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Just messing around with the possibility of creating an actual "boat" loaded with missiles:

AC Name: Plumbata

YH12-MAYFLY 0,2,5,3,0
CR-C98E2 4,3,3,0,0
WA03-TAURUS
LN02-SEALION 0,2,5,0,3
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MONJU
CR-G69 0,10,0
R01-HAZEL 0,0,10
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E06RM-GAR2
WB18M-CENTAUR
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O01-AMINO, CR-O69ES, CR-O69SS, CR-O75LA, CR-O79L+, O02-ORGANELLE, O03-CODON, MARISHI

Strong against other hovers, tanks, or grounded quadruple, and obviously weak against anything that does boosted jumps.

Range control is critical to actually kill things with the vertical missiles and survive - fire the CENTAUR at maximum range with extensions, take care to not ground the extension missiles against a landing foe. Once the enemy closes, switch to mode 2 of the TAURUS and fire on the first lock, don't bother with multi-locking. The EO is there to finish off weakened enemies but cannot do much damage at the usual range that the missile boat will be operating.

Don't bother trying to take on other players with this thing, unless it's a hover only match. Laughing

Edit: Derp, just noticed that it has an arm weapon with the weapon arm.
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