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Imagination Garage
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Post: #31

<!--QuoteBegin-jonevangelist+Feb 18 2007, 09:27 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (jonevangelist @ Feb 18 2007, 09:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->http://i75.photobucket.com/albums/i313/jonevangelist/CR-T01WP.jpg[/quote:e5c527e328]
niiiice. reminds me of the Dendrobium from Gundam. Salute


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02-19-2007 05:14 AM
Post: #32

<!--QuoteBegin-VeilSide+Feb 19 2007, 05:14 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (VeilSide @ Feb 19 2007, 05:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-jonevangelist+Feb 18 2007, 09:27 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (jonevangelist @ Feb 18 2007, 09:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->http://i75.photobucket.com/albums/i313/jonevangelist/CR-T01WP.jpg[/quote:18e9fb9926]
niiiice. reminds me of the Dendrobium from Gundam. Salute [/quote:18e9fb9926]
His illustrations pwn life itself, yes? Tongue

I got another one for today:

YWH15M-MIX (NiX has already got his name on two AC parts in 2 different games, what about me? :lolSmile
=========

Type: Machinegun
Weight: 350 (original: 410)
Energy Drain: 149 (original: 109)
Ammo Type: Solid
Weapon Lock: WS
Attack Power/Ammo: 150 / 450 (original: 97 / 360)
Attack Heat: 270 (original: 303)
Range: 350 (original: 330)
Maximum Lock: 1
Firing Interval: 2
Mag Capacity: 40
Mag Reload Time: 150
Ammo Price: 18

A bit more brutal version of the Nix, usable as a full-fledged right hand gun. Comparable to a Pixie3, but maybe just below it. That firing interval just utterly rapes AP though, haha.

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02-19-2007 08:08 AM
Post: #33

<!--QuoteBegin-Serene+Feb 18 2007, 12:03 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Serene @ Feb 18 2007, 12:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I know shell weapons don't have energy drain...
But Elie needs energy to shoot...

It's designed after WarInc's railgun weapon design...
Sayang lang wala akong makita sa net nun...

Some things from the Wikipedia:

Quote:A Railgun is a type of Magnetic Accelerator Gun (MAG) that utilizes an electromagnetic force to propel an electrically conductive projectile that is initially part of the current path. Sometimes they also use a movable armature connecting the rails. The current flowing through the rails sets up a magnetic field between them and through the projectile perpendicularly to the current in it. This results in the rails and the projectile pushing each other and in the acceleration of the projectile along the rails.

Quote:Railguns are being pursued as weapons with projectiles that do not contain explosives, but are given extremely high velocities: 3500 m/s (11,500 ft/s) or more (for comparison, the M16 rifle has a muzzle speed of m/s, or 3,000 ft/s), which would make their kinetic energy equal or superior to the energy yield of an explosive-filled shell of greater mass. This would allow more ammunition to be carried and eliminate the hazards of carrying explosives in a tank or naval weapons platform. Also, by firing at higher velocities railguns have greater range, less bullet drop and less wind drift, bypassing the inherent cost and physical limitations of conventional firearms - "the limits of gas expansion prohibit launching an unassisted projectile to velocities greater than about 1.5 km/s and ranges of more than 50 miles [80 km] from a practical conventional gun system."[1]

If it is ever possible to apply the technology as a rapid-fire automatic weapon, a railgun would have further advantages in increased rate of fire. The feed mechanisms of a conventional firearm must move to accommodate the propellant charge as well as the ammunition round, while a railgun would only need to accommodate the projectile. Furthermore, a railgun would not have to extract a spent cartridge case from the breech, meaning that a fresh round could be cycled almost immediately after the previous round has been shot.

Currently the U.S. Navy is using the rail gun concept for a cheaper and more effective projectile capability, as stated by the January 29, 2007 edition of NavyTimes

So in one way...
Shifty Tama yung design ko...

EDIT:
Added the Sayuri Machinegun...
and the ChibiDa Pulse Rifle...
Yum...

Sa totoo lang, I'm curious...
Why are AC's Pulse Rifles pistol size? [/quote:6d8c3fe6fc]
I agree boss! for a long time know I've been a fan of EM weaponry and has always been wondering why the linear gun and rail gun were made as different weapons (there the same IMO!) and as you have explained rail guns and the like (all in the category of Elecetro -Magnetically proppeled weaponry) are solid weaponry that takes up ALOT of energy

the U.S.m navy first tested the idea on the sea shadow. stealth + gun ERASER gun = ouch

... if AC already have linear guns and rail guns where are the gauss rifles???


