Current time: 04-20-2024, 05:33 PM
Imagination Garage
It's worth noting I edited my first post in this thread a million times to include further ideas. In the pending parts list I've already got ideas for Kisaragi cores utilizing hangar capability (As opposed to just regular Cores for Mirage, AMS cores for Crest, etc). Additionally, I was imagining the EO cores would utilize missile weapons: Hi-act missiles for lightweight, Stealth missiles for midweight, and Burst missiles for heavyweights (This is because multiple launches would be kind of complicated, rendering the whole Small/Middle/Large thing kind of pointless).

I also have ideas for Extensions you can equip to add extra Core-related abilities (Such as EO extensions, OB extensions, and Hangar extensions).

All parts can be tuned, including weapons and optional parts. It would be possible to tune specific weapon stats to lower than their original value in order to bring up other values, but as seen in ACLR, the effect of tuning lessens as you bring it further.

Oh, and it would be rather silly if you could equip high-end MT parts in some places. i mean, D-4 clearly used the ZWG-HC-IR/K99 plasma rifle, ZRL-774/WH radar, and ZWM-LD2/IDA dual missile units, along with ZBT-ZI/ARTERE boosters. And it doesn't take a whole lot of thought to figure out M-9 was using dual KARASAWA-MK2s, EWX-BAL4s, and more ARTERE boosters. So wouldn't it be fair enough if we could, say, equip miniature Devastator legs?

And lastly, I was thinking that nearly every stat for specific things would be a number instead of a equipped/not equipped option, like how whether or not a head was equipped with an ECM canceller was simply changed to a Vs ECM stat. This would make for some interesting results, for example, heavyweight bipeds COULD fire some cannons if they had high enough stability (versus the cannon's recoil value), or Stealth would only work if your ECM level was higher than your enemy's Vs ECM values. It could potentially make things complicated, but then Armored Core was never intended to be a simple game.

EDIT: For lack of space in the previous post...

Parts -

CSS-IA-865 (Crest Solid Shield - Additional Armor, Model 865)
MANUFACTURER CREST IND.
PRICE 67600
TYPE SIDE SHIELD
WEIGHT 170
ENERGY DRAIN 8
SHIELD DEF SHELL 370
SHIELD DEF ENERGY 121
SHIELD COVERAGE 34
COOLING 136
USAGE DRAIN -
DESCRIPTION High defense side shield, no usage drain.
MY INPUT Who saw this coming?

CES-ES-205 (Crest Extension Shield - Energy Shield, Model 205)
MANUFACTURER CREST IND.
PRICE 27300
TYPE SIDE SHIELD
WEIGHT 97
ENERGY DRAIN 46
SHIELD DEF SHELL 124
SHIELD DEF ENERGY 168
SHIELD COVERAGE 43
COOLING 379
USAGE DRAIN 1589
DESCRIPTION Lighweight side shield.
MY INPUT This is basically putting miniature CES-ES-0101s on your shoulders. IT SHALL DEFEND YOU BY THE POWER OF CROSSES AND GOD...and corporate power at its finest.

MLM-XA2/FF (Mirage Legs Middle)
MANUFACTURER MIRAGE
PRICE 45600
MAXIMUM WEIGHT 5312
WEIGHT 2310
ENERGY DRAIN 1899
STATIONARY DRAIN 687
ARMOR POINTS 3380
DEF SHELL 572
DEF ENERGY 543
COOLING 525
MOVING ABILITY 273
TURNING SPEED 122
JUMP FUNCTION PROVIDED
BRAKING ABILITY 110
LANDING STABILITY 1218
DEFENSIVE STABILITY 1570
DESCRIPTION Reduced weight version of the MLM-XA3/LW.
MY INPUT COUGAR2 legs in AC3. Also XA2/FF from AC2AA. That's kind of confusing, isn't it?

CWEM-GIGAS1 (Crest Weapon Extension Missile - CWM-GIGAS, Single Fire)
MANUFACTURER CREST IND.
PRICE 110000
TYPE RELATION MISSILE
WEIGHT 574
ENERGY DRAIN 263
ATTACK POWER 5600
AMMO HEAT 1730
RANGE 290
MAXIMUM LAUNCH 2
RELOAD TIME 392
NUMBER OF AMMO 3
AMMO TYPE SOLID
AMMO PRICE 3500
USAGE DRAIN -
DESCRIPTION High-explosive relation missiles, added ammo.
MY INPUT GIGAS relations! Expensive as hell, but launching dual high-explosive missiles has got to be great. That said, they're definitely not going to last very long, so make good use of them!

MWI-FM/80
MANUFACTURER MIRAGE
PRICE 52800
TYPE FLOATING MINE
WEIGHT 298
ENERGY DRAIN 190
ATTACK POWER 1475
AMMO HEAT 263
RANGE 25
MAXIMUM LOCK -
RELOAD TIME 45
NUMBER OF AMMO 80
AMMO TYPE SOLID
AMMO PRICE 400
DESCRIPTION Floating mine explodes on impact/time.
MY INPUT Man, the CWI-FM-50 was such a crappy mine dispenser. Let's get back to the good ol' giant mushroom cloud mines with Mirage! A very expensive inside part though.

KWB-CSL01
MANUFACTURER KISARAGI
PRICE 72000
TYPE CHAINSAW
WEIGHT 335
ENERGY DRAIN 8
ATTACK POWER 485
ATTACK HEAT 278
DISCHARGE HEAT 88
RANGE RATING 7
RELOAD TIME 3
DESCRIPTION Close-in chainsaw weapon.
MY INPUT Someone also posted this in this thread. It's a left-handed chainsaw.

