The Raven Republic Forums
Soul Calibur 4 - Printable Version

+- The Raven Republic Forums (https://ravenrepublic.net/forums)
+-- Forum: Miscellaneous (https://ravenrepublic.net/forums/forumdisplay.php?fid=59)
+--- Forum: Gaming (https://ravenrepublic.net/forums/forumdisplay.php?fid=15)
+--- Thread: Soul Calibur 4 (/showthread.php?tid=1566)

Pages: 1 2


RE: Soul Calibur 4 - atdsutm - 09-13-2008

patch 1.03 is out in japan
http://www.caliburforum.com/forums/showthread.php?s=fc206dd622a287eb97168f2251c1262a&threadid=34768&perpage=25&pagenumber=1

check some changes here

(i think namco is insane)

Character-specific Changes
System Changes
- Soul Crushes are harder to pull off (moves generally take off less from the soul gauge)
+ You can JI throws
+ laggy stage are much improved but not completely fixed

Ivy:

- SW WS B is FIXED.... it hits TOTALLY different, SW WS B -> BT A+B no longer forward RO and can't follow up with the old combo, so no more infinites..
- whip 6A+B does less damage
+ JF CS is easier to do (window is bigger)
- whip 3B worse recover
- CS range seems to be shorter... it's covers around 'one character width' away (hm... don't know how to translate that but you can go figure)


Algol:

-3B~41236B->3B - damage scaled down to 70 (before was 90)
-if 22B is hit in the air... it no longer provides a stun for 2A+B to bounce juggle
-8A+B in juggles will set them flying backwards... for BT B+K so 33B -> 8A+B -> BT B+K ... it does horrible damage compared to before... he mentioned something like 50? yeah
-66A+G throw pushes further back

Cassandra:
- 66B+K doesn't pick up the opponent like before...
- you can do five i236[B] in a row lol... (probably shitty damage)
- 66A+B on airborne can NOT connect the 4 jf
- 236[B] recovery on block is worse you're looking at BB for most characters

Sophitia:
-BB damage is weaker now
-3A+B hit airborne once

Yoshimitsu:
-a:B+K damage is weaker, and can not follow up with 3AB UNLESS you do 2a:B before that.... making it harder
-44bA no longer rapes soul gauge like before.. takes around four 44bA against the wall for CF... not like before two 44bA no walls.....
- after a:B+K vs airborne (in juggle), 66B can be teched to the left (but i'm sure he didn't test it against all characters.....and no we don't plan to test against all characters)

Amy:
-3BA no longer rapes soul gauge does less damage

Raphael:
- BB no longer tracks like no tomorrow...

Setsuka:
-A+G throw is 5 less damage

Voldo:
- BS 236A no longer stuns
- BS 22B won't relaunch the airborne opponent
- combo damage is weaker

Astaroth:
- 6K is -14

Xianghua:
+ 214B+G B hits Astaroth

Talim:
- A+K Tech Jump time is less

Cervantes:
-11K has less advantage on block
- regular hit 3B can not connect i214B+K only CH version can.

Tira:
-infinite against talim doesn't work (didn't even know there was an infinite lol)
+ 2A no longer whiffs

Siegfried:
-3[B] SCH B no longer combos

Kilik:
+ B+K will auto GI mid horizontal/vertical non-kick attacks. smaller GI window

The Apprentice:
+ A+B throw break has better recovery

generalizing: a pointless patch, with some nerfs that are unnecessary to other characters, although some powerhouses got nerfed, there are some unnecessary nerfs for the other inferior characters.


RE: Soul Calibur 4 - Doom Trigger - 09-13-2008

The insanest Cervantes combo vid I've seen so far..

<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/oaytH2s2bH8&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/oaytH2s2bH8&hl=en&fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object>

More of Zechs..
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/Z-p0fdV9wgo&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/Z-p0fdV9wgo&hl=en&fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object>

Most of those might not work on new regs..


RE: Soul Calibur 4 - Mjting - 09-13-2008

unneeded nerf to siggy....


RE: Soul Calibur 4 - Sforza - 09-14-2008

atdsutm Wrote:Tira:
-infinite against talim doesn't work (didn't even know there was an infinite lol)
+ 2A no longer whiffs

So I take it that 2A hits 360 degrees and covers the entire stage now? Woot

Thank god for the fixes to Amy, Cass, Yoshi and Ivy. I'm an Amy player, but 3BA was just cheap LOL And now Ivy doesn't need to get restricted during tournaments anymore.


RE: Soul Calibur 4 - atdsutm - 12-01-2010

http://www.youtube.com/user/TheKura0611




one good example

high level korean SC4 vids

apparantly the guy isnt active because he is in the army currently (fuck these korean army duty they should get artillery striked to hell)


edit: found another one

http://www.youtube.com/user/kantan1985


RE: Soul Calibur 4 - Zefyr - 12-01-2010

Urgh, I feel so inferior XD

I'm going to have to update my SCIV to see the differences. Is it that noticable? <---- Siegfried/Kilik Player.


RE: Soul Calibur 4 - atdsutm - 12-02-2010

im also going to review my cervantest/amy


RE: Soul Calibur 4 - atdsutm - 01-11-2011

Top Tier - Hilde, Amy, Voldo, Setsuka, Kilik
Upper Mid - Cervantes, Ivy, Astaroth, Yoshimitsu, Algol, Mitsurugi, Darth Vader, Xianghua
Mid - Zasalamel, Taki, Raphael, Nightmare, Siegfried, Lizardman, The Apprentice
Lower Mid - Yun-Seong, Maxi, Talim, Tira
Bottom - Rock, Seong Mi-na, Yoda