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02-19-2007 08:20 AM
Post: #34

RR-RG-Elaine2
Type: Rail Rifle
Weight: 1980
Energy Drain: 430
Ammo Type: Solid
Weapon Lock: ND

Mode1/Mode2
Attack Power: 860/1200
Attack Heat: 3200
Shell Velocity: 920/1500
Firing Interval: 60/90
Usage Drain: 820/2820
Charge Time: 30/120
Ammo: 100
Range: 750/1000
Ammo Price: 360

A remodified Elaine Rifle which utilizes high velocity piercing shells...
Has longer rails and more ammo...
Much more drainy though...

-------------------------

RR-APS-Alexa
Type: Accelerated Particle Sword
Weight: 552
Energy Drain: 320
Ammo Type: Energy

Attack Power: 1905
Attack Heat: 15202
Swing Time: 30
Swing Recovery: 60
Usage Drain: 9510
Range: 20

A remodified Aya APS...
Tone down made it more usable compared to the original Aya APS...
It still ignores the effect of the Primer Blade Enhancement Optional Part and cannot release an energywave...

-------------------------
RR-BSL-Ritsuko
Type: Burst Spread Laser
Weight: 540
Energy Drain: 320
Ammo Type: Energy
Weapon Lock: Special

Mode1/Mode2
Attack Power: 160
Attack Heat: 1210
Shell Velocity: 640
Firing Interval: 60/75
Usage Drain: 820/1210
Ammo: 50
Range: 420

Mode1 Fires a 5 beam spread with 1 ammo, Mode2 doubles mode1...
More like a tuned down Energy Finger...

EDIT:
About the Gauss Gun...
It's somewhat difficult to have a gauss gun in AC due to the already various weapons...

But...
It doesn't mean we can't have one here...

So here it is:
RR-GR-Impaction
Type: Coil Gun (Gauss Revolver)
Weight: 960
Energy Drain: 630
Ammo Type: Solid
Weapon Lock: None

Attack Power: 2100
Attack Heat: 6500
Shell Velocity: 1015
Firing Interval: 60
Usage Drain: 315
Ammo: 5
Range: 575

A large arm mounted revolver using remodified gauss gun technology...
Uses parrying blade-like piercing shells...
Breaks parts in 2 hits...

Note:
So since Impaction uses those kind of ammo, it also means it has parrying blade-like qualities, like the knockback effect PB's have...

If From takes notice of this thread, I suggest that they make this semi-auto, unlike their handguns...

We can actually use weapons here for fanfics...
Don't you think?


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Serene

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02-19-2007 01:07 PM
Post: #35

yes its good material but Blink I suggest most of these goes to the Neutral and Bad guys

the Good guys use a stay away and stay alive policy (until later when they get better)

My 1st invention

Theta-PRalt002-revolving Bunker

type: parry blade
weight: 1360
en drain: 200
ammo Type: solid
usage heat: 900 (x6 max)
attack Power: 1120 (x6 max)
attack Heat:5000 (x6 max)
swing time: 110
ammo: 18
rate for fire once the blade connects: 30
max time enemy is disabled: 5 secs
mag size: 6
mag reload time: 450
ammo price: 2000

a new parry blade design that incorporates aspects of a revolver. Its attack is also done differently opposed to the jabbing motion of the original parry blade this blades motion is more like an upper-cut and once is it connects the enemy would be stuck because of the blade and won't be released until either they are destroyed or the mag is empty after the pilot has unloaded it at that enemy.

Theta-EMR070-Mach Fader
type: E.M. Rifle
weight: 1400
energy drain: 4400
usage heat: 1800
attack power: 750
attack heat: 3000
attack speed: 2100kph
range: 1200
lock type: Narrow and Deep
attack rate: 90
ammo type: solid
ammo: 55
ammo price:400

scrapping the old concept of charging the the railgun on site this rifle permanently maintains a E.M. field so there is no more charge time at the cost of a very high energy drain.


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clonezero

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02-19-2007 06:13 PM
Post: #36

Ano ther possible Apliication of Gauss Gun technology in AC would be silencd rifles...

