2, 780/145-48), chain gun (1, 165/78-6)
My input: Because I like stealth. Yeah, this can be locked onto, but again, it has a lock-on canceller to make things difficult. Also does not appear on radar.

C07-ALBATROSS
Type: General weapon
Description: A Mirage-designed super-heavy transport aircraft used as a launch platform for up to twelve ACs or MTs. The unit is lightly armored but possesses several missile launchers.
Armament: Middle missiles (12, 1350/186-60)
My input: Also from the ACNX opening, this thing transported the twelve OWLs to the combat site and was promptly brought down by a swarm of missiles.

Pulverizer/Reverse-Joint
Type: Special weapon
Description: This rare Pulverizer unit is a step up from its Bipedal counterpart. Its jumping and aerial boosting capability is second to none.
Armament: Laser blades (2,2100/20), laser cannons (2, 2530/32-68), wave blade (1, 3000/24)
My input: This is basically a Bipedal on crack, kind of like Evangel's Pulverizer. Like all Pulverizers that imitate ACs, this one lacks an anti-missile system. But it's faster than most missiles, so still be careful!! Oh yeah, it also happens to be an RJ with actual knees. I did my research this time.

D-8
Type: MT
Description: A modified Zio Matrix D-4 MT sporting a left-handed ZLS-T/100 laser blade. The unit's close-combat capability has been improved, making an already promising unit even more potent.
Armament: Plasma rifle (1, 2515/50-92), vertical missile (2, 880/280-66), laser blade (1, 1220/16), radar (1, 210/756)
My input: It always annoyed me that D-4s lacked any left-hand weapon, although maybe I should be happy it's that way given they were difficult enough as is. Hm.

D-9
Type: MT
Description: Pinnacle of the D-series MTs, D-9 utilizes technology borrowed from late M-series models in order to dual-wield heavy weapons. Skyrocketing costs make this unit a very rare sight.
Armament: Plasma rifles (2, 2515/50-92), vertical missiles (4, 880/280-66)
My input: Imagine D-4 dual-wielding ZWG-HC-IR/K99s and EWX-VLS241s. That is basically what D-9 is, and it is just as broken as it sounds. Fortunately, their cost is even greater than a full-blown AC, so you'll see these things even less often during the missions.

Pulverizer/Bipedal (Blue)
Type: Special Weapon
Description: Although similar to the tank and quad leg units, the bipedal Pulverizer is a much-improved design that is more deadly than its predecessors.
Weapons: Laser blades (2, 2100/20), laser cannons (2, 2530/32-68), wave blade (1, 3000/24)
Description: Gee, those stats seem just like Evangel's Bipedal. So what's the difference? Well...wait for it...it has...*Drum roll*...an anti-missile system just like the Blue Airborne Pulverizer. Suddenly, VERY DANGEROUS ENEMY! I was thinking, however, if you defeated the secret ending with this monster, you could unlock a mode where you piloted one (Sort of like Evangel's ending, except you are Evangel this time, Mr. Dominant. Heh heh). Unfortunately, it's not quite as good as you might expect: The laser cannons don't lock on and are more like EN Rockets (Though their massive hit detection can prove helpful), your OB-power speed is so great it almost becomes a hazard, and its paper mache-style defense ensures that anything short of expert dodging will not end well, to put it subtly. That said, its dual blades can rape just about anything with their absurd range, and we haven't even mentioned that crazy blade wave of yours, so provided you can get within poking distance, everything is going to be mincemeat sooner or later. Usually sooner.

EDIT: Oh shiiit I ran out of space. Check the next post I make in this thread.
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How about triple or quadrople EOs? EOs that fire pulse rounds, missles , grenades, a core with both EO and OB called EOOB lol, cores that can carry bigger stuff besides blades and hand guns. legs that are designed to fire while standing up, or heavy weight hover leg model,or just allow certain stuff to be fired while stand up if a ACs weight is heavy enough(light wieghts can fire pulse cannons, mid weights can fire certain energy cannons and the one small scale grenade launcher, heavy weights can fire every thing execpt the giant laser cannon that Bolt has) .shields on the right arm that can cover the whole entire body and can take about 2000 to 4000 ap worth of damage but you cant use your left arm weapon with out disengaging the shield exept for laser blades. More stats you can tune like jumping,breaking ability , aim adjust time, radar range, OB power,acceleration,heat EO,ATK damage, ammo, recharge rate. Also you can tune weapons but tuning one state effects others. like if you tune the ammo storage up of weapons there ATK power goes down and vise versa, or the firing rate the accuracy goes down, or missles tracking up there flight speed goes down, also tune a machine guns rounds shot per second a extra barrel gets added. But to balance it out all of this cost money like in nexus. Or something stupid like coloring the exhaust of a booster,putting other stuff on the AC for visual effect, allow us to upload images for emblems
what do i fight for? i have nothing to fight for but i fight i LIVE because it is my only defiance to what ever gods may be for making my life a living hell
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Quote:How about triple or quadrople EOs? EOs that fire pulse rounds, missles , grenades, a core with both EO and OB called EOOB lol

I like the way you think; always loved EO's, this idea makes me love them more
"I firmly believe there are three tenets that determine victory in warfare; and they are firepower, firepower, and more firepower."
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(10-31-2011, 06:44 AM)spartansgestugatenso Wrote: Also you can tune weapons but tuning one state effects others. like if you tune the ammo storage up of weapons there ATK power goes down and vise versa, or the firing rate the accuracy goes down, or missles tracking up there flight speed goes down, also tune a machine guns rounds shot per second a extra barrel gets added. But to balance it out all of this cost money like in nexus.

