04-29-2011, 11:20 AM
(This post was last modified: 04-29-2011, 11:25 AM by Lord_Leperman.)
That's still quite a lot to work with. Considering things,you've only got a hand full of parts per category that are perceived as useable and a LOT of perceived less useable parts. This is especially prevalent in back mount weapons, particularly missiles.
The current system as I perceive it is that some parts are basically just a better version of an original with an added drawback. The new one I wanted to hopefully implement is to have each part have a role to play in an overall design scheme.
I can't explain in detail right now, but once we've got a solid and working way to really modify ACLR stats in our hands, I can prolly give an idea on what I have on my mind.
The current system as I perceive it is that some parts are basically just a better version of an original with an added drawback. The new one I wanted to hopefully implement is to have each part have a role to play in an overall design scheme.
I can't explain in detail right now, but once we've got a solid and working way to really modify ACLR stats in our hands, I can prolly give an idea on what I have on my mind.