MWC-CGE/300 (Mirage Weapon Cannon - Chain Gun Energy, 300 Rounds)
MANUFACTURER MIRAGE
PRICE 57000
TYPE EN CHAIN GUN
WEIGHT 1321
ENERGY DRAIN 267
WEAPON LOCK SPECIAL
ATTACK POWER 258
AMMO HEAT 50
RANGE 415
MAXIMUM LOCK 1
RELOAD TIME 5
NUMBER OF AMMO 300
AMMO TYPE ENERGY
AMMO PRICE -
USAGE DRAIN 1870
DESCRIPTION Energy-based chain gun system.
MY INPUT Take an Energy Machine Gun and make it a cannon. Pretty standard, I'd say. Though note that the rate of fire is slightly greater than most chainguns. Also decent ammo heat for an energy-based weapon.

MWX-CNRG/150 (Mirage Weapon Dual Back - Chain Railgun, 150 Rounds)
MANUFACTURER MIRAGE
PRICE 108000
TYPE CHAIN RAILGUN
WEIGHT 1183
ENERGY DRAIN 511
WEAPON LOCK SPECIAL
ATTACK POWER 800
AMMO HEAT 10
RANGE 600
MAXIMUM LOCK 1
RELOAD TIME 20
NUMBER OF AMMO 150
AMMO TYPE ENERGY
AMMO PRICE -
USAGE DRAIN 3800
DESCRIPTION Fires a stream of high-speed energy rounds. Must charge before firing.
MY INPUT Remember that huge angry spider from AC3, and how it could charge up a weapon that shot Railgun-like bolts at you like a chaingun which hurt a lot? Well, now you can do the same...although it takes both back slots. Thus you need to form your strategy around using this thing effectively.

CWEM-RM24 (Crest Weapon Extension Missile - Relation Middle, 24 Rounds)
MANUFACTURER CREST IND.
PRICE 125000
TYPE RELATION MISSILE
WEIGHT 583
ENERGY DRAIN 203
ATTACK POWER 1350
AMMO HEAT 186
RANGE 500
MAXIMUM LAUNCH 2
RELOAD TIME 75
NUMBER OF AMMO 24
AMMO TYPE SOLID
AMMO PRICE 250
USAGE DRAIN -
DESCRIPTION Mid-sized interlocking missile system.
MY INPUT Well, I had Large Missile relations, so I thought, "Hey, why not have Middle Missiles too?" As you can see, it performs exactly as you would expect, too.

MWX-MX/STREAM (Mirage Weapon Dual Back - High Power, Improved MWX-MX/STRING)
MANUFACTURER MIRAGE
PRICE 81900
TYPE SEXTUPLET CANNON
WEIGHT 1762
ENERGY DRAIN 1088
WEAPON LOCK SPECIAL
ATTACK POWER 720
AMMO HEAT 23
RANGE 750
MAXIMUM LOCK 1
RELOAD TIME 143
NUMBER OF AMMO 60
AMMO TYPE ENERGY
AMMO PRICE -
USAGE DRAIN 2770
DESCRIPTION Six barrel energy cannon.
MY INPUT "Four laser cannons isn't enough! Add two more!" This weapon may also have the side effect of making your AC look like a Seraph. No joke.

MWC-LQT/30 (Mirage Weapon Cannon - Laser Cannon Triple, 30 Rounds)
MANUFACTURER MIRAGE
PRICE 46000
TYPE TRIPLE LASER CANNON
WEIGHT 1179
ENERGY DRAIN 820
WEAPON LOCK SPECIAL
ATTACK POWER 720
AMMO HEAT 23
RANGE 750
MAXIMUM LOCK 1
RELOAD TIME 143
NUMBBER OF AMMO 30
AMMO TYPE ENERGY
AMMO PRICE -
USAGE DRAIN 2770
DESCRIPTION Laser cannon incorporating a triple barrel design.
MY INPUT And here's half of that. Each firing is about 2160 damage.

MWGG-XCGT/30 (Mirage Weapon Miniature Back - Plasma Rifle Triple, 30 Rounds)
MANUFACTURER MIRAGE
PRICE 110000
TYPE TRIPLE PLASMA RIFLE
WEIGHT 1758
ENERGY DRAIN 586
WEAPON LOCK SPECIAL
ATTACK POWER 1988
AMMO HEAT 8
RANGE 1100
MAXIMUM LOCK 1
RELOAD TIME 140
NUMBER OF AMMO 30
AMMO TYPE ENERGY
AMMO PRICE -
USAGE DRAIN 6200
DESCRIPTION Releases a triple burst of high-energy plasma when fired.
MY INPUT Horrendously heavy, expensive, and drainy, but will positively RAPE the enemy when used wisely.

MWX-IRD/20 (Mirage Weapon Dual Back - Plasma Cannon Dual, 20 Rounds)
MANUFACTURER MIRAGE
PRICE 165600
TYPE DUAL PLASMA CANNON
WEIGHT 2000
ENERGY DRAIN 1042
WEAPON LOCK SPECIAL
ATTACK POWER 1988
AMMO HEAT 8
RANGE 1100
MAXIMUM LOCK 1
RELOAD TIME 134
NUMBER OF AMMO 20
AMMO TYPE ENERGY
AMMO PRICE -
USAGE DRAIN 6200
DESCRIPTION Releases four bursts of high-energy plasma when fired.
MY INPUT Well, you see, there's two dual plasma cannons, amounting to a total of four. Obviously takes both slots, but has a great deal of firepower (7952 per burst!).