I like this idea. In fact, it would be cool if you could tune any AC part, including optionals.

On that note, it would be nice if you could equip an optional part multiple times. Of course, it could lead to some ill effects by anyone clever enough, but that's what regulations are for.
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Well, you can only equip one optional part once for balance afterall.
Don't think things too much though. Your designs might be ACs anymore. Ahahaha.

Suddenly, a grenade launcher or linear gun type EO core sounded fun. Of course it should be crest.
'Signatures are overrated.'
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(11-12-2011, 06:23 PM)Serene Wrote: Suddenly, a grenade launcher or linear gun type EO core sounded fun. Of course it should be crest.

We used to have the linear gun EO back in SL, which I believed was on the old UA core. It was fun using that thing with ammo magazines to get a little bit more out of the CETUS grade firepower.

A flamethrower EO or just the hand weapons with a lock-on though, would be something to see.
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(11-13-2011, 11:52 PM)medusa0 Wrote:
(11-12-2011, 06:23 PM)Serene Wrote: Suddenly, a grenade launcher or linear gun type EO core sounded fun. Of course it should be crest.

We used to have the linear gun EO back in SL, which I believed was on the old UA core. It was fun using that thing with ammo magazines to get a little bit more out of the CETUS grade firepower.

A flamethrower EO or just the hand weapons with a lock-on though, would be something to see.

pair that up with a mirage core using a large missile eo system. *wink*
whargarrblwhargarrblwhargarrbl!

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Now to think of it, maybe they never implemented missile EOs because of lock-on times? Hell, if they could shorten the lock-on time and increase the range for the TITAN back missiles, it would probably receive a lot more use. An EO that pops out pursuit missile pods or orbit cannons... now that's a weapon! LOL
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(11-14-2011, 12:25 PM)medusa0 Wrote: Now to think of it, maybe they never implemented missile EOs because of lock-on times? Hell, if they could shorten the lock-on time and increase the range for the TITAN back missiles, it would probably receive a lot more use. An EO that pops out pursuit missile pods or orbit cannons... now that's a weapon! LOL

Going the pursuit or orbits EO would certainly lend itself to making a nasty surprise, that's for sure.
"I firmly believe there are three tenets that determine victory in warfare; and they are firepower, firepower, and more firepower."
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It's worth noting I edited my first post in this thread a million times to include further ideas. In the pending parts list I've already got ideas for Kisaragi cores utilizing hangar capability (As opposed to just regular Cores for Mirage, AMS cores for Crest, etc). Additionally, I was imagining the EO cores would utilize missile weapons: Hi-act missiles for lightweight, Stealth missiles for midweight, and Burst missiles for heavyweights (This is because multiple launches would be kind of complicated, rendering the whole Small/Middle/Large thing kind of pointless).

I also have ideas for Extensions you can equip to add extra Core-related abilities (Such as EO extensions, OB extensions, and Hangar extensions).

All parts can be tuned, including weapons and optional parts. It would be possible to tune specific weapon stats to lower than their original value in order to bring up other values, but as seen in ACLR, the effect of tuning lessens as you bring it further.

Oh, and it would be rather silly if you could equip high-end MT parts in some places. i mean, D-4 clearly used the ZWG-HC-IR/K99 plasma rifle, ZRL-774/WH radar, and ZWM-LD2/IDA dual missile units, along with ZBT-ZI/ARTERE boosters. And it doesn't take a whole lot of thought to figure out M-9 was using dual KARASAWA-MK2s, EWX-BAL4s, and more ARTERE boosters. So wouldn't it be fair enough if we could, say, equip miniature Devastator legs?

And lastly, I was thinking that nearly every stat for specific things would be a number instead of a equipped/not equipped option, like how whether or not a head was equipped with an ECM canceller was simply changed to a Vs ECM stat. This would make for some interesting results, for example, heavyweight bipeds COULD fire some cannons if they had high enough stability (versus the cannon's recoil value), or Stealth would only work if your ECM level was higher than your enemy's Vs ECM values. It could potentially make things complicated, but then Armored Core was never intended to be a simple game.

EDIT: For lack of space in the previous post...

Parts -

CSS-IA-865 (Crest Solid Shield - Additional Armor, Model 865)
MANUFACTURER CREST IND.
PRICE 67600
TYPE SIDE SHIELD
WEIGHT 170
ENERGY DRAIN 8
SHIELD DEF SHELL 370
SHIELD DEF ENERGY 121
SHIELD COVERAGE 34
COOLING 136
USAGE DRAIN -
DESCRIPTION High defense side shield, no usage drain.
MY INPUT Who saw this coming?

