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AC Quadra
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Post: #1

Pilot Name: EVA CHILDREN
AC Name: QUADRA

Head: CR-H06SR2 (weight 5, VS ECM 5)
Core: CR-YC03U4 hanger (weight 5, cooling 5)
Arms: A07-LEMUR (weight 6, cooling 4)
Legs: CR-LF93A2 (max leg weight 10)
Booster: B03-VULTURE2 (weight 4, boost power 6)
FCS: CR-F73H
Generator: FUDOH (weight 6, EN output 4)
Radiator: ANANDA (cooling 10)
Inside: NONE
Extension: NONE
Back Unit R: CR-WB91LGL LINEARGUN
Back Unit L: CR-WB87GLL GRENADE LAUNCHER
Arm Unit R: WH03M-FINGER MACHINEGUN
Arm Unit L: WH03M-FINGER MACHINEGUN

Arm Unit R Hanger: WH05M-SYLPH MACHINEGUN
Arm Unit L Hanger: WH05M-SYLPH MACHINEGUN
O01-ANIMO, CR-O69ES, CR-O71EC, CR-O79L+, O02-ORGANELLE, O03-CODON,
KANGI,

color scheme:

Head: >base: RGB: 70
Head: >aid: RGB: 35
Head: >OPT: RGB: 15
Head: >detail: R: 200 GB: 0
Head: >joint: R: 110 G: 80 B: 65

Core: >base: RGB: 70
Core: >aid: RGB: 200
Core: >OPT & detail: R: 200 GB: 0
Core: >joint: RGB: 35

Arms: >base: RGB: 70
Arms: >aid: RGB: 200
Arms: >OPT & detail: R: 200 GB: 0
Arms: >joint: R: 100 G: 80 B: 65

Legs: >base: RGB: 70
Legs: >aid: RGB: 200
Legs: >OPT: RGB: 15
Legs: >detail & joint: R: 200 GB: 0

AC design for quick strike, close quarter combat

[Image: ac_quadra_by_imronjakhaev501-d4ef28d.jpg]


[Image: whiteglintfinalSIG.jpg]

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(This post was last modified: 02-02-2012 10:38 PM by ImronJakhaev.)

ImronJakhaev



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10-30-2011 07:53 AM
Post: #2

Punish with linear gun and grenade launcher first and then finish off with a charge in with the fingers and sylphs. Nice tactic.

Have you tried g84p in this guy?


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10-30-2011 08:33 AM
Post: #3

it all looks nice and like with serene I suggest trying it out with the 84p

also maybe trading the lgl for an energy weapon to have a counter for high shell def enemies.


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(This post was last modified: 10-30-2011 12:11 PM by clonezero.)

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10-30-2011 12:10 PM
Post: #4

(10-30-2011 08:33 AM)Serene Wrote:  Punish with linear gun and grenade launcher first and then finish off with a charge in with the fingers and sylphs. Nice tactic.

Have you tried g84p in this guy?

ah thats my strategy as well, & sometimes i close the distance first, hammer them with FINGER, boost back and hammer them again with GLL & LGL

mm no i havent, will it perform nicely ? Big grin
(10-30-2011 12:10 PM)clonezero Wrote:  it all looks nice and like with serene I suggest trying it out with the 84p

also maybe trading the lgl for an energy weapon to have a counter for high shell def enemies.

ah, my first design on QUADRA featuring GERYON3 replacing the LGL, but i think it'll waste EN as quad leg drain much energy lol.


[Image: whiteglintfinalSIG.jpg]

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(This post was last modified: 10-30-2011 01:16 PM by ImronJakhaev.)

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10-30-2011 01:14 PM
Post: #5

G84P is lighter than the Fudoh, also the output to capacity gap is better than the much lighter G91. Which means the refresh rate is a bit quicker. Since it's running on the Vulture2, G84P will suffice since it not a hot booster and you're not carrying energy weapons..

For me, quads need a with a good output and low calorific value to keep up with the legs' energy drain.

I think Fudoh would be good on a quad with Gull. G84P Vulture2 or Fudoh Gull? Whatever you're comfortable with.
Somebody look this up for me. I could be wrong.


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(This post was last modified: 10-30-2011 02:05 PM by Serene.)

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10-30-2011 01:56 PM
Post: #6

(10-30-2011 01:56 PM)Serene Wrote:  G84P is lighter than the Fudoh, also the output to capacity gap is better than the much lighter G91. Which means the refresh rate is a bit quicker. Since it's running on the Vulture2, G84P will suffice since it not a hot booster and you're not carrying energy weapons..

For me, quads need a with a good output and low calorific value to keep up with the legs' energy drain.

I think Fudoh would be good on a quad with Gull. G84P Vulture2 or Fudoh Gull? Whatever you're comfortable with.
Somebody look this up for me. I could be wrong.

ah, i tried it. it perform nicely !
thx for the tip !Clapping


[Image: whiteglintfinalSIG.jpg]

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10-30-2011 02:26 PM
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