MWC-IRD/10 (Mirage Weapon Cannon - Plasma Cannon Dual, 10 Rounds)
MANUFACTURER MIRAGE
PRICE 105000
TYPE DUAL PLASMA CANNON
WEIGHT 1338
ENERGY DRAIN 786
WEAPON LOCK SPECIAL
ATTACK POWER 1988
AMMO HEAT 8
RANGE 1100
MAXIMUM LOCK 1
RELOAD TIME 134
NUMBER OF AMMO 10
AMMO TYPE ENERGY
AMMO PRICE -
USAGE DRAIN 6200
DESCRIPTION Plasma cannon incorporating a twin barrel design.
MY INPUT And half of that again!

MWC-LQ/10 (Mirage Weapon Cannon - Laser Cannon, 10 Rounds)
MANUFACTURER MIRAGE
TYPE LASER CANNON
PRICE 50900
TYPE LASER CANNON
WEIGHT 1090
ENERGY DRAIN 728
WEAPON LOCK NARROW&DEEP
ATTACK POWER 4450
AMMO HEAT 58
RANGE 800
MAXIMUM LOCK 1
RELOAD TIME 124
NUMBER OF AMMO 10
AMMO TYPE ENERGY
AMMO PRICE -
USAGE DRAIN 6900
DESCRIPTION High output laser cannon. Low ammo.
MY INPUT This is basically GERYON3 on steroids. PINK DOOM AT ITS FINEST.

KEM-SD30 (Kisargi Extension Magazine - Shell Addition, 30 Percent)
MANUFACTURER KISARAGI
PRICE 20000
TYPE SHELL MAGAZINE
WEIGHT 219
ENERGY DRAIN 34
FUNCTION ADD AMMO 30
DESCRIPTION
MY INPUT Adds 30% ammo for all shell weapons.
MY INPUT A RYUHZU that doesn't suck.

KEM-SD40 (Kisaragi Extension Magazine - Shell Addition, 40 Percent)
MANUFACTURER KISARAGI
PRICE 30000
TYPE SHELL MAGAZINE
WEIGHT 288
ENERGY DRAIN 52
FUNCTION ADD AMMO 40
DESCRIPTION Adds 40% ammo for all shell weapons.
MY INPUT A BYAKUE that doesn't suck.

MEM-ED/20 (Mirage Extension Magazine - Energy Addition, 20 Percent)
MANUFACTURER MIRAGE
PRICE 15400
TYPE EN MAGAZINE
WEIGHT 125
ENERGY DRAIN 281
FUNCTION ADD AMMO 20
DESCRIPTION Adds 20% ammo for all energy weapons.
MY INPUT A ROE that doesn't suck.

MEM-ED/30 (Mirage Extension Magazine - Energy Addition, 30 Percent)
MANUFACTURER MIRAGE
PRICE 21400
TYPE EN MAGAZINE
WEIGHT 245
ENERGY DRAIN 474
FUNCTION ADD AMMO 30
DESCRIPTION Adds 30% ammo for all energy weapons.
MY INPUT A ROE2 that doesn't suck.

MWI-LANZAR1 (Mirage Weapon Inside - MWX-LANZAR, Single Fire)
MANUFACTURER MIRAGE
PRICE 76400
TYPE PURSUIT MISSILE
WEIGHT 273
ENERGY DRAIN 852
ATTACK POWER 680
AMMO HEAT 180
RANGE 600
RELOAD TIME 200
NUMBER OF AMMO 2
AMMO TYPE SOLID
AMMO PRICE 1520
DESCRIPTION Inside-mounted pursuit missile launcher. Low ammo.
MY INPUT Oh thy cruelty! Suddenly, inside weapons become VERY DANGEROUS! Fortunately, it only fires twice, so if you're lucky enough to survive the first two, there isn't going to be a third...unless your opponent happened to equip other Pursuit Missiles...

CWI-HM-18 (Crest Weapon Inside - High Velocity Missile, 18 Rounds)
MANUFACTURER CREST IND.
PRICE 48200
WEIGHT 393
ENERGY DRAIN 573
ATTACK POWER 780
AMMO HEAT 145
RANGE 450
MAXIMUM LOCK -
RELOAD TIME 60
NUMBER OF AMMO 18
AMMO TYPE SOLID
AMMO PRICE 140
DESCRIPTION Inside-mounted high velocity missile launcher.
MY INPUT What a curious weapon indeed! It fires auto-homing missiles without a lock (Much like the MWGG-HML-18), albeit at a rather slow rate and without the best accuracy. Also ammo supplies are low. Notably, this was presumably used in AC3's intro sequence.

MAW-LANZAR2 (Mirage Arms Weapon - MWX-LANZAR, Dual Fire)
MANUFACTURER MIRAGE
PRICE 118000
TYPE WEAPON ARMS
WEIGHT 1774
ENERGY DRAIN 53
ARMOR POINTS 740
COOLING 336
WEAPON LOCK STANDARD
ATTACK POWER 680:680
AMMO HEAT 180/180
RANGE 600:600
MAXIMUM LOCK -:-
RELOAD TIME 200:200
NUMBER OF AMMO 4
AMMO TYPE SOLID
AMMO PRICE 1520
DESCRIPTION Toggle pursuit missile: no. of rounds fired.
MY INPUT I needn't explain what sort of potential these arms contain...