CES-ES-205 (Crest Extension Shield - Energy Shield, Model 205)
MANUFACTURER CREST IND.
PRICE 27300
TYPE SIDE SHIELD
WEIGHT 97
ENERGY DRAIN 46
SHIELD DEF SHELL 124
SHIELD DEF ENERGY 168
SHIELD COVERAGE 43
COOLING 379
USAGE DRAIN 1589
DESCRIPTION Lighweight side shield.
MY INPUT This is basically putting miniature CES-ES-0101s on your shoulders. IT SHALL DEFEND YOU BY THE POWER OF CROSSES AND GOD...and corporate power at its finest.

MLM-XA2/FF (Mirage Legs Middle)
MANUFACTURER MIRAGE
PRICE 45600
MAXIMUM WEIGHT 5312
WEIGHT 2310
ENERGY DRAIN 1899
STATIONARY DRAIN 687
ARMOR POINTS 3380
DEF SHELL 572
DEF ENERGY 543
COOLING 525
MOVING ABILITY 273
TURNING SPEED 122
JUMP FUNCTION PROVIDED
BRAKING ABILITY 110
LANDING STABILITY 1218
DEFENSIVE STABILITY 1570
DESCRIPTION Reduced weight version of the MLM-XA3/LW.
MY INPUT COUGAR2 legs in AC3. Also XA2/FF from AC2AA. That's kind of confusing, isn't it?

CWEM-GIGAS1 (Crest Weapon Extension Missile - CWM-GIGAS, Single Fire)
MANUFACTURER CREST IND.
PRICE 110000
TYPE RELATION MISSILE
WEIGHT 574
ENERGY DRAIN 263
ATTACK POWER 5600
AMMO HEAT 1730
RANGE 290
MAXIMUM LAUNCH 2
RELOAD TIME 392
NUMBER OF AMMO 3
AMMO TYPE SOLID
AMMO PRICE 3500
USAGE DRAIN -
DESCRIPTION High-explosive relation missiles, added ammo.
MY INPUT GIGAS relations! Expensive as hell, but launching dual high-explosive missiles has got to be great. That said, they're definitely not going to last very long, so make good use of them!

MWI-FM/80
MANUFACTURER MIRAGE
PRICE 52800
TYPE FLOATING MINE
WEIGHT 298
ENERGY DRAIN 190
ATTACK POWER 1475
AMMO HEAT 263
RANGE 25
MAXIMUM LOCK -
RELOAD TIME 45
NUMBER OF AMMO 80
AMMO TYPE SOLID
AMMO PRICE 400
DESCRIPTION Floating mine explodes on impact/time.
MY INPUT Man, the CWI-FM-50 was such a crappy mine dispenser. Let's get back to the good ol' giant mushroom cloud mines with Mirage! A very expensive inside part though.

KWB-CSL01
MANUFACTURER KISARAGI
PRICE 72000
TYPE CHAINSAW
WEIGHT 335
ENERGY DRAIN 8
ATTACK POWER 485
ATTACK HEAT 278
DISCHARGE HEAT 88
RANGE RATING 7
RELOAD TIME 3
DESCRIPTION Close-in chainsaw weapon.
MY INPUT Someone also posted this in this thread. It's a left-handed chainsaw.

MWC-CGE/300 (Mirage Weapon Cannon - Chain Gun Energy, 300 Rounds)
MANUFACTURER MIRAGE
PRICE 57000
TYPE EN CHAIN GUN
WEIGHT 1321
ENERGY DRAIN 267
WEAPON LOCK SPECIAL
ATTACK POWER 258
AMMO HEAT 50
RANGE 415
MAXIMUM LOCK 1
RELOAD TIME 5
NUMBER OF AMMO 300
AMMO TYPE ENERGY
AMMO PRICE -
USAGE DRAIN 1870
DESCRIPTION Energy-based chain gun system.
MY INPUT Take an Energy Machine Gun and make it a cannon. Pretty standard, I'd say. Though note that the rate of fire is slightly greater than most chainguns. Also decent ammo heat for an energy-based weapon.

MWX-CNRG/150 (Mirage Weapon Dual Back - Chain Railgun, 150 Rounds)
MANUFACTURER MIRAGE
PRICE 108000
TYPE CHAIN RAILGUN
WEIGHT 1183
ENERGY DRAIN 511
WEAPON LOCK SPECIAL
ATTACK POWER 800
AMMO HEAT 10
RANGE 600
MAXIMUM LOCK 1
RELOAD TIME 20
NUMBER OF AMMO 150
AMMO TYPE ENERGY
AMMO PRICE -
USAGE DRAIN 3800
DESCRIPTION Fires a stream of high-speed energy rounds. Must charge before firing.
MY INPUT Remember that huge angry spider from AC3, and how it could charge up a weapon that shot Railgun-like bolts at you like a chaingun which hurt a lot? Well, now you can do the same...although it takes both back slots. Thus you need to form your strategy around using this thing effectively.