I know there are already silenced rifles in the -old- game -s-, but stil...


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Serene

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02-20-2007 06:05 PM
Post: #37

yes but the EM particle trail is the problem (if your faithful to that variant) no video of an actual firing of any such weapon so this is still debatable


edited my previous post again to make it more plausible


my next batch (still bugged)

theta-SGX06-Festum
type: advanced shotgun
weight: 650
energy drain:650
usage heat: 3200
ammo type: energy
attack power: 280 x12 (aoe 50 per bullet)
attack heat 1200 x 12 (aoe 50 per bullet)
range: 300
lock type: WS
attack rate: 80
ammo:40
ammo price: 1200

shotgun designed to fire a spray of plasma bomblets that explode upon impact.


theta-SC-CMOVRHR
type: strangler coil
equipped on left arm
weight: 1320
en drain: 400
usage heat: 1100 per half second for 3 seconds
usage drain: 2000 per half second for 3 seconds
attack power: 100 per half second for 3 seconds
attack heat: 1000 per half second for 3 seconds
attack type: energy
range: 400
coil speed: 1000 kph
usage interval: 800 after release
time enemy is immobilized: 3 seconds after capture and retraction

a weapon that pays homage to Scorpion of Mortal Combat. Once the enemy is hit they get pulled towards the user and is incapacitated for 3 seconds and the coil is heated to high temperatures to damage the enemy within that time. Can be used in conjuction to most right hand weapons


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clonezero

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02-20-2007 07:19 PM
Post: #38

<!--QuoteBegin-clonezero+Feb 20 2007, 07:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (clonezero @ Feb 20 2007, 07:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
theta-SGX06-Festum
type: advanced shotgun
weight: 650
energy drain:650
usage heat: 3200
ammo type: energy
attack power: 280 x12 (aoe 50 per bullet)
attack heat 1200 x 12 (aoe 50 per bullet)
range: 300
lock type: WS
attack rate: 80
ammo:40
ammo price: 1200

shotgun designed to fire a spray of plasma bomblets that explode upon impact. [/quote:27d47993c6]
I have something similar to this...

Wait...

Quote:- Burst Meteor -
The Buster Meteor Hyper Grenade Launcher is a single fire weapon capable of firing high-velocity grenade rounds at long range. The specialized grenade shells explode 5 meters before hitting their target and splashes orange plasma when they explode, giving them powerful splash damage. The weapon's maximum range is&nbsp; a little over 100 meters, while the splash range is 9 meters, the plasma disperses over that.

That's the main idea...


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Serene

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02-20-2007 08:16 PM
Post: #39

woh sorry about that >_< let's just consider this its hand held version XD


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02-21-2007 06:46 AM
Post: #40

sorry, no pictures or stats...

just some out of the box ideas...

option part that increases jump capability

option part that increases running speed

option part that is similar to kissyoh, but works on direct fire weapons, not missiles

energy rerouter option part that increases blade damage when no right hand part is equipped

capacitor equipped on a back slot which increases blade power and/or shield power

capacitor equipped on a a back slot which allows you to shoot blade waves all the time (ground/air) - splits the fujin and raijin blades into a shotgun spread

capacitor equipped on a a back slot which increases the power of energy weapons i.e. right back slot -> right arm weapon

mini- computer which takes up a back slot enables increased blade tracking

mini- computer which takes up a back slot enables rapid blade strikes. "think 2551 of silent line"

mini- computer which takes up a back slot eliminates left hand shooting delay for left hand guns

mini- computer which takes up a back slot enables instant double-lock for corresponding hand weapon

mini- computer which takes up a back slot which increases range of sniper/e-sniper to 1000 while maintaining a special lockbox

explosives which occupies a back slot and has the heat and damage of a titan missile and the area of effect bigger than that of a grenade explosion. detonates 3 seconds after dropping.