MWG-GS/48LE (Mirage Weapon Hand - Shotgun, 48 Rounds, Laser Energy)
MANUFACTURER MIRAGE
PRICE 110000
TYPE ENERGY SHOTGUN
WEIGHT 779
ENERGY DRAIN 486
WEAPON LOCK SPECIAL
ATTACK POWER 240
AMMO HEAT 10
RANGE 350
MAXIMUM LOCK 1
RELOAD TIME 28
NUMBER OF AMMO 48
AMMO TYPE ENERGY
AMMO PRICE -
USAGE DRAIN 2400
DESCRIPTION Powerful energy-based shotgun.
MY INPUT This EN shotgun actually fires eight pellets, not six. So you're actually dealing with an attack power total of 1920.

Ideas for "Armored Core Nexus HD" -
-On Xbox 360 and PS3 in HD (Normals in HD woooo)
-All parts from AC-ACLR (Save for obviously redundant parts such as ECM-XR00 and CCM-00-STO)
-All missions from AC-ACLR (Plus Extended/Reverse sides save for ACLR, which already has them through the branching mission paths)
-VR Arena consisting of entirely custom AC designs specifically for the game, and an EX Arena consisting of the arenas from respective games
-NPC AC designs (And a couple of GP-ACs and high-end MT designs) able to be unlocked as specific parts
-All hand weapons able to be used as either left-hand or right-hand
-Hybrid between AC2, AC3, and ACNX engines
-Human PLUS unlocked via typical (not very noble) means, but OP-INTENSIFY is also included in much the same fashion as AC3 (If you don't feel like going thousands of credits into debt)
-An Art Gallery and other miscellanea
-A joke mode where you play as an MT (Human PLUS users get infinite boosting, which varies in usefulness as some MTs simply lack boosters)

Custom ACs -

PILOT NAME Tom
AC NAME Napalm
HEAD MHD-SS/808
CORE MCL-SS/RAY
ARMS CAW-DNM48-01
LEGS CLF-33-XX
BOOSTER CBT-FLEET-OX
FCS PLS-ROA02
GENERATOR MGP-VE905
RADIATOR RMR-SA44
INSIDE -
EXTENSION CWEM-AS40
BACK UNIT R CWM-N20-2
BACK UNIT L CWM-N20-2
ARM UNIT R -
ARM UNIT L -
PILOT DESCRIPTION A rather aged Raven with a largely unwritten history, Tom is insistent on using napalm to fight things, as he claims "They're the best thing against those goddamned bugs". He claims to have once been employed by a special forces squadron dubbed the "Frighteners", but no records of such an organization exist. Many think he's past his due, but he is adamant that he knows more than anyone.
AC DESCRIPTION Heavyweight quad-leg built around thermal stress-inducing missile armament and anti-missile extensions. Lock-on times are slow, making it somewhat disadvantaged in close-range combat.
MY INPUT This was some old AC2AA design from a random dude's website that I found while crawling the web one day. I don't quite recall where it was, but I do recall it was one of three cheesy designs the guy had made in a series, and he had built various other models as well.

PILOT NAME Dick
AC NAME Buckshot
HEAD MHD-SS/808
CORE MCL-SS/RAY
ARMS CAW-DGS-96
LEGS CLF-33-XX
BOOSTER CBT-FLEET-OX
FCS PLS-ROA02
GENERATOR MGP-VE905
RADIATOR RMR-SA44
INSIDE -
EXTENSION CWEM-AS40
BACK UNIT R MWC-SLU/32
BACK UNIT L MWC-SLU/32
ARM UNIT R -
ARM UNIT L -
PILOT DESCRIPTION A true commando, Dick is a storied veteran of countless battles of all kinds. Stories are told about how he once felled an MT while on foot, and his trusty shotgun has seen him through in numerous combat situations. Strangely, however, his record at the controls of an AC have seemed rather spotty. No one knows why.
AC DESCRIPTION Quad-leg heavyweight design utilizing powerful spread-shot weaponry. Close-range combat is the unit's forte, and anti-missile extensions provide some level of defense. Long-range combat needs improvement.
MY INPUT The second of the trio. I'm bad at names, okay?

PILOT NAME Harry
AC NAME Missiles
HEAD MHD-SS/808
CORE MCL-SS/RAY
ARMS MAW-MM32/01
LEGS CLF-33-XX
BOOSTER CBT-FLEET-OX
FCS PLS-ROA02
GENERATOR MGP-VE905
RADIATOR RMR-SA44
INSIDE -
EXTENSION MWEM-R/36
BACK UNIT R MWM-MM16/1
BACK UNIT L MWM-MM16/1
ARM UNIT R -
ARM UNIT L -
PILOT DESCRIPTION Harry has tried all sorts of occupations to keep his life interesting, but he always seems to get bored of them. He joined the Raven ranks in order to keep himself busy, but even then he has opted out of some missions due to their repetitive nature. His AC is mostly built for show, as he cannot stand piloting a boring AC.
AC DESCRIPTION Quad-leg heavyweight unit specializes in Multi Missile armament. Anti-missile extensions have been sacrificed in favor of relation missiles. Unit prefers long-range combat and tends to get edgy as targets close in.
MY INPUT The third in the trio. MISSU~