CWEM-RM24 (Crest Weapon Extension Missile - Relation Middle, 24 Rounds)
MANUFACTURER CREST IND.
PRICE 125000
TYPE RELATION MISSILE
WEIGHT 583
ENERGY DRAIN 203
ATTACK POWER 1350
AMMO HEAT 186
RANGE 500
MAXIMUM LAUNCH 2
RELOAD TIME 75
NUMBER OF AMMO 24
AMMO TYPE SOLID
AMMO PRICE 250
USAGE DRAIN -
DESCRIPTION Mid-sized interlocking missile system.
MY INPUT Well, I had Large Missile relations, so I thought, "Hey, why not have Middle Missiles too?" As you can see, it performs exactly as you would expect, too.

MWX-MX/STREAM (Mirage Weapon Dual Back - High Power, Improved MWX-MX/STRING)
MANUFACTURER MIRAGE
PRICE 81900
TYPE SEXTUPLET CANNON
WEIGHT 1762
ENERGY DRAIN 1088
WEAPON LOCK SPECIAL
ATTACK POWER 720
AMMO HEAT 23
RANGE 750
MAXIMUM LOCK 1
RELOAD TIME 143
NUMBER OF AMMO 60
AMMO TYPE ENERGY
AMMO PRICE -
USAGE DRAIN 2770
DESCRIPTION Six barrel energy cannon.
MY INPUT "Four laser cannons isn't enough! Add two more!" This weapon may also have the side effect of making your AC look like a Seraph. No joke.

MWC-LQT/30 (Mirage Weapon Cannon - Laser Cannon Triple, 30 Rounds)
MANUFACTURER MIRAGE
PRICE 46000
TYPE TRIPLE LASER CANNON
WEIGHT 1179
ENERGY DRAIN 820
WEAPON LOCK SPECIAL
ATTACK POWER 720
AMMO HEAT 23
RANGE 750
MAXIMUM LOCK 1
RELOAD TIME 143
NUMBBER OF AMMO 30
AMMO TYPE ENERGY
AMMO PRICE -
USAGE DRAIN 2770
DESCRIPTION Laser cannon incorporating a triple barrel design.
MY INPUT And here's half of that. Each firing is about 2160 damage.

MWGG-XCGT/30 (Mirage Weapon Miniature Back - Plasma Rifle Triple, 30 Rounds)
MANUFACTURER MIRAGE
PRICE 110000
TYPE TRIPLE PLASMA RIFLE
WEIGHT 1758
ENERGY DRAIN 586
WEAPON LOCK SPECIAL
ATTACK POWER 1988
AMMO HEAT 8
RANGE 1100
MAXIMUM LOCK 1
RELOAD TIME 140
NUMBER OF AMMO 30
AMMO TYPE ENERGY
AMMO PRICE -
USAGE DRAIN 6200
DESCRIPTION Releases a triple burst of high-energy plasma when fired.
MY INPUT Horrendously heavy, expensive, and drainy, but will positively RAPE the enemy when used wisely.

MWX-IRD/20 (Mirage Weapon Dual Back - Plasma Cannon Dual, 20 Rounds)
MANUFACTURER MIRAGE
PRICE 165600
TYPE DUAL PLASMA CANNON
WEIGHT 2000
ENERGY DRAIN 1042
WEAPON LOCK SPECIAL
ATTACK POWER 1988
AMMO HEAT 8
RANGE 1100
MAXIMUM LOCK 1
RELOAD TIME 134
NUMBER OF AMMO 20
AMMO TYPE ENERGY
AMMO PRICE -
USAGE DRAIN 6200
DESCRIPTION Releases four bursts of high-energy plasma when fired.
MY INPUT Well, you see, there's two dual plasma cannons, amounting to a total of four. Obviously takes both slots, but has a great deal of firepower (7952 per burst!).

MWC-IRD/10 (Mirage Weapon Cannon - Plasma Cannon Dual, 10 Rounds)
MANUFACTURER MIRAGE
PRICE 105000
TYPE DUAL PLASMA CANNON
WEIGHT 1338
ENERGY DRAIN 786
WEAPON LOCK SPECIAL
ATTACK POWER 1988
AMMO HEAT 8
RANGE 1100
MAXIMUM LOCK 1
RELOAD TIME 134
NUMBER OF AMMO 10
AMMO TYPE ENERGY
AMMO PRICE -
USAGE DRAIN 6200
DESCRIPTION Plasma cannon incorporating a twin barrel design.
MY INPUT And half of that again!

MWC-LQ/10 (Mirage Weapon Cannon - Laser Cannon, 10 Rounds)
MANUFACTURER MIRAGE
TYPE LASER CANNON
PRICE 50900
TYPE LASER CANNON
WEIGHT 1090
ENERGY DRAIN 728
WEAPON LOCK NARROW&DEEP
ATTACK POWER 4450
AMMO HEAT 58
RANGE 800
MAXIMUM LOCK 1
RELOAD TIME 124
NUMBER OF AMMO 10
AMMO TYPE ENERGY
AMMO PRICE -
USAGE DRAIN 6900
DESCRIPTION High output laser cannon. Low ammo.
MY INPUT This is basically GERYON3 on steroids. PINK DOOM AT ITS FINEST.

