Just build something using a combination of these parts. There's more to it of course but this'll start you off.
head: eye3 or drone or s2 + starter back radar
core: UA, U2, 99UL, cronus, or U4 (U3)
arms: lemur, macaque, etc.
legs: dingo2, cougar2, FA
internals: lotus + gull + ananda OR g91 + VULTURE2 + ananda
right arm: R2, R3, RL, RS, BP, PIXIE3, 98L, SHADE, HOLLOW, sylph, HP
left arm: R3, HP, griffon
back weapons: 69M, 78MV, HARPY, NYMPHE, 75MT
extensions: RM, RM2, RM3, GAR, JIREN
Tune whichever way gives you the most stats per point. Or tune toward where your AC lacks or where you want your AC to focus. Note that what you get diminishing returns the more points you allocate to an attribute. If you're too lazy for that, 5 on shell defense and 5 on energy defense works best most of the time.
Tune most generators mostly toward output. Tune gull mostly toward heat. Vulture2 can go pretty much however you want.
And then when you come up with something, feel free to make a thread for it in the design forum. We can give you more advice there.
head: eye3 or drone or s2 + starter back radar
core: UA, U2, 99UL, cronus, or U4 (U3)
arms: lemur, macaque, etc.
legs: dingo2, cougar2, FA
internals: lotus + gull + ananda OR g91 + VULTURE2 + ananda
right arm: R2, R3, RL, RS, BP, PIXIE3, 98L, SHADE, HOLLOW, sylph, HP
left arm: R3, HP, griffon
back weapons: 69M, 78MV, HARPY, NYMPHE, 75MT
extensions: RM, RM2, RM3, GAR, JIREN
Tune whichever way gives you the most stats per point. Or tune toward where your AC lacks or where you want your AC to focus. Note that what you get diminishing returns the more points you allocate to an attribute. If you're too lazy for that, 5 on shell defense and 5 on energy defense works best most of the time.
Tune most generators mostly toward output. Tune gull mostly toward heat. Vulture2 can go pretty much however you want.
And then when you come up with something, feel free to make a thread for it in the design forum. We can give you more advice there.