PILOT NAME Goblin
AC NAME More Dakka
HEAD MHD-MM/007
CORE CCL-02-E1
ARMS CAL-66-MACH
LEGS CLF-D2-ROG
BOOSTER MBT-OX/E10
FCS VREX-WS-1
GENERATOR MGP-VE905
RADIATOR RMR-SA44
INSIDE CWI-SV-80
EXTENSION CSS-IA-425
BACK UNIT R CM-SD-20
BACK UNIT L MWC-CNG/220R
ARM UNIT R CWG-MG-300
ARM UNIT L MWG-MGL/360
PILOT DESCRIPTION This pilot may be rather short-statured, but that has not prevented him from building all sorts of devices to further his ego. He likes to go out in his powered exoskeleton and looks down on people who lack his technical prowess. In combat, he prefers rapid-fire weapons, which he loves the sound of firing.
AC DESCRIPTION Quad-leg design specializing in rapid-fire weaponry. Ammo stores and defense values are upped considerably by utilizing solid magazines and solid shields, respectively. Close-range combat capability is phenomenal.
MY INPUT The MGL/360 was dangerous enough as is, but with 20% more ammo, that's just introducing that much more hurt on the enemy. The spread vulcans also provide a decent emergency option if all else fails. That said, at long range this AC is a joke. Stay out of its lock range and you should be fine.

PILOT NAME Nemesis
AC NAME Revenge
HEAD MHD-MM/004
CORE CCL-02-E1
ARMS MAW-DSR/120
LEGS MLB-SS/KRT
BOOSTER MBT-NI/GULL
FCS VREX-ND-1
GENERATOR MGP-VE905
RADIATOR RMR-SA44
INSIDE MWI-DD/10
EXTENSION -
BACK UNIT R KWM-XS110-1
BACK UNIT L MRL-MM/009
ARM UNIT R -
ARM UNIT L -
PILOT DESCRIPTION A striking good-looking pilot with many potential fans, Nemesis squanders the matter with her need to keep to herself and is not very sociable. Nonetheless, she is a top-notch sniper and can even hit targets beyond lock-on range. Many try to seduce her, but all have ultimately failed.
AC DESCRIPTION Mobile reverse-joint model with a preference on its sniper rifle arms. Micro Missiles engage as range to target narrows, but the pilot prefers to stay at a distance whenever possible.
MY INPUT This was inspired by a "Now THAT'S an Armored Core!" image I saw somewhere. I changed a lot of the parts around since then though.

PILOT NAME esreveR
AC NAME Damitol XR
HEAD MHD-SS/CRUST
CORE CCH-0V-IKS
ARMS CXW-LIC-15
LEGS CLC-D3TA
BOOSTER -
FCS VREX-ND-1
GENERATOR CGP-RXZ1
RADIATOR RGI-KD99
INSIDE -
EXTENSION CSS-IA-865
BACK UNIT R CXW-LIC-15
BACK UNIT L KM-AD40
ARM UNIT R -
ARM UNIT L -
PILOT DESCRIPTION Having formerly been a Gushawk pilot, esreveR has not taken to his AC upgrade well. He constantly complains about the control scheme and has chosen his design solely based on brute force, not aesthetic value as he wishes. Many suggest he should practice more with piloting the machines, but he still longs to be back to shmupping.
AC DESCRIPTION Heavy tank-leg design with an over-reliance on linear cannon weaponry. Extremely high defense ratings make this unit an actual threat on the battlefield.
MY INPUT This is essentially my old design Damitol XR utilizing the new weapons I've come up with. With 21 Linear Cannon rounds to utilize, it would definitely be something to behold (Especially when on dual fire...oh boy). That said, it happens to have ABSOLUTELY NO RADAR WHATSOEVER! Of course, for me, that's not necessarily an issue...I memorize my level layouts. Casuals.

PILOT NAME Arturia
AC NAME Excalibur
HEAD MHD-SS/808
CORE MCL-SS/RAY
ARMS MAW-MOONLIGHT2
LEGS MLM-XA2/FF
BOOSTER CBT-FLEET-OX
FCS PLS-SRA02
GENERATOR CGP-ROZ
RADIATOR RIX-CR10
INSIDE -
EXTENSION MEST-MX/CROW
BACK UNIT R MWX-OC18/3
BACK UNIT L MWX-OC18/3
ARM UNIT R -
ARM UNIT L -
PILOT DESCRIPTION A young, mild-mannered female pilot who joined the Raven ranks to help protect people. She believes that money is not the greatest reward and donates most of her winnings to charities. She is one of the most graceful AC pilots in the arena and many criminals have fallen to her blades.
AC DESCRIPTION Middleweight biped utilizing devastating laser blade arms. The unit also carries orbit cannons and stealth extensions. Staying out of its optimal combat range is highly advised.
MY INPUT This was also a highly-modified AC2AA design I found on someone's site. This, however, was from a Japanese one, so it's clearly a different creator at hand. Stay the HELL away from those dual MOONLIGHTs!

PILOT NAME Grim Rippa
AC NAME Damage Inc.
HEAD CHD-10-ENT
CORE CCH-04-EOC
ARMS CAW-GIGAS4
LEGS CLH-XV-TON
BOOSTER MBT-NI/GULL
FCS PLS-SRA
GENERATOR MGP-VE905
RADIATOR RMR-ICICLE
INSIDE -
EXTENSION CWEM-GIGAS1
BACK UNIT R KMX-AD-80
BACK UNIT L KMX-AD-80
PILOT DESCRIPTION A reckless and deranged pilot with an unhealthy obsession with explosives. He has constantly spoken of the fact that his goal is to blow up the moon, and many suspect he has joined the Raven ranks simply to amass enough weaponry to do so. Many watch him in amusement, but some worry that he may one day achieve his dubious goal.
AC DESCRIPTION Heavyweight biped equipped with a hefty supply of Large Missiles. Lineargun orbits provide the only alternative source of firepower, but the pilot is known to be lucky sometimes.
MY INPUT Let's see...a possible ten-nuke launch, and a total of 27 of the damned things...how well are you going to fare against such? He's slow as hell of course, so perhaps you could take advantage of that...