KEM-SD30 (Kisargi Extension Magazine - Shell Addition, 30 Percent)
MANUFACTURER KISARAGI
PRICE 20000
TYPE SHELL MAGAZINE
WEIGHT 219
ENERGY DRAIN 34
FUNCTION ADD AMMO 30
DESCRIPTION
MY INPUT Adds 30% ammo for all shell weapons.
MY INPUT A RYUHZU that doesn't suck.

KEM-SD40 (Kisaragi Extension Magazine - Shell Addition, 40 Percent)
MANUFACTURER KISARAGI
PRICE 30000
TYPE SHELL MAGAZINE
WEIGHT 288
ENERGY DRAIN 52
FUNCTION ADD AMMO 40
DESCRIPTION Adds 40% ammo for all shell weapons.
MY INPUT A BYAKUE that doesn't suck.

MEM-ED/20 (Mirage Extension Magazine - Energy Addition, 20 Percent)
MANUFACTURER MIRAGE
PRICE 15400
TYPE EN MAGAZINE
WEIGHT 125
ENERGY DRAIN 281
FUNCTION ADD AMMO 20
DESCRIPTION Adds 20% ammo for all energy weapons.
MY INPUT A ROE that doesn't suck.

MEM-ED/30 (Mirage Extension Magazine - Energy Addition, 30 Percent)
MANUFACTURER MIRAGE
PRICE 21400
TYPE EN MAGAZINE
WEIGHT 245
ENERGY DRAIN 474
FUNCTION ADD AMMO 30
DESCRIPTION Adds 30% ammo for all energy weapons.
MY INPUT A ROE2 that doesn't suck.

MWI-LANZAR1 (Mirage Weapon Inside - MWX-LANZAR, Single Fire)
MANUFACTURER MIRAGE
PRICE 76400
TYPE PURSUIT MISSILE
WEIGHT 273
ENERGY DRAIN 852
ATTACK POWER 680
AMMO HEAT 180
RANGE 600
RELOAD TIME 200
NUMBER OF AMMO 2
AMMO TYPE SOLID
AMMO PRICE 1520
DESCRIPTION Inside-mounted pursuit missile launcher. Low ammo.
MY INPUT Oh thy cruelty! Suddenly, inside weapons become VERY DANGEROUS! Fortunately, it only fires twice, so if you're lucky enough to survive the first two, there isn't going to be a third...unless your opponent happened to equip other Pursuit Missiles...

CWI-HM-18 (Crest Weapon Inside - High Velocity Missile, 18 Rounds)
MANUFACTURER CREST IND.
PRICE 48200
WEIGHT 393
ENERGY DRAIN 573
ATTACK POWER 780
AMMO HEAT 145
RANGE 450
MAXIMUM LOCK -
RELOAD TIME 60
NUMBER OF AMMO 18
AMMO TYPE SOLID
AMMO PRICE 140
DESCRIPTION Inside-mounted high velocity missile launcher.
MY INPUT What a curious weapon indeed! It fires auto-homing missiles without a lock (Much like the MWGG-HML-18), albeit at a rather slow rate and without the best accuracy. Also ammo supplies are low. Notably, this was presumably used in AC3's intro sequence.

MAW-LANZAR2 (Mirage Arms Weapon - MWX-LANZAR, Dual Fire)
MANUFACTURER MIRAGE
PRICE 118000
TYPE WEAPON ARMS
WEIGHT 1774
ENERGY DRAIN 53
ARMOR POINTS 740
COOLING 336
WEAPON LOCK STANDARD
ATTACK POWER 680:680
AMMO HEAT 180/180
RANGE 600:600
MAXIMUM LOCK -:-
RELOAD TIME 200:200
NUMBER OF AMMO 4
AMMO TYPE SOLID
AMMO PRICE 1520
DESCRIPTION Toggle pursuit missile: no. of rounds fired.
MY INPUT I needn't explain what sort of potential these arms contain...

MWG-GS/48LE (Mirage Weapon Hand - Shotgun, 48 Rounds, Laser Energy)
MANUFACTURER MIRAGE
PRICE 110000
TYPE ENERGY SHOTGUN
WEIGHT 779
ENERGY DRAIN 486
WEAPON LOCK SPECIAL
ATTACK POWER 240
AMMO HEAT 10
RANGE 350
MAXIMUM LOCK 1
RELOAD TIME 28
NUMBER OF AMMO 48
AMMO TYPE ENERGY
AMMO PRICE -
USAGE DRAIN 2400
DESCRIPTION Powerful energy-based shotgun.
MY INPUT This EN shotgun actually fires eight pellets, not six. So you're actually dealing with an attack power total of 1920.

