Current time: 03-29-2024, 02:03 PM
AC:FA parts discussion
As of reg 1.20
#1
Okay, in this thread let us discuss the weapons of FA. What you think is overpowered and underpowered, which weapons go best with others and which can just be left to scrap.

Here’s a list of weapons that outshine others.

Weapons

063ANAR

The 063ANAR is a hand mounted assault-rifle that outclasses all other rifles and assault rifles. It has the best muzzle velocity among all rifle class weapons at 1375, which no other hand-held, solid-shell rifle can match (with the exception of sniper rifles of course). While its damage per round may be sub standard, its high rate of fire and large ammo magazine and reserves at 80 and 480 respectively IIRC, which make it an easily spamable weapon at mid range. In contrast, rifles and AST rifles typically have 30 in the magazine and around 240 in reserve. The 063ANAR also weighs at just around 800, which is light considering its capabilities. Its melee ability is on the range of assault rifles as well at around 136, while lower compared to the MARVE or the 700R, its accuracy outmatches other assault rifles in the category. The closest competitor is the 057ANNR rifle, while the ANNR is more powerful damage per round of ammunition, the ANNR lacks the deep ammo reserves, higher melee ability, and the lighter weight of the 063ANAR. In essence the 063ANAR performs like assault rifle with the superior accuracy of the rifle that outclasses all other rifles available.

SAPLA

The SAPLA is a back-mount grenade cannon that looks like a Panzerfaust. It seems to outclass other grenade cannons due to its extremely light weight (listed as 1300-ish, in contrast other back-mount GCs weigh around and over 2000 and 2500), superior rate of fire, and accuracy and melee ability compared to other grenade cannons while retaining the same damage. The only drawback of the SAPLA is its low ammo reserves, marked at 12, and a slightly smaller blast damage radius marked at 88. The SAPLA though, is more than useful for middle-weight or even light-weight ACs that need a powerful direct-fire punch against slow armored opponents.

PHACT

Back mounted railgun. A true railgun in every sense, a high velocity and high damaging weapon with no recoil, outclassing all of the sniper cannons. The PHACT boasts a faster muzzle velocity than any sniper cannon and with 36 rounds, has more ammo except for the lightest SC, not to mention that it reloads the fastest and is considerably lighter than any SC. The only downside with the PACT is its high EN requirement and EN usage to fire, and a lack of stun when it hits opponents. A little bit overpowered IMO due to having 36 rounds of ammo.

KAPTEYN
An arm mounted railgun with an absurdly high melee ability stat. I would compare this to the 98L Hi-laser rifle back in the days of LR, where similarities include a very accurate shot velocity and a wide weapon lock for its type of weapon. The KAPTEYN remains useful at all ranges due to its extreme accuracy and high melee ability. The only drawback is the high equip drain and low ammo capacity and total damage potential.

Generators:

SOBRERO

The SOBRERO to FA is what the KONGOH was to LR without much drawbacks. It has the highest output of all generators and leads its competitors by a large margin, but unlike LR’s KONGOH, it doesn’t suffer from a low EN capacity that the KONGOH has. The importance of a high output surplus is pronounced in the game by actually allowing one to fly (or quickboost) eternally given that he is equipped with an efficient booster setup. The only drawback it seems, would be its very low KP regeneration rate, which can be a bit problematic if your opponent manages to destroy your PA or after an Assault Armor engagement making one vulnerable to many weapons, but with that many EN reserves, one shouldn’t get it in the first place Tongue.

LAHIRE

The LAHIRE is a well balanced generator with decent output, energy capacity, and KP regeneration rate. If there’s an uncertain choice for generators, the LAHIRE is always a safe choice to go with any design. Overall the LAHIRE is a superior generator to the SOBRERO after tuned, its fully tuned output stat can match the SOBRERO’s default output stat while retaining its decent KP regeneration rate, something the SOBRERO cannot hope to achieve even with maximum tunes. However, the SOBRERO remains a popular choice due to its overall superior output, which is very much needed for mobility inclined ACs.

AGYROS

A true heavyweight generator in every sense. The AGYROS is the heaviest generator in the game, but its high output is only next to the SOBRERO’s, and it also has the 2nd largest (if not, the highest) EN capacity, and godly KP regeneration rate which is the highest in the game. The AGYROS makes itself a worthwhile choice if you have free weight to spare.

Welp, that's it for me so far. Post your impressions of parts in AC:FA. Maybe we can get a discussion going on on what part combination work best. I'll work on a missile discussion upon further testing.
Reply


Messages In This Thread
AC:FA parts discussion - by Lord_Leperman - 12-03-2008, 06:40 PM
RE: AC:FA parts discussion - by atdsutm - 12-03-2008, 11:15 PM
RE: AC:FA parts discussion - by clonezero - 12-04-2008, 07:24 AM
RE: AC:FA parts discussion - by PhAYSe - 12-04-2008, 01:15 PM
RE: AC:FA parts discussion - by atdsutm - 12-04-2008, 02:36 PM
RE: AC:FA parts discussion - by Lord_Leperman - 12-04-2008, 08:01 PM
RE: AC:FA parts discussion - by Doom Trigger - 12-04-2008, 11:00 PM
RE: AC:FA parts discussion - by Lord_Leperman - 12-05-2008, 06:23 AM
RE: AC:FA parts discussion - by atdsutm - 12-06-2008, 10:46 AM
RE: AC:FA parts discussion - by Grim - 12-06-2008, 04:12 PM
RE: AC:FA parts discussion - by Lord_Leperman - 12-06-2008, 05:07 PM
RE: AC:FA parts discussion - by clonezero - 12-06-2008, 06:07 PM
RE: AC:FA parts discussion - by Lord_Leperman - 12-08-2008, 07:06 PM
RE: AC:FA parts discussion - by PhAYSe - 12-09-2008, 01:02 AM
RE: AC:FA parts discussion - by clonezero - 12-09-2008, 07:11 AM
RE: AC:FA parts discussion - by atdsutm - 12-09-2008, 11:36 AM
RE: AC:FA parts discussion - by clonezero - 12-09-2008, 02:38 PM
RE: AC:FA parts discussion - by Lord_Leperman - 12-10-2008, 06:33 AM
RE: AC:FA parts discussion - by maitreya - 12-10-2008, 08:53 AM
RE: AC:FA parts discussion - by atdsutm - 12-10-2008, 10:29 AM
RE: AC:FA parts discussion - by clonezero - 12-10-2008, 01:12 PM
RE: AC:FA parts discussion - by Lord_Leperman - 12-10-2008, 08:28 PM
RE: AC:FA parts discussion - by Mjting - 12-20-2008, 12:17 AM
RE: AC:FA parts discussion - by atdsutm - 12-20-2008, 12:33 AM
RE: AC:FA parts discussion - by clonezero - 12-20-2008, 02:38 AM
RE: AC:FA parts discussion - by Lord_Leperman - 12-20-2008, 05:41 AM
RE: AC:FA parts discussion - by clonezero - 12-20-2008, 08:02 AM
RE: AC:FA parts discussion - by Lord_Leperman - 12-21-2008, 09:33 PM
RE: AC:FA parts discussion - by Doom Trigger - 12-22-2008, 03:35 PM
RE: AC:FA parts discussion - by cabs - 12-22-2008, 09:51 PM
RE: AC:FA parts discussion - by atdsutm - 12-23-2008, 02:29 PM

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