Laughing

AEA1

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02-21-2007 08:17 AM
Post: #41

<!--QuoteBegin-clonezero+Feb 19 2007, 06:13 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (clonezero @ Feb 19 2007, 06:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->a new parry blade design that incorporates aspects of a revolver. Its attack is also done differently opposed to the jabbing motion of the original parry blade this blades motion is more like an upper-cut and once is it connects the enemy would be stuck because of the blade and won't be released until either they are destroyed or the mag is empty after the pilot has unloaded it at that enemy.
[/quote:eee9c61517]

it just reminds me of this one.
[Image: SRRP.jpg]

J.E_Magog



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02-21-2007 10:32 AM
Post: #42

<!--QuoteBegin-jonevangelist+Feb 21 2007, 10:32 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (jonevangelist @ Feb 21 2007, 10:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-clonezero+Feb 19 2007, 06:13 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (clonezero @ Feb 19 2007, 06:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->a new parry blade design that incorporates aspects of a revolver. Its attack is also done differently opposed to the jabbing motion of the original parry blade this blades motion is more like an upper-cut and once is it connects the enemy would be stuck because of the blade and won't be released until either they are destroyed or the mag is empty after the pilot has unloaded it at that enemy.
[/quote:6f7c9fd54b]

it just reminds me of this one.
[Image: SRRP.jpg] [/quote:6f7c9fd54b]
wooot~ revolver stake Laughing

azuma-blade

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02-21-2007 12:58 PM
Post: #43

<!--QuoteBegin-azuma-blade+Feb 21 2007, 12:58 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (azuma-blade @ Feb 21 2007, 12:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-jonevangelist+Feb 21 2007, 10:32 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (jonevangelist @ Feb 21 2007, 10:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-clonezero+Feb 19 2007, 06:13 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (clonezero @ Feb 19 2007, 06:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->a new parry blade design that incorporates aspects of a revolver. Its attack is also done differently opposed to the jabbing motion of the original parry blade this blades motion is more like an upper-cut and once is it connects the enemy would be stuck because of the blade and won't be released until either they are destroyed or the mag is empty after the pilot has unloaded it at that enemy.
[/quote:eb1661ed1b]

it just reminds me of this one.
[Image: SRRP.jpg] [/quote:eb1661ed1b]
wooot~ revolver stake Laughing [/quote:eb1661ed1b]
THAT IS IT!!! LOL thats the revolving bunker weapon of the Alt Eisen Riese (changed my previous post because of wrong name >_<)

if you like I'll recreate the Howling Launcher but what would be nice is to recreate Zengar's Zankantou Ninja


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02-21-2007 02:01 PM
Post: #44

RR-EOR-HECATE
Type: Exceed Orbit Relations
Weight: 956
Energy Drain: 312
Ammo Type: Solid

Attack Power: 320
Attack Heat: 2200
Shell Velocity: 1020
Firing Interval: 135
Ammo: 60
Range: 300
Ammo Price: 360
Usage Drain: 420

Finally...
I scarpped that ammo stores idea for balance...
Simultaneously fires four shots and works with core exceed orbits...


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Serene

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02-22-2007 08:09 AM
Post: #45

Here's theta labs next batch of weapons
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
theta-MFD02-Hopper
type: heavymine dispenser
shoulder weapon
weight: 1250
en drain: 120
ammo type: solid
attack power: 500 (100 aoe)/ 125 (100 aoe)
attack heat: 300 (100 aoe)/ 3320 (100 aoe)
usage heat: 1100
ammo:160
ammo price: 140
4x4 spray w/ dispersal rate depending upon height and speed of AC during activation
mines stick to any surface and then deploy (green for HE mine and red for napalm mine)
when any AC is in proximity of a deployed mine the mine activates and "jumps" a range of 100 from where it is then detonates.

mines mines and more mines
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Theta-KNVS222-D.A.C. system
type: multi weapon system
takes up the left and right hand and shoulder ports
weight: 3800
en drain: 2000
attack power: 430 X2/ 1500 x 2 per half second for 4 seconds*
attack heat: 2000 X2/ 3000 x 2 per half second for 4 seconds*
usage heat: 133 / 1500 x2 per half second for 4 seconds
usage drain: 0/ 1000 x2 per half second for 4 seconnds
range: 500 / 2400
lock type: WS/ Special
charge time: 0 / 500
fire interval: 30 / 4000**
ammo: 36
mag size: 12
ammo type: solid / energy
ammo price: 4000

*mechanism is like that of a flamethower's but the shoot is a continous stream for blue plasma energy and is has a diameter per barrel 20 times larger than that of a Geryon 3's
** even if the weaponis swithced to it alternate mode the cool down will not be stopped.

A homage to trigun
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

opinions please! ... the dual angel cannon still need a lot of tweeking IMO


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02-23-2007 12:02 PM
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