Ideas for "Armored Core Nexus HD" -
-On Xbox 360 and PS3 in HD (Normals in HD woooo)
-All parts from AC-ACLR (Save for obviously redundant parts such as ECM-XR00 and CCM-00-STO)
-All missions from AC-ACLR (Plus Extended/Reverse sides save for ACLR, which already has them through the branching mission paths)
-VR Arena consisting of entirely custom AC designs specifically for the game, and an EX Arena consisting of the arenas from respective games
-NPC AC designs (And a couple of GP-ACs and high-end MT designs) able to be unlocked as specific parts
-All hand weapons able to be used as either left-hand or right-hand
-Hybrid between AC2, AC3, and ACNX engines
-Human PLUS unlocked via typical (not very noble) means, but OP-INTENSIFY is also included in much the same fashion as AC3 (If you don't feel like going thousands of credits into debt)
-An Art Gallery and other miscellanea
-A joke mode where you play as an MT (Human PLUS users get infinite boosting, which varies in usefulness as some MTs simply lack boosters)

Custom ACs -

PILOT NAME Tom
AC NAME Napalm
HEAD MHD-SS/808
CORE MCL-SS/RAY
ARMS CAW-DNM48-01
LEGS CLF-33-XX
BOOSTER CBT-FLEET-OX
FCS PLS-ROA02
GENERATOR MGP-VE905
RADIATOR RMR-SA44
INSIDE -
EXTENSION CWEM-AS40
BACK UNIT R CWM-N20-2
BACK UNIT L CWM-N20-2
ARM UNIT R -
ARM UNIT L -
PILOT DESCRIPTION A rather aged Raven with a largely unwritten history, Tom is insistent on using napalm to fight things, as he claims "They're the best thing against those goddamned bugs". He claims to have once been employed by a special forces squadron dubbed the "Frighteners", but no records of such an organization exist. Many think he's past his due, but he is adamant that he knows more than anyone.
AC DESCRIPTION Heavyweight quad-leg built around thermal stress-inducing missile armament and anti-missile extensions. Lock-on times are slow, making it somewhat disadvantaged in close-range combat.
MY INPUT This was some old AC2AA design from a random dude's website that I found while crawling the web one day. I don't quite recall where it was, but I do recall it was one of three cheesy designs the guy had made in a series, and he had built various other models as well.

PILOT NAME Dick
AC NAME Buckshot
HEAD MHD-SS/808
CORE MCL-SS/RAY
ARMS CAW-DGS-96
LEGS CLF-33-XX
BOOSTER CBT-FLEET-OX
FCS PLS-ROA02
GENERATOR MGP-VE905
RADIATOR RMR-SA44
INSIDE -
EXTENSION CWEM-AS40
BACK UNIT R MWC-SLU/32
BACK UNIT L MWC-SLU/32
ARM UNIT R -
ARM UNIT L -
PILOT DESCRIPTION A true commando, Dick is a storied veteran of countless battles of all kinds. Stories are told about how he once felled an MT while on foot, and his trusty shotgun has seen him through in numerous combat situations. Strangely, however, his record at the controls of an AC have seemed rather spotty. No one knows why.
AC DESCRIPTION Quad-leg heavyweight design utilizing powerful spread-shot weaponry. Close-range combat is the unit's forte, and anti-missile extensions provide some level of defense. Long-range combat needs improvement.
MY INPUT The second of the trio. I'm bad at names, okay?

PILOT NAME Harry
AC NAME Missiles
HEAD MHD-SS/808
CORE MCL-SS/RAY
ARMS MAW-MM32/01
LEGS CLF-33-XX
BOOSTER CBT-FLEET-OX
FCS PLS-ROA02
GENERATOR MGP-VE905
RADIATOR RMR-SA44
INSIDE -
EXTENSION MWEM-R/36
BACK UNIT R MWM-MM16/1
BACK UNIT L MWM-MM16/1
ARM UNIT R -
ARM UNIT L -
PILOT DESCRIPTION Harry has tried all sorts of occupations to keep his life interesting, but he always seems to get bored of them. He joined the Raven ranks in order to keep himself busy, but even then he has opted out of some missions due to their repetitive nature. His AC is mostly built for show, as he cannot stand piloting a boring AC.
AC DESCRIPTION Quad-leg heavyweight unit specializes in Multi Missile armament. Anti-missile extensions have been sacrificed in favor of relation missiles. Unit prefers long-range combat and tends to get edgy as targets close in.
MY INPUT The third in the trio. MISSU~

PILOT NAME Goblin
AC NAME More Dakka
HEAD MHD-MM/007
CORE CCL-02-E1
ARMS CAL-66-MACH
LEGS CLF-D2-ROG
BOOSTER MBT-OX/E10
FCS VREX-WS-1
GENERATOR MGP-VE905
RADIATOR RMR-SA44
INSIDE CWI-SV-80
EXTENSION CSS-IA-425
BACK UNIT R CM-SD-20
BACK UNIT L MWC-CNG/220R
ARM UNIT R CWG-MG-300
ARM UNIT L MWG-MGL/360
PILOT DESCRIPTION This pilot may be rather short-statured, but that has not prevented him from building all sorts of devices to further his ego. He likes to go out in his powered exoskeleton and looks down on people who lack his technical prowess. In combat, he prefers rapid-fire weapons, which he loves the sound of firing.
AC DESCRIPTION Quad-leg design specializing in rapid-fire weaponry. Ammo stores and defense values are upped considerably by utilizing solid magazines and solid shields, respectively. Close-range combat capability is phenomenal.
MY INPUT The MGL/360 was dangerous enough as is, but with 20% more ammo, that's just introducing that much more hurt on the enemy. The spread vulcans also provide a decent emergency option if all else fails. That said, at long range this AC is a joke. Stay out of its lock range and you should be fine.

