*Rave: slightly mastered zbrush after watching all of the video tutorials. time to start sculpting for UDK!*
*Vertex weighing...?!*
XD the good old days
i am tempted to go during
during my time zbrush wasnt around yet we had to do everything manually...while bringing out walking cane...correction cane sword na lng para mas astig XD
anyways so regarding the RR projects for the idea you guys want to make a game are we still a go?
mukhang si jin ata kabisado daw un udk engine
cause so far from the looks of it mukhang malabo XD
anyways if you guys still want to push through with and anyone interested in helping out kindly please pm me anong time kayo available both in the net and irl and anong part kayo pwede tumulong and maybe some sample works kung san kayo magaling so i can work out everything scheds and such, and get skype pls kinda prefer using skype kasi if its something a weee bit serious
i estimating will be needing roughly at least 5 people and probably will take a few months of dedication...or probably more
@jin i suggest you get topogun it works well with zbrush
hmm time to get used to hard surface sculpting in zbrush anything biological seems easy now time to try something new maybe a random mecha head or something
*Vertex weighing...?!*
XD the good old days
i am tempted to go during
during my time zbrush wasnt around yet we had to do everything manually...while bringing out walking cane...correction cane sword na lng para mas astig XD
anyways so regarding the RR projects for the idea you guys want to make a game are we still a go?
mukhang si jin ata kabisado daw un udk engine
cause so far from the looks of it mukhang malabo XD
anyways if you guys still want to push through with and anyone interested in helping out kindly please pm me anong time kayo available both in the net and irl and anong part kayo pwede tumulong and maybe some sample works kung san kayo magaling so i can work out everything scheds and such, and get skype pls kinda prefer using skype kasi if its something a weee bit serious
i estimating will be needing roughly at least 5 people and probably will take a few months of dedication...or probably more
@jin i suggest you get topogun it works well with zbrush
hmm time to get used to hard surface sculpting in zbrush anything biological seems easy now time to try something new maybe a random mecha head or something