Current time: 06-07-2024, 11:42 PM
"bosses" needed
for a mech based roleplay game
#18
talk of terminator reminded me of Skynet which reminded me of GLaDOS, SHODAN and that AI in the first RE movie..so i thought what if we put that in an AC like world.

"Angelica"

background:
this boss is a rogue hive mind AI that is in control of a secluded military research and development facility. the original purpose of the AI was as an automated defense system. usually these kinds of systems were kept on a single computer, however to ensure that it was not easily sabotaged, the system was designed to run on multiple machines. the initial idea was to have multiple back-ups, however the potential in parallel computing was quickly noted and the system was upgraded. at that time, the lead programmer christened the system "Angelica" saying that this digital angel shall show peace and order, yet smite those who would do harm. the system was also given a female child's voice.

the system worked more or less as intended, however some key aspects were lacking, specifically how inflexible the system was. after all, no matter how fast it was at computing, it had a limited knowledge to base its actions on. as such, the system was modified to allow it to "learn". since the system was already being run on multiple machines, the choice was easy to adapt a hive mind/swarm intelligence. as the project continued, "Angelica" was fed information on thousands of different battles, engagements, units, pilot data, tactics and strategies. over time the software was also integrated to all of the base's systems, including hundreds of military grade mechs both piloted and unmanned. it was also linked to the base's production facilities to speed the process of integrating the system to newly made units. no one knows exactly when Angelica became rogue (Angelica at first is like ADA from ZOE. she knows she is an AI, but she does not go against her programming). however the military officially reports that the AI's programmer taught the AI how to go against its programming.

goals and methods:
first and foremost, Angelica is not out to destroy the human race, nor to subjugate it to claim robots are superior. this AI system only wants peace. sadly, it happens that it believes that anything can be solved with the proper application of force, no thanks to the data that was fed to her. she also knows the importance of secrecy however and just how cunning humans can be; something that she also reflects. as such, she is very careful in wielding her immense power and practically trusts no one, except possibly her programmer*. she prefers covert operations and manipulating humans by tampering with their military systems, communications or even directly controlling units to start conflicts. she has started numerous battles between corporations, conflicts within mercenary groups and even war amongst countries with the parties involved not even knowing.

*the poor lady is in a cryostasis pod protected at the heart of the base. Angelica believes that the head programmer is her mother and will do anything to make a peaceful world for her. even if that means wiping the planet of humans save for those she deems worth saving.

other stuff:
i thought of Angelica as a end game "puppeteer" boss that cant actually be destroyed, only weakened and sealed (confound you parallel computing!). of course, things may be different if her programmer is freed. good luck on that tho. challengers (im assuming a squad) will have to face more units than they have bullets for, and the risk that Angelica will take over their unit for herself. dont forget the networked intelligence that makes all of her forces act practically as limbs for one gigantic omniscient entity. she is also not stupid to underestimate humans making sure her base is also well equipped with anti-personnel traps, and units, as well as humans fanatics loyal to her cause.


PS: yeah, i was kinda in a "god mode" mindset while writing that...adjust as you see necessary XD
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Messages In This Thread
"bosses" needed - by McCale - 06-29-2011, 01:05 AM
RE: "bosses" needed - by zero_kanipan - 06-29-2011, 04:57 PM
RE: "bosses" needed - by McCale - 06-29-2011, 08:25 PM
RE: "bosses" needed - by zero_kanipan - 06-30-2011, 01:23 PM
RE: "bosses" needed - by Twin-Skies - 07-03-2011, 01:54 AM
RE: "bosses" needed - by medusa0 - 07-03-2011, 05:20 AM
RE: "bosses" needed - by HayWire - 07-03-2011, 03:19 PM
RE: "bosses" needed - by Twin-Skies - 07-03-2011, 03:19 PM
RE: "bosses" needed - by McCale - 07-03-2011, 09:01 PM
RE: "bosses" needed - by Twin-Skies - 07-03-2011, 09:43 PM
RE: "bosses" needed - by McCale - 07-03-2011, 10:02 PM
RE: "bosses" needed - by clonezero - 07-05-2011, 11:01 AM
RE: "bosses" needed - by zero_kanipan - 07-06-2011, 08:55 AM
RE: "bosses" needed - by McCale - 07-06-2011, 08:59 PM
RE: "bosses" needed - by Twin-Skies - 07-06-2011, 11:07 PM
RE: "bosses" needed - by McCale - 07-07-2011, 02:43 AM
RE: "bosses" needed - by zero_kanipan - 07-07-2011, 07:56 AM
RE: "bosses" needed - by zero_kanipan - 08-11-2011, 06:52 PM

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