PILOT NAME Nemesis
AC NAME Revenge
HEAD MHD-MM/004
CORE CCL-02-E1
ARMS MAW-DSR/120
LEGS MLB-SS/KRT
BOOSTER MBT-NI/GULL
FCS VREX-ND-1
GENERATOR MGP-VE905
RADIATOR RMR-SA44
INSIDE MWI-DD/10
EXTENSION -
BACK UNIT R KWM-XS110-1
BACK UNIT L MRL-MM/009
ARM UNIT R -
ARM UNIT L -
PILOT DESCRIPTION A striking good-looking pilot with many potential fans, Nemesis squanders the matter with her need to keep to herself and is not very sociable. Nonetheless, she is a top-notch sniper and can even hit targets beyond lock-on range. Many try to seduce her, but all have ultimately failed.
AC DESCRIPTION Mobile reverse-joint model with a preference on its sniper rifle arms. Micro Missiles engage as range to target narrows, but the pilot prefers to stay at a distance whenever possible.
MY INPUT This was inspired by a "Now THAT'S an Armored Core!" image I saw somewhere. I changed a lot of the parts around since then though.

PILOT NAME esreveR
AC NAME Damitol XR
HEAD MHD-SS/CRUST
CORE CCH-0V-IKS
ARMS CXW-LIC-15
LEGS CLC-D3TA
BOOSTER -
FCS VREX-ND-1
GENERATOR CGP-RXZ1
RADIATOR RGI-KD99
INSIDE -
EXTENSION CSS-IA-865
BACK UNIT R CXW-LIC-15
BACK UNIT L KM-AD40
ARM UNIT R -
ARM UNIT L -
PILOT DESCRIPTION Having formerly been a Gushawk pilot, esreveR has not taken to his AC upgrade well. He constantly complains about the control scheme and has chosen his design solely based on brute force, not aesthetic value as he wishes. Many suggest he should practice more with piloting the machines, but he still longs to be back to shmupping.
AC DESCRIPTION Heavy tank-leg design with an over-reliance on linear cannon weaponry. Extremely high defense ratings make this unit an actual threat on the battlefield.
MY INPUT This is essentially my old design Damitol XR utilizing the new weapons I've come up with. With 21 Linear Cannon rounds to utilize, it would definitely be something to behold (Especially when on dual fire...oh boy). That said, it happens to have ABSOLUTELY NO RADAR WHATSOEVER! Of course, for me, that's not necessarily an issue...I memorize my level layouts. Casuals.

PILOT NAME Arturia
AC NAME Excalibur
HEAD MHD-SS/808
CORE MCL-SS/RAY
ARMS MAW-MOONLIGHT2
LEGS MLM-XA2/FF
BOOSTER CBT-FLEET-OX
FCS PLS-SRA02
GENERATOR CGP-ROZ
RADIATOR RIX-CR10
INSIDE -
EXTENSION MEST-MX/CROW
BACK UNIT R MWX-OC18/3
BACK UNIT L MWX-OC18/3
ARM UNIT R -
ARM UNIT L -
PILOT DESCRIPTION A young, mild-mannered female pilot who joined the Raven ranks to help protect people. She believes that money is not the greatest reward and donates most of her winnings to charities. She is one of the most graceful AC pilots in the arena and many criminals have fallen to her blades.
AC DESCRIPTION Middleweight biped utilizing devastating laser blade arms. The unit also carries orbit cannons and stealth extensions. Staying out of its optimal combat range is highly advised.
MY INPUT This was also a highly-modified AC2AA design I found on someone's site. This, however, was from a Japanese one, so it's clearly a different creator at hand. Stay the HELL away from those dual MOONLIGHTs!

PILOT NAME Grim Rippa
AC NAME Damage Inc.
HEAD CHD-10-ENT
CORE CCH-04-EOC
ARMS CAW-GIGAS4
LEGS CLH-XV-TON
BOOSTER MBT-NI/GULL
FCS PLS-SRA
GENERATOR MGP-VE905
RADIATOR RMR-ICICLE
INSIDE -
EXTENSION CWEM-GIGAS1
BACK UNIT R KMX-AD-80
BACK UNIT L KMX-AD-80
PILOT DESCRIPTION A reckless and deranged pilot with an unhealthy obsession with explosives. He has constantly spoken of the fact that his goal is to blow up the moon, and many suspect he has joined the Raven ranks simply to amass enough weaponry to do so. Many watch him in amusement, but some worry that he may one day achieve his dubious goal.
AC DESCRIPTION Heavyweight biped equipped with a hefty supply of Large Missiles. Lineargun orbits provide the only alternative source of firepower, but the pilot is known to be lucky sometimes.
MY INPUT Let's see...a possible ten-nuke launch, and a total of 27 of the damned things...how well are you going to fare against such? He's slow as hell of course, so perhaps you could take advantage of that...