PILOT NAME Allen
AC NAME Iron Nokana
HEAD MHD-MX/BEE
CORE MCM-MI/008
ARMS CAW-DC-03
LEGS CLF-33-XX
BOOSTER MBT-NI/MARE
FCS VREX-ND-1
GENERATOR MGP-VE905
RADIATOR RMR-SA44
INSIDE -
EXTENSION CSS-IA-865
BACK UNIT R CWX-GND-10
BACK UNIT L CWX-GND-10
ARM UNIT R -
ARM UNIT L -
PILOT DESCRIPTION A brash, aggressive pilot who is not known for his intellectual prowess, Allen is nonetheless a fierce fighter who will win his matches with brute force. He fights for a small group of Rebels who fight against the corporations, which has seen a number of recent victories thanks to his help.
AC DESCRIPTION Heavyweight quadruped utilizing grenades as primary armament. Unit equips side shields to boost defense and possesses an overboost core for emergency maneuvers.
MY INPUT Grenades! Glorious grenades. Seeing that back cannon in action is really going to be something...that is, if you survive to tell anyone about it.

PILOT NAME Security
AC NAME Donut Cop
HEAD MHD-RE/005
CORE CCL-01-NER
ARMS KAW-JUPITER
LEGS CLM-55-RVE
BOOSTER MBT-NI/MARE
FCS VREX-WS-1
GENERATOR MGP-VE905
RADIATOR RMR-SA44
INSIDE -
EXTENSION MEST-MX/CROW
BACK UNIT R CWX-HECTO2
BACK UNIT L CWX-HECTO2
ARM UNIT R -
ARM UNIT L -
PILOT DESCRIPTION A former security MT pilot who recently passed the Raven initiation test and has taken to his new parts in stride. Some say he has accepted numerous bribes from corporations, but he denies this. His coffers are brimming with cash however.
AC DESCRIPTION Middleweight biped with extremely potent parrying blade arms. Rockets engage as the targeting range widens. Unit equips stealth extensions to hide radar signature.
MY INPUT It shouldn't take too long to figure out this guy used to be a Gibbon MS-HA pilot. Stay away from those parrying blade arms and be sure to keep moving to avoid his rockets.

PILOT NAME Gun Dog 09
AC NAME Death Header
HEAD MHD-SS/808
CORE MCL-SS/RAY
ARMS CAW-DGS-96
LEGS MLR-ARW
BOOSTER -
FCS PLS-SRA02
GENERATOR KGP-ZS4
RADIATOR RIX-CR10
INSIDE MWI-DD/10
EXTENSION KWEL-RO20
BACK UNIT R KWC-STILETTO
BACK UNIT L KWM-E15/3
ARM UNIT R -
ARM UNIT L -
PILOT DESCRIPTION A former Gushawk pilot, Gun Dog 09 was one of the few pilots in his squadron to successfully make the jump from General Weapon to AC. In his equipment swap he has made himself known for the speed at which he accomplishes his missions. Many believe they can fell his light AC until they are met with two shotgun blasts to the face.
AC DESCRIPTION Lightweight hover-leg utilizing shotgun arms, blade cannons, and energy missiles. The unit's speed is phenomenal, but it lacks defense.
MY INPUT If you ever played Raiden Fighters in the arcades, this should sure seem familiar. As an AC, it's EXTREMELY fast, so unless you like fighting enemies that fly circles around you while hammering away with dual slug guns, don't bring a heavyweight!

PILOT NAME Gallop
AC NAME Peace Maker
HEAD MHD-MM/007
CORE MCH-MX/GROA
ARMS MAW-LANZAR2
LEGS MLH-MM/LINK
BOOSTER MBT-OX/E10
FCS AOX-X/WS-3
GENERATOR MGP-VE905
RADIATOR RMR-SA44
INSIDE MWI-LANZAR1
EXTENSION -
BACK UNIT R MWX-LANZAR
BACK UNIT L MWX-LANZAR
ARM UNIT R -
ARM UNIT L -
PILOT DESCRIPTION A strong believer in the re-colonization of Mars, Gallop has a strong preference for Mirage-built parts and in particular its LANZAR pursuit missile system. While not known for his ammo storage values, there are few others that call for such heavy on-the-call firepower.
AC DESCRIPTION Heavyweight biped with a preference on Mirage parts and pursuit missiles. Pilot is adept at overboost usage, but prefers to end battles quickly and decisively.
MY INPUT Lanzar, lanzar, lanzar. What are we going to do? Bring a whole lot of decoys and pray you don't screw up anytime here. He might run out of ammo at some point, but you might run out of AP as well. Who knows.
Reply


