@Lord_Leperman
i think many would agree that the DPS and outright imposing nature of GLL at 8 ammo is something PvP doesn't want to see on bipeds, let alone 12 ammo! and as far as a release, i'm currently working on it now; after it's finished, i'll test it out, making sure there aren't any noticeable bugs, then i'll create an addendum to the hidden stats thread with directions on how to soft mod via uLaunchelf (the best PS2 mod ever), and how to incorporate the new AC.BIN; you will of course have to actually own ACLR as i will not be giving them out...but i'm sure there are places on the web you can get it, but i didn't tell you that...
as i have a lot to do this time around, i expect testing in a week and a half. if all goes smoothly, you'll all be able to see a release in about 2-3 weeks.
@atdsutm
oh it will. by the way, i'm figuring out parts of the compression, so i'm finding much easier to predict and avoid fatal errors! it's all looking good so far, let's just hope it stays that way...
i think many would agree that the DPS and outright imposing nature of GLL at 8 ammo is something PvP doesn't want to see on bipeds, let alone 12 ammo! and as far as a release, i'm currently working on it now; after it's finished, i'll test it out, making sure there aren't any noticeable bugs, then i'll create an addendum to the hidden stats thread with directions on how to soft mod via uLaunchelf (the best PS2 mod ever), and how to incorporate the new AC.BIN; you will of course have to actually own ACLR as i will not be giving them out...but i'm sure there are places on the web you can get it, but i didn't tell you that...
as i have a lot to do this time around, i expect testing in a week and a half. if all goes smoothly, you'll all be able to see a release in about 2-3 weeks.
@atdsutm
oh it will. by the way, i'm figuring out parts of the compression, so i'm finding much easier to predict and avoid fatal errors! it's all looking good so far, let's just hope it stays that way...