Current time: 04-18-2024, 11:54 PM
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    Thread: TAURUS's illust deck
Post: RE: TAURUS's illust deck

saying welcome back to myself with 2013 stuffs... http://fc00.deviantart.net/fs70/i/2013/305/0/8/the_five_creators__character_concept__wip__by_taurustrin-d6skv2u.jpg http://th00.deviantart.net/fs70/P...
taurustrin The Studio 18 27,657 06-16-2014, 03:30 PM
  Tongue Thread: i can only draw girls
Post: RE: i can only draw girls

your mom Wrote: (01-07-2011, 02:48 PM) -- iraya-sama Wrote: (01-06-2011, 10:30 PM) -- http://i14.photobucket.com/albums/a315/iraya-sama/adjinfox.png -- =O --
taurustrin The Studio 1,138 1,478,715 01-07-2011, 05:59 PM
    Thread: LR : Shatter Shot
Post: RE: LR : Shatter Shot

but GAST was suck for velocity shots, also special lock type. as I saw, this bot was look fine. (not looking for tuning yet)
taurustrin 3rd Generation 3 3,903 01-06-2011, 06:17 PM
    Thread: Pulverizer weaknesses
Post: RE: Pulverizer weaknesses

how to defeat PULVERLIZER (personality) tank type : anything quad type : anything (but don't try to get close to it) biped type (normal) : face it with laser blade (LB4 on quad is the best choice) ho...
taurustrin Game Help 17 22,895 01-06-2011, 06:11 PM
    Thread: ALDEBARAN
Post: RE: ALDEBARAN

NiX Wrote: (03-10-2010, 12:37 PM) -- This is the A2 quad right? I hope it is. Maybe have RL on the right hand and GL on the back instead of LGL/81G. I'm also not a fan of G91+GULL on anything with le...
taurustrin 3rd Generation 3 4,556 03-10-2010, 02:42 PM
    Thread: LR: Nammu
Post: RE: LR: Nammu

try WR98L and put PERYTON under it.
taurustrin 3rd Generation 2 3,095 03-08-2010, 11:44 PM
    Thread: PACT Regulations for LR Two-on-Two
Post: RE: PACT Regulations for LR Two-on-Two

Quote: -- EDIT: I have no experience with EO cores so I'll stay out of that conversation. -- EO core function is 1 or 2 orbit(s) per core that will automatic tracking to an enemy(or 2 enemies) and AC...
taurustrin P.A.C.T. 143 185,182 03-08-2010, 06:56 PM
    Thread: ALDEBARAN
Post: ALDEBARAN

AC Name: ALDEBARAN AC Game: ACLR Classification: quad class Core Type: hanger unit Revision: 0 -------------------------------------------------- (I'll post this AC image later) -------...
taurustrin 3rd Generation 3 4,556 03-08-2010, 05:38 PM
    Thread: POLARIS
Post: POLARIS

AC Name: POLARIS AC Game: ACLR Classification: middleweight biped class Core Type: EO Revision: 0 -------------------------------------------------- (I'll post this AC image later) ----...
taurustrin 3rd Generation 2 3,804 03-08-2010, 02:46 PM
    Thread: CANOPUS
Post: CANOPUS

AC Name: CANOPUS AC Game: ACLR Classification: reverse-joint class Core Type: EO Revision: 0 -------------------------------------------------- (I'll post this AC image later) ---------...
taurustrin 3rd Generation 0 1,895 03-08-2010, 02:44 PM
    Thread: RIGEL
Post: RE: RIGEL

if I put RS instead, it would be change arms to FL, FG or XS.
taurustrin 3rd Generation 13 11,570 03-05-2010, 04:41 PM
    Thread: SIRIUS
Post: SIRIUS

AC Name: SIRIUS AC Game: ACLR Classification: tank class Core Type: OB Revision: 2 -------------------------------------------------- (I'll post this AC image later) ------------------------------...
taurustrin 3rd Generation 1 2,651 03-04-2010, 05:45 PM
    Thread: ALTAIR
Post: RE: ALTAIR

@Leperman hmm, VOLUTE2?.....interesting. @DarkFury (aka Lionheart) and then what you gonna do with 69M when GAR was GONE?
taurustrin 3rd Generation 6 6,273 03-04-2010, 05:35 PM
    Thread: RIGEL
Post: RE: RIGEL

complete edit, see above top and see how d'ya think?
taurustrin 3rd Generation 13 11,570 03-04-2010, 05:28 PM
    Thread: RIGEL
Post: RE: RIGEL

I'll try this one too. and look from this, I'll change RL to SHADE2 and call it RIGEL.
taurustrin 3rd Generation 13 11,570 03-03-2010, 05:21 PM