Messages In This Thread
[No subject] - by Serene - 12-05-2006, 07:57 AM
RE: Imagination Garage - by strife224 - 10-27-2007, 09:33 AM
RE: Imagination Garage - by Grim - 10-27-2007, 10:25 AM
RE: Imagination Garage - by NiX - 10-27-2007, 11:39 AM
RE: Imagination Garage - by strife224 - 10-27-2007, 07:41 PM
RE: Imagination Garage - by NiX - 10-28-2007, 01:36 AM
RE: Imagination Garage - by strife224 - 10-29-2007, 12:18 AM
RE: Imagination Garage - by strife224 - 10-29-2007, 06:52 PM
RE: Imagination Garage - by strife224 - 11-04-2007, 10:20 AM
RE: Imagination Garage - by Grim - 11-04-2007, 10:26 AM
RE: Imagination Garage - by strife224 - 11-04-2007, 08:20 PM
RE: Imagination Garage - by strife224 - 11-05-2007, 10:14 AM
RE: Imagination Garage - by J.E_Magog - 11-05-2007, 01:04 PM
RE: Imagination Garage - by strife224 - 11-05-2007, 07:49 PM
RE: Imagination Garage - by strife224 - 11-14-2007, 12:47 AM
RE: Imagination Garage - by Grim - 11-14-2007, 09:24 AM
RE: Imagination Garage - by clonezero - 11-15-2007, 05:15 AM
RE: Imagination Garage - by ex nihilo - 11-17-2007, 12:04 AM
RE: Imagination Garage - by Grim - 11-17-2007, 12:23 AM
RE: Imagination Garage - by J.E_Magog - 11-17-2007, 01:52 AM
RE: Imagination Garage - by Grim - 11-18-2007, 09:34 AM
RE: Imagination Garage - by strife224 - 11-23-2007, 10:05 PM
RE: Imagination Garage - by J.E_Magog - 12-02-2007, 09:05 PM
RE: Imagination Garage - by strife224 - 12-02-2007, 10:05 PM
RE: Imagination Garage - by strife224 - 12-03-2007, 12:41 AM
RE: Imagination Garage - by J.E_Magog - 12-03-2007, 12:50 AM
RE: Imagination Garage - by R.Leonhardt - 12-03-2007, 12:50 AM
RE: Imagination Garage - by strife224 - 12-03-2007, 04:25 AM
RE: Imagination Garage - by Grim - 12-03-2007, 06:32 AM
RE: Imagination Garage - by clonezero - 12-03-2007, 08:34 AM
RE: Imagination Garage - by strife224 - 12-08-2007, 04:40 AM
RE: Imagination Garage - by strife224 - 12-09-2007, 10:14 AM
RE: Imagination Garage - by clonezero - 12-11-2007, 10:57 PM
RE: Imagination Garage - by azuma-blade - 12-15-2007, 10:11 PM
RE: Imagination Garage - by ex nihilo - 12-12-2007, 12:50 AM
RE: Imagination Garage - by clonezero - 12-12-2007, 02:54 PM
RE: Imagination Garage - by strife224 - 12-13-2007, 10:33 PM
RE: Imagination Garage - by Grim - 12-14-2007, 12:08 AM
RE: Imagination Garage - by clonezero - 12-14-2007, 12:28 AM
RE: Imagination Garage - by strife224 - 12-14-2007, 08:58 PM
RE: Imagination Garage - by Jack-O - 12-15-2007, 11:37 AM
RE: Imagination Garage - by clonezero - 12-15-2007, 12:19 PM
RE: Imagination Garage - by Jack-O - 12-15-2007, 06:29 PM
RE: Imagination Garage - by ex nihilo - 12-16-2007, 01:58 AM
RE: Imagination Garage - by strawhat_luffy - 12-22-2007, 07:30 AM
RE: Imagination Garage - by clonezero - 12-29-2007, 09:37 PM
RE: Imagination Garage - by Tadakatsu1Honda - 09-27-2008, 11:21 PM
RE: Imagination Garage - by Serene - 09-06-2009, 03:43 PM
RE: Imagination Garage - by Hempire - 09-06-2009, 04:05 PM
RE: Imagination Garage - by Grim - 09-06-2009, 07:32 PM
RE: Imagination Garage - by NiX - 09-06-2009, 10:08 PM
RE: Imagination Garage - by Siddyus - 01-28-2010, 10:40 PM
RE: Imagination Garage - by seraquiem - 10-21-2010, 11:11 AM
RE: Imagination Garage - by J.E_Magog - 09-16-2011, 11:50 AM
RE: Imagination Garage - by esreveR - 10-30-2011, 10:24 AM
RE: Imagination Garage - by spartansgestugatenso - 10-31-2011, 06:44 AM
RE: Imagination Garage - by esreveR - 11-08-2011, 08:21 AM
RE: Imagination Garage - by McCale - 11-02-2011, 07:47 AM
RE: Imagination Garage - by Serene - 11-12-2011, 06:23 PM
RE: Imagination Garage - by medusa0 - 11-13-2011, 11:52 PM
RE: Imagination Garage - by clonezero - 11-14-2011, 06:22 AM
RE: Imagination Garage - by medusa0 - 11-14-2011, 12:25 PM
RE: Imagination Garage - by McCale - 11-17-2011, 08:03 AM
RE: Imagination Garage - by esreveR - 11-26-2011, 01:34 PM
[No subject] - by strawhat_luffy - 12-05-2006, 09:08 AM
[No subject] - by J.E_Magog - 12-05-2006, 12:34 PM
[No subject] - by wanzerfreak - 12-05-2006, 03:10 PM
RE: - by adiyel - 09-12-2011, 08:01 AM