PILOT NAME Allen
AC NAME Iron Nokana
HEAD MHD-MX/BEE
CORE MCM-MI/008
ARMS CAW-DC-03
LEGS CLF-33-XX
BOOSTER MBT-NI/MARE
FCS VREX-ND-1
GENERATOR MGP-VE905
RADIATOR RMR-SA44
INSIDE -
EXTENSION CSS-IA-865
BACK UNIT R CWX-GND-10
BACK UNIT L CWX-GND-10
ARM UNIT R -
ARM UNIT L -
PILOT DESCRIPTION A brash, aggressive pilot who is not known for his intellectual prowess, Allen is nonetheless a fierce fighter who will win his matches with brute force. He fights for a small group of Rebels who fight against the corporations, which has seen a number of recent victories thanks to his help.
AC DESCRIPTION Heavyweight quadruped utilizing grenades as primary armament. Unit equips side shields to boost defense and possesses an overboost core for emergency maneuvers.
MY INPUT Grenades! Glorious grenades. Seeing that back cannon in action is really going to be something...that is, if you survive to tell anyone about it.

PILOT NAME Security
AC NAME Donut Cop
HEAD MHD-RE/005
CORE CCL-01-NER
ARMS KAW-JUPITER
LEGS CLM-55-RVE
BOOSTER MBT-NI/MARE
FCS VREX-WS-1
GENERATOR MGP-VE905
RADIATOR RMR-SA44
INSIDE -
EXTENSION MEST-MX/CROW
BACK UNIT R CWX-HECTO2
BACK UNIT L CWX-HECTO2
ARM UNIT R -
ARM UNIT L -
PILOT DESCRIPTION A former security MT pilot who recently passed the Raven initiation test and has taken to his new parts in stride. Some say he has accepted numerous bribes from corporations, but he denies this. His coffers are brimming with cash however.
AC DESCRIPTION Middleweight biped with extremely potent parrying blade arms. Rockets engage as the targeting range widens. Unit equips stealth extensions to hide radar signature.
MY INPUT It shouldn't take too long to figure out this guy used to be a Gibbon MS-HA pilot. Stay away from those parrying blade arms and be sure to keep moving to avoid his rockets.

PILOT NAME Gun Dog 09
AC NAME Death Header
HEAD MHD-SS/808
CORE MCL-SS/RAY
ARMS CAW-DGS-96
LEGS MLR-ARW
BOOSTER -
FCS PLS-SRA02
GENERATOR KGP-ZS4
RADIATOR RIX-CR10
INSIDE MWI-DD/10
EXTENSION KWEL-RO20
BACK UNIT R KWC-STILETTO
BACK UNIT L KWM-E15/3
ARM UNIT R -
ARM UNIT L -
PILOT DESCRIPTION A former Gushawk pilot, Gun Dog 09 was one of the few pilots in his squadron to successfully make the jump from General Weapon to AC. In his equipment swap he has made himself known for the speed at which he accomplishes his missions. Many believe they can fell his light AC until they are met with two shotgun blasts to the face.
AC DESCRIPTION Lightweight hover-leg utilizing shotgun arms, blade cannons, and energy missiles. The unit's speed is phenomenal, but it lacks defense.
MY INPUT If you ever played Raiden Fighters in the arcades, this should sure seem familiar. As an AC, it's EXTREMELY fast, so unless you like fighting enemies that fly circles around you while hammering away with dual slug guns, don't bring a heavyweight!

PILOT NAME Gallop
AC NAME Peace Maker
HEAD MHD-MM/007
CORE MCH-MX/GROA
ARMS MAW-LANZAR2
LEGS MLH-MM/LINK
BOOSTER MBT-OX/E10
FCS AOX-X/WS-3
GENERATOR MGP-VE905
RADIATOR RMR-SA44
INSIDE MWI-LANZAR1
EXTENSION -
BACK UNIT R MWX-LANZAR
BACK UNIT L MWX-LANZAR
ARM UNIT R -
ARM UNIT L -
PILOT DESCRIPTION A strong believer in the re-colonization of Mars, Gallop has a strong preference for Mirage-built parts and in particular its LANZAR pursuit missile system. While not known for his ammo storage values, there are few others that call for such heavy on-the-call firepower.
AC DESCRIPTION Heavyweight biped with a preference on Mirage parts and pursuit missiles. Pilot is adept at overboost usage, but prefers to end battles quickly and decisively.
MY INPUT Lanzar, lanzar, lanzar. What are we going to do? Bring a whole lot of decoys and pray you don't screw up anytime here. He might run out of ammo at some point, but you might run out of AP as well. Who knows.
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