RE: - by Serene - 09-15-2011, 12:02 PM
[No subject] - by R.Leonhardt - 12-05-2006, 05:29 PM
[No subject] - by wanzerfreak - 12-05-2006, 05:30 PM
[No subject] - by NiX - 12-05-2006, 06:30 PM
[No subject] - by J.E_Magog - 12-05-2006, 08:09 PM
[No subject] - by Grim - 12-05-2006, 09:04 PM
[No subject] - by Serene - 12-06-2006, 06:40 AM
[No subject] - by Black Dragon - 12-06-2006, 04:10 PM
[No subject] - by Serene - 12-06-2006, 05:53 PM
[No subject] - by J.E_Magog - 12-06-2006, 07:41 PM
[No subject] - by Crimson - 12-08-2006, 07:11 AM
[No subject] - by Lord_Leperman - 02-17-2007, 12:56 AM
[No subject] - by Grim - 02-17-2007, 03:50 AM
[No subject] - by clonezero - 02-17-2007, 10:19 AM
[No subject] - by vhayste - 02-17-2007, 12:06 PM
[No subject] - by VeilSide - 02-17-2007, 03:48 PM
[No subject] - by Serene - 02-17-2007, 04:28 PM
[No subject] - by Grim - 02-17-2007, 05:13 PM
[No subject] - by Goat - 02-17-2007, 10:46 PM
[No subject] - by strawhat_luffy - 02-18-2007, 12:32 AM
[No subject] - by VeilSide - 02-18-2007, 05:17 AM
[No subject] - by vhayste - 02-18-2007, 06:46 AM
[No subject] - by Serene - 02-18-2007, 08:51 AM
[No subject] - by Grim - 02-18-2007, 09:57 AM
[No subject] - by Serene - 02-18-2007, 12:03 PM
[No subject] - by J.E_Magog - 02-18-2007, 09:27 PM
[No subject] - by Grim - 02-18-2007, 09:43 PM
[No subject] - by VeilSide - 02-19-2007, 05:14 AM
[No subject] - by Grim - 02-19-2007, 08:08 AM
[No subject] - by clonezero - 02-19-2007, 08:20 AM
[No subject] - by Serene - 02-19-2007, 01:07 PM
[No subject] - by clonezero - 02-19-2007, 06:13 PM
[No subject] - by Serene - 02-20-2007, 06:05 PM
[No subject] - by clonezero - 02-20-2007, 07:19 PM
[No subject] - by Serene - 02-20-2007, 08:16 PM
[No subject] - by clonezero - 02-21-2007, 06:46 AM
[No subject] - by AEA1 - 02-21-2007, 08:17 AM
[No subject] - by J.E_Magog - 02-21-2007, 10:32 AM
[No subject] - by azuma-blade - 02-21-2007, 12:58 PM
[No subject] - by clonezero - 02-21-2007, 02:01 PM
[No subject] - by Serene - 02-22-2007, 08:09 AM
[No subject] - by clonezero - 02-23-2007, 12:02 PM
[No subject] - by Serene - 02-25-2007, 08:07 AM
[No subject] - by clonezero - 03-01-2007, 07:39 PM
[No subject] - by Goat - 03-06-2007, 04:16 PM
[No subject] - by Jack-O - 04-18-2007, 05:45 PM
[No subject] - by clonezero - 04-19-2007, 03:11 PM
[No subject] - by Jack-O - 04-24-2007, 07:26 PM
[No subject] - by ex nihilo - 06-17-2007, 06:30 PM
[No subject] - by ex nihilo - 06-20-2007, 09:48 PM
[No subject] - by clonezero - 06-20-2007, 10:38 PM
[No subject] - by J.E_Magog - 06-20-2007, 10:43 PM
[No subject] - by ex nihilo - 06-21-2007, 05:53 PM
[No subject] - by clonezero - 06-22-2007, 11:04 AM
[No subject] - by ex nihilo - 06-22-2007, 05:10 PM
[No subject] - by ex nihilo - 06-22-2007, 07:13 PM
[No subject] - by ex nihilo - 06-24-2007, 03:43 PM
[No subject] - by ex nihilo - 06-27-2007, 07:24 PM
[No subject] - by ex nihilo - 07-02-2007, 08:17 PM
[No subject] - by ex nihilo - 07-02-2007, 08:31 PM
[No subject] - by Jack-O - 07-03-2007, 05:07 PM
[No subject] - by ex nihilo - 07-03-2007, 07:50 PM
[No subject] - by Grim - 07-03-2007, 09:09 PM
[No subject] - by ex nihilo - 07-03-2007, 09:54 PM
[No subject] - by Black Dragon - 07-04-2007, 02:26 PM
[No subject] - by Lord_Leperman - 07-04-2007, 05:17 PM
[No subject] - by ex nihilo - 07-04-2007, 10:12 PM
[No subject] - by ex nihilo - 07-16-2007, 09:52 PM
[No subject] - by J.E_Magog - 07-16-2007, 10:09 PM
[No subject] - by ex nihilo - 07-17-2007, 08:59 AM
[No subject] - by Serene - 07-17-2007, 02:33 PM
[No subject] - by ex nihilo - 07-17-2007, 03:46 PM
[No subject] - by Aphosis - 07-17-2007, 11:57 PM
[No subject] - by ex nihilo - 07-23-2007, 05:11 PM
[No subject] - by Jack-O - 07-23-2007, 06:32 PM
[No subject] - by ex nihilo - 07-24-2007, 10:54 PM
[No subject] - by Jack-O - 07-28-2007, 12:53 AM
[No subject] - by ex nihilo - 07-28-2007, 08:19 AM
[No subject] - by ex nihilo - 08-01-2007, 10:48 PM
[No subject] - by Serene - 08-02-2